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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Peter Stanchek (Design Phase)
He's definitely a human teenager. He's got a degree of resilience, but nothing exceptional. But at the same time, he's one of the top power-wise characters in the Valiant. Save for the borderline God-tier characters (Immortal Enemy, Divinity, Geomancer) Peter and his nemesis Harada are the top. He 100% should be 300 point range, probably high range of that.
Essentially, he's gone toe-to-toe with Harada, though he's typically lost. The only times Harada has really lost was against Divinity (THE most powerful in Valiant, can do about anything) and lost against Unity (Valiant's "team" featuring several Valiant powerhouses. I'm at a state of preferring something that better captures the reckless rage of Peter rather than just "another psychic power he has." The only power that I'd say is "essential" at all would be some incarnation of the Mental Scream power, given that it his signature move. The lobotomizing scream is essentially the focused version of the Sting power that was his early signature move. |
#14
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Re: The Book of Peter Stanchek (Design Phase)
Ahh, I read both powers several times and my mind played tricks on me as I never noticed that 'turn' was changed to 'attack' as to what is being ended. Having the wording so similar is going to do that to a lot of people. Since the desire is for a less potent version of the power, then I'd advise rewriting it as much as possible so the two powers read as distinct things. Dropping the once per round language would be the first thing I'd do, with the X already limiting it to once per round in all builds without Loki. Since it's one attack instead of the whole turn Loki giving you an extra X isn't all that scary.
I also feel the stats look pretty juiced, but I don't know the context. I asked in the inner sanctum about cross overs and was told that Iron Man and the Predator have popped up in this universe. Did either one have a direct cross over with this character or a character he often deals with? 8 move is pretty fast and 6 defense is top notch. On the SA, I'm okay with it being more powerful than Prof. X's mental SA of 3, as it appears as though he is more action oriented than Prof. X is. So an SA of 4 seems fine, or an SA of 3 vs. -1 def. also seems okay to me, but combining them both seems like a pretty big step above what Prof. X does and he is no slouch on the mental stuff. Not a big fan of the total negation of a card, mostly due to the way it can drive the price of a card up pretty high for something that won't happen in every game. I know in Classic some people love the auto-destroy on a 20 powers, but those units are always over priced in most games and not very draftable IMO as a result, plus auto-destroy or auto-negating a 450 point Superman is a more impactful than the generally lower level units Classic deals with on a regular basis. I'd hate to see this first figure in a new universe fall into the over priced for most games category like Judge Dredd did. Then their are also the theme concerns I have with a mental attack negating powers based on physical components. ie. Luke Cage's leadership power should be wiped out, but not his unbreakable skin. As I mentioned before I don't know the character or universe so this could be way off based on theme, but here is another take on what it could mean to lobotomize someone in C3G. MENTAL LOMBOTOMY Once per game, instead of attacking with an unengaged Sting, you may choose a figure within 4 spaces of Sting. Remove all unrevealed Order Marker's from that figures card. On the following turn, no Order Markers may be placed on that figures card unless it is the last figure in your opponents army. Last edited by Yodaking; November 9th, 2018 at 04:52 PM. |
#15
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Re: The Book of Peter Stanchek (Design Phase)
Don't have time to take a proper look right now, but is there a reason he's a Renegade instead of a Telepath? Unless there's Renegade synergy planned, I'd suggest making him a Telepath for the sake of Telepath interacctions - the only Teeps who aren't Telepaths that I can think of are Mentallo and Saturn Girl, and that's because for them it was more important to incorporate Criminal and Legionnaire synergy, respectively.
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#16
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Re: The Book of Peter Stanchek (Design Phase)
Are we at too early of a stage for me to start making tweaks to the write up? Couldn't recall if there was a need to wait 24 hours before doing that. I have thoughts on all the feedback, which has been great and is really helpful for nailing the direction better!
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#17
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Re: The Book of Peter Stanchek (Design Phase)
You can post up ideas you are considering at any time in the thread itself, just don't change what is in the SP right away so anyone just jumping into the conversation late can see where the design started. Eventually once you start to solidify around a new card idea, then you can change the SP before calling for a vote for the initial PT. When people vote on things, they look at what is in the SP and take what they see there as the official design they are being asked to vote on.
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#18
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Re: The Book of Peter Stanchek
Here's where I think I'm at now. Would love to hear some feedback on whether a mind-control or personality-like power would be the best complement.
Regarding the name: Sting is used as a name, but solely by one of the other characters, a nerdy character who was very into the whole name thing. So its a very weird situation where he rarely is referred to by the name, but the other characters of his team actually do get referred to by codenames a decent amount. I wasn't sold on Telepath at first. Not all Psiots are telepaths so I didn't want to get in the habit of that. But when I saw that the Phoenix characters are marked as that (which Pete's powers are somewhat comparable to) I warmed up to it substantially. I'm thinking going that route unless there are objections. Quote:
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#19
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Re: The Book of Peter Stanchek (Design Phase)
Man, I really like all three of the powers you have in the latest post, but I also really liked Mental Scream - that feels really iconic to me, that moment where he breaks free of Harada and absolutely wrecks the whole building. Blowing up the heads of like a dozen people at once, that sort of thing.
I think the easiest thing to cut is the auto-wound in The Sting - it's kind of "boring" and is represented by his normal attack. Maybe marry that to the Psychic Scream special attack - roll attack dice against all figures within X spaces, then you can choose one to roll the d20 against? I'd also err away from the codename here. It was the same question we had with the Runaways - they "have" codenames, but they don't usually use them. So what's most iconic? For him, I'd say it's just his name, Peter Stanchek. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#20
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Re: The Book of Peter Stanchek (Design Phase)
I prefer the power on the card to the alternate idea. Having to keep the controlled figure somewhat close makes it interesting, a figure that can move an opponents hero can break the mind control then. On the Trust power I don't see much benefit to having the marker on your own figure so I'd just put it on someone I could afford to sacrifice early in the game to get the +1 double attack going sooner.
Might increase the impact of rolling the 20, you may have gone too far in the nerf. |
#21
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Re: The Book of Peter Stanchek (Design Phase)
So maybe something more like this? I really liked Johnny's idea for the scream, that might be a good middle ground when coupled with the order marker limiting ability. I think I found a direction for the first power I'm more happy with:
Quote:
Last edited by LordVenoc; November 11th, 2018 at 02:59 AM. |
#22
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Re: The Book of Peter Stanchek (Design Phase)
One thing I’d start looking at is text length. I’ve been told Dracula and Baron Mordo have the most text, so you can compare it to them.
EDIT: Also, can he throw stuff with his mind? If so, he might earn the SS Symbol like Jean Grey. |
#23
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Re: The Book of Peter Stanchek (Design Phase)
Seems like a good approach to try out.
I just want to be sure I understand the intent on the defensive power, you just want to end the current attack only and not the current attack phase of the turn. So a double attack figure would have the first 4 skull roll ignored but then the second attack still gets rolled for. That's how I'm reading it. If you wanted to end the attack phase for a figure, then a double or triple attack would all be lost, but then after attacking powers like bonding still kick in. |
#24
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Re: The Book of Peter Stanchek (Design Phase)
He's leveled part of a massive tower with his mind. I didn't realize that would qualify.
As it is it is negating one attack. I could see it being a prevention of all attacks against that figure that turn if he seems to come in underpowered for the mid/high 300s range. Do people have thoughts on Telepathic Command? I'm concerned giving up the attack weakens him overall a bit too much. I like him being able to "control" allies, but I think there's no good concise way to do that here. EDIT: Just counted. Peter has three more lines than Dracula. My immediate knee-jerk response is to rework Telepathic Command to be more like Grodd's one turn mind control. I know some liked his control, but the Scream should be more the "centerpiece" of the design than the control. |
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