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Old January 13th, 2014, 08:45 AM
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The Infinity Gauntlet

THE INFINITY GAUNTLET: INTRO

This is a new scenario draft (no map built or chosen yet) using the new C3G Christmas releases of Thanos and the related glyphs Infinity Gauntlet and the six Infinity Gems. Its very experimental and cutting edge for a game I'm planning for my local group, The New York City Gang of Four. Of course, you can play this scenario with Supers only if that is your preference.

So far we've been experimenting with mixing Supers and Classic/VC Custom Scape in limited ways. You can see the latest game designed by Sherman Davies on Kolakoski's blog and older solo attempts of my own in the nonsupers Battle Reports section. For a long time now I've wanted to treat Supers as just more available Army Cards for the game, although I think the scenario should set up a structure for this so that they do not overwhelm other possible army builds. By keeping the point builds limited, you allow Classics to hold their own, and Support Supers characters (lower pointed supers, non-supers, etc.) to shine. One of my earlier explorations included, for example, what I call "Pulp Adventure" games, where supers were maxed at 200 points, and descriptions of some of these games are onsite as well.

This will be my very first "UNRESTRICTED" supers scenario, in that it not only mixes Supers with Classic/Custom Scape, but also allows supers from various sources. The idea is not that players have to flip through thousands of cards to make the best possible unit selections (although they can), but to be able to play some of their favorites by using cards available from the site or from my own very large private collection (see Chas Quickscan Master Lists in Custom Comic Creations).

I'm balancing this by having a known major villain the other (2-4) players can build against, and structuring the teams to limited guidelines.

All positive comments are very welcome indeed! I'm going to start a thread to discuss combining the two types of Scape as well.


THE INFINITY GAUNTLET (4/8/14 Draft)

A Single Scenario by Chas


The evil Thanos has the Infinity Gauntlet, a hi tech/magical glove that can absorb the powerful, mystic Infinity Gems as he finds them. Each gem gives its holder great ability. Together, they would be invincible. Thanos must be stopped, or he will be able to reshape the universe to his will! Trust me, you wouldn’t like it!


1. VICTORY

This is a Semi Cooperative Scenario. Each player is out for himself, but all others need to stop Thanos from winning to score. After 15 turns, the player with figures in possession of the most of the six Infinity Gems wins. Players are ranked in the order of how many they control. However, if Thanos wins, all other players lose! Gems once absorbed by the Infinity Gauntlet can only be counted by a figure who possesses the Gauntlet.


2. THE THANOS PLAYER

The Game Master will play Thanos (C3G) and his army (only Evil characters). He begins with the Glyph of Infinity Gauntlet. Should he lose the Gauntlet by damage or defeat, other Unique or Common Heroes may equip and use it. The six Soul Gem glyphs are scattered around the board. Once the Gauntlet absorbs them, they are kept with it permanently.

The Thanos player will use two identical sets of Order Markers for his single army, and activate two Army Cards with the same number Order Marker at the same time, in the turn order as assigned to him each turn after initiative rolls. No one Army Card may be given a pair of identical OMs on the same turn.


Info File 1: Thanos C3G

*Eternal*Unique Hero*Conqueror*Nihilist*Medium5*

*7 Life*Move 5*Range 1*Attack 7*Defense 6* 500 Points*

Permanent Death Special Attack: Range 4 Attack 5 Choose a figure to attack. You may also choose up to two other figures adjacent to the chosen figure to be attacked by by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Anytime a figure that is not an Event Hero or destructible object is destroyed by this special attack, remove it from the game. It cannot return to the game by any special powers or glyphs.

Spurned By Death: At the start of any round after Thanos is destroyed, if you place all Order Markers on this Army Card, you may place Thanos on any empty space within 3 clear sight spaces of any figure you control and remove all Wound Markers from this card. Spurned By Death can only be used once per game.

Super Strength
Flying


Info File 2: Glyph Of Infinity Gauntlet

This figure may also equip Infinity Equipment Glyphs (The Six Soul Gems). When an Infinity Equipment Glyph is equipped by this figure, this glyph immediately gains the special powers of the Infinity Equipment Glyph and the Infinity Equipment Infinity Glyph is destroyed. This glyph cannot be chosen for any special power on any Army Card and cannot removed from the card of this figure by any special power on any Army Card or glyph unless it would be lost by this figure receiving wounds or being destroyed. If this figure would lose this glyph by receiving wounds, roll the 20-sided die. If you roll 7 or higher, this figure does not lose a glyph this turn.


Info File 3: Glyphs of Infinity: The Six Infinity Gems

1. Mind Gem: Mental Shield/Order Marker Reveal
2. Space Gem: Teleportation
3. Reality Gem: Order Marker Rearrange
4. Time Gem: Additional Turn
5. Power Gem: +2 Attack, Super Strength
6. Soul Gem: Unnatural Resurrection

These numbers correspond to those on markers initially placed on the board blank side up to indicate the position of a glyph without revealing its identity.


3. PLAYER ARMIES

Each army totals 2,000 points in 24 spaces. The Thanos player may only use Evil figures. "Evil" is defined as Supervillains or Classic/VC army cards working for Utgar or Valkrill. (There are a few cards that I allow either side to use, such as Civilians, Bad Cops, and J. Jonah Jameson).

All other players may use both Good and Evil figures. Each army may be composed of one A Character (351-500 points), one B Character (241-350 points) three C Characters (201-240 points) and the rest D Characters (Up to 200 points). 'Characters' while usually Unique Heroes, may also be any type of army cards such as Uncommon or Common Heroes or Unique or Common Squads, as usual. Note that these are maximum strengths; you can take more characters/cards of lesser point values if you like. Supers can come from the DC, Marvel or other "Universes."

Supers: Superheroes, supervillains and their related support figures may be drawn from three sources:

1. C3G Customs
2. Sherman Davies Customs
3. The Chas Quickscan Master Lists (two lists; Heroes and Villains) These lists include all Chas customs, and also duplicate many C3G and Sherman Davies customs, as well as those from many independent designers; all have been approved as reasonably play balanced and costed (by Chas).


Classic Heroscape: All Classic and VC custom characters are eligible.

Proxies may be used for any figures as necessary.

A particular Unique Hero may only appear once in the scenario. For example, no other player besides the Game Master may take Thanos. All other players may coordinate their team lists as desired, but must submit them to the GM before the game begins. In the case where any other player duplicates choices by the GM, they will have to replace those figures. If notified of the need to replace duplicate figures not taken by the GM (but taken by more than one player) they may decide among themselves who will replace them on his team. In general as GM, a "first come first served" practice will apply if more than one player wishes to use the same character. Different designs for the same character may not be used together in the same game.


4. MODIFIED GLYPH RULES

Glyphs used include the Infinity Gauntlet possessed by Thanos at game start, and the six Infinity Gems scattered around the board randomly. Each gem glyph will remain unidentified until it is equipped (picked up) by a figure, except for the last one.

Unique and Uncommon Heroes may equip and use glyphs. Common Heroes and all squad figures (Unique and Common) may carry, but not use them.

No figure may pick up/carry more than one glyph at a time, except for the wearer of the Infinity Gauntlet. No glyphs may be destroyed. Glyphs may be transferred between adjacent figures at the end of either adjacent figure’s movement during their use of an Order Marker.

Because this scenario may be used by players not familiar with the basic C3G glyph rules (or just to save you looking it up), here is the one you need to know about the most: "Losing Equipment Glyphs: If a figure you control that is carrying an Equipment Glyph is destroyed or wounded, choose one opposing player to immediately place the Glyph power side up on an empty space within 5 spaces of the space your figure last occupied." (Heroscape World's Finest Rules: Darkseid Has Arrived! page 5, 2010 C3G).

Otherwise, normal Heroscape Treasure Glyph Rules are in effect.


5. MAP

The mapboard will be 32 x 23 spaces, and include my often displayed “Multpalooza” of almost every type of Heroscape terrain, in this case excepting lava and castle wall. At game start, 24 space corner Start Zones will be selected in turn by a player die roll order, except for Thanos, who will have a raised Start Zone at the center of the board.

Light Green (grass) and Dark Green (swamp) will count as normal movement; costing one movement point per space. Snow (Heavy Snow), Ice (Thick Ice), Sand (Shifting Sand), and Rock (Broken Rock) will cost double movement (2 spaces per hex). Snow and Sand also represent No Fly Zones, due to frequent snow or sand storms. Rock additionally provides +1 Defense Die against any non-adjacent attacks/powers. Start zones are in Swamp (Dark Green). All other terrain with special effects are as usually played. A few exceptions are for visual effect: asphalt (road), concrete (normal), and dungeon (normal).

The following specific descriptions are in Building Units. A BU consists of 48 hexes; two 24 hex pieces placed together to form a symmetrical rectangle. The entire board is a rectangle 4 BU wide and 4 BU deep, with width being the longer dimension. BUs are described from left to right in four ranks from top to bottom.

* = contains a random Infinity Gem glyph.
**= contains part of Thanos Start Zone


First BU Rank (Top of Map):
Corner BU (one stwamp 24 hexer denoting a start zone and one grass 24 hexer.
Raised swamp divided by a river and swamp hexes with jungle trees and bushes.*
Snow and ice with glacier mountains*
Corner BU with raised dungeon seven hexer outside start zone

Second BU Rank (Below top Row)
First of Two Rock BU (veritcally) with shadow, rock outcrops, raised rock, and central lava field seven hexer*
Grass BU with raised low hills **
Grass BU with raised low hills **
First of Two Rock BU with raised rock and higher seven hexer (asphalt) with castle battlements and two short road sections *

Third BU Rank (Above Bottom Row)
Second Rock BU (vertically; see above)
Second Grass BU (vertically; see above)**
Second Grass BU (vertically; see above)**
Second Rock BU (vertically see above)

Fourth BU Rank (Bottom Row)
Corner BU with raised dingeon seven herxer outside start zone
Sand BU with ruin maze
Pine forest maze on grass base
Corner BU

***

6. LOCAL GROUP PRACTICES

As this scenario is currently being created as a template for "Unrestricted Mixed Supers" games, some specific gaming practices evolving for The New York City Gang of Four will be mentioned for your consideration:

1. Other sources for Supers cards may be considered if proposed by players. An example is the cards of Grey Owl, which are prolific and creative, but not necessarily balanced and sufficiently tested for game play. The GM will consider them on a one for one basis. Some of them are already on my own Quick Scan Master Lists.

2. Synergy Adjustment for cards by different designers may be considered in the future. The most common adjustment I make in my solitaire games is for Command Ability. I sometimes allow cards with Command abilities to bonus or synergize with other members of a game team/army. This is most common with Government Agencies, Military, Police, Terrorist, or General Criminal groups. For example, any superhero working a mission for a government agency may be considered an "Agent" of their commander for that mission if that commander has a special ability for the category "Agent." This may work vice versa, if the subordinate has synergy with a specific type of commander but the one being used is worked as a different type.


7. THE INFINITY GAUNTLET: GAME INTRO

“And so it begins. Oh death, where is thy sting?”
--The Mad Titan Thanos


In a secret sector of the Galaxy where he has built his fortress base, Thanos assembles his legion of minions. On the huge multi screen viewer before him appear six varied out flung worlds, each of which, he has recently discovered, harbor an Infinity Gem. There is an icy polar planet, a desert surface with the remains of an unknown ancient city, a watered overgrown swamp, a deep pine forest, a volcanic vista, and a ruined castle tower left over from some forgotten war.

The mad god raises his arm, clad now with the Infinity Gauntlet, which he hopes will make him Master of All. In the gray hall of his palace, he looks down at the mysterious recesses inset around its surfaces. Each can hold a gem and make it one with its wearer’s will. If only he can find the mystic jewels! The diverse metallic holders, like incomplete pieces of a three dimensional jigsaw puzzle, glitter in the moonlight shining down through the ceiling.

He has plotted the best way to disperse his forces to find and seize the gems. Now, at the final hour, he calls to his council table his perverted and corrupt super powered host; weird beings both human and alien, waiting to be unleashed on the unsuspecting races of the galaxy. They are unique heroes, common heroes, and squad members. From low beast to talented human to rapacious super criminal, they listen to his instructions and prepare to deploy.

“Any interlopers who may have heard of your master’s quest and plan to thwart it for either noble motives or to seize the powers of the gems for their own selfish ends must be utterly crushed! Now go! The time for victory has come! ”

They bow and leave him. Thanos has chosen his elite force carefully. As he watches them move to their various tasks, he smiles. Let the games begin indeed!

***

Last edited by chas; April 15th, 2014 at 08:29 AM.
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  #2  
Old January 13th, 2014, 03:24 PM
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EternalThanos86 EternalThanos86 is offline
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Re: The Infinity Gauntlet

This Thanos says

Quote:
Originally Posted by lwayman View Post
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Old January 14th, 2014, 05:11 PM
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Re: The Infinity Gauntlet

Well met!

Sounds like a plan!


Brax
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Old January 14th, 2014, 05:34 PM
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Re: The Infinity Gauntlet

By the time this game comes around I'll have more custom 24 hex snow and sand pieces, and may make up some restrictive terrain belts that mean even Supers can't just fly all over the board quickly, so that you have to send different agents out to different sectors to collect the gems!
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Old January 15th, 2014, 07:57 PM
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Re: The Infinity Gauntlet

Very cool! Do you mind if I steal some ideas for my Infinity Gauntlet scenario?
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Old January 16th, 2014, 02:02 AM
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Re: The Infinity Gauntlet

Quozl:

Go ahead and borrow--that's why I posted it! I hope you'll share what you're going to do when you decide. This game won't be played until March, so I've got time to tweak it. I may test it out solo beforehand, although I've never done that before for Scape!

With Thanos as my 'A' Character, now I've got his army to choose!

Last edited by chas; March 8th, 2014 at 08:24 AM.
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Old January 28th, 2014, 02:58 PM
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Re: The Infinity Gauntlet

I tried a variation of this, but I don't have Thanos, so we just played first team to collect all six gems wins. Thanks for the idea!
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Old January 30th, 2014, 10:19 PM
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Re: The Infinity Gauntlet

I have just played the Official Choas in the Catacombs scenerio and this reminds me of it. Could you also play it as Thanos and the evil figures are neutral and all plays could use them?
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Old January 30th, 2014, 11:03 PM
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Re: The Infinity Gauntlet

Possibly; I haven't thought about that one enough yet.

Last edited by chas; March 15th, 2014 at 02:16 AM.
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Old March 15th, 2014, 02:18 AM
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Re: The Infinity Gauntlet

Time marches on, and the game has been tentatively scheduled for April 9, 2014 with The New York City Gang of Four here in Brooklyn. Expect to see updated drafts in the Original Post as that date approaches.
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Old March 16th, 2014, 04:53 PM
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Re: The Infinity Gauntlet

Okay, Team Thanos is ready: 2, 975 Points on 17 spaces.

I had some interesting decisions to make, preparing for a glyph grabbing scenario. My A Level is Thanos of course, and the B was easy enough to pick, but selecting all those C's is the rub. As usual, its always painful coming up with characters that would work and then cutting them because they are just a few too many points over 200, or you've got plain too many chosen than will fit on the team, or you just got a cool figure and want to use it but its not the best pick, etc. More on the team after the game, as I can't reveal them now (spies are everywhere).

I'm not necessarily expecting Thanos to win, but you never know. I had a fun time building the team. We'll see what the players come up with, and what tactics they decide to use during game play.
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Old March 17th, 2014, 02:41 AM
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Re: The Infinity Gauntlet

Revised Team Building

Based on the first draft of Team Thanos, I have changed the team building rules a bit:

1. Dropped the team totals from 3,000 to 2,000. Having too many low level heroes simply means lots of guys who won't get into the game; and I hate that about the Order Marker system in large games! There's no point building an army when much of it won't ever get out of the start zone.

2. Raising the point totals on the C Level characters a bit allows the formation of traditional comic teams like the Fantastic Four.

3. The new D Level with the other rules makes squads more viable in the game; I had one type of squad in the draft team.
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