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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: Astroking112's Custom Units [Update 6/2/18]
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Really like that you've made him Valkril - that figure always looked like a Valkril Soulborg, to me, and he definitely fits better with the Vulcanmechs visually than he does with the Utgar Soulborgs, which I've also seen people put him in with. They have a fairly expansive faction now, anyway - the Valkril Soulborgs need expanding. |
#50
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Re: Astroking112's Custom Units [Update 6/2/18]
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![]() I like your idea for the acronyms--I forgot that the Gladiatrons and Major X17 established that SoulBorg heroes can have their own naming conventions--especially M.A.R.S., since it still fits the latin theme somewhat, along with suiting a war-oriented destroyer. Thanks for the great name idea! Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#51
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Re: Astroking112's Custom Units [Update 6/2/18]
Astroking112, it took me longer than usual, but here are my thoughts on your most recent custom.
Vulcanmech Imperator: I like the design, and I think that you are going in the right general direction with it. I think that the mini fits with the Vulcanmech Incendiborgs, and I think that Missile Barrage Special Attack and Raised Chassis fit with the mini and are good powers. I believe that Missile Barrage Special Attack is moving into new territory by virtue of being an explosion-style special attack with multiple initial targets, but that new territory seems fine to me. However, I do have some concerns about Vulcanmech Imperator. For one, I think that his cost is too low by about 10 or 15 points. Missile Barrage is extremely strong. Raised Chassis is a significant weakness, but it is matchup dependent and can be mitigated with a screen, and the Imperator’s slowness isn’t too bad due to his range. His rather poor survivability is probably his worst weakness, but even then… I just feel that the Imperator is a little too good for his current point value. My other concerns are thematic. I don’t like the name Vulcanmech Imperator. As Lazy Orang said, it is too generic for a Unique Hero. However, I don’t have any specific suggestions for what the new name should be. Lastly, why the Mindless personality? What about Precise? I feel that Precise would fit well with Missile Barrage Special Attack. I look forward to seeing you work more on this design. Good luck eventually getting it through the SoV! |
#52
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Re: Astroking112's Custom Units [Update 6/2/18]
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I really like @Lazy Orang 's idea for M.A.R.S. as the name, and I've actually already changed the next draft's name to that. I agree with pretty much all of the points on Vulcanmech Imperator feeling more like an Uncommon Hero name than a Unique one. Mindless was just me trying to avoid Relentless like the Incendiborgs while still going for a Valkrill theme, but I think Precise fits this design better. It matches both his long-range normal attack and the feeling of locking on to enemies before firing the missiles. Thanks for the suggestion, I'll definitely be changing his personality to that. ![]() Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#53
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Re: Astroking112's Custom Units [Update 6/2/18]
Just out of curiousity, why don’t you have two seperate attack rolls for Missile Barrage? I reckon that will come up as a question for the SoV.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#54
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Re: Astroking112's Custom Units [Update 6/2/18]
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I was also partially inspired by many of the Sci-Fi games that I played as a kid, where missile systems like this would lock on to each target before firing a single missile, so I felt that simplifying the attacking process would still be thematically appropriate while also nerfing the figure's offensive potential a little bit. If there is significant pushback against this targeting system, then I don't have a big problem with changing it back to be a double-attack-explosion Special Attack. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#55
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Re: Astroking112's Custom Units [Update 6/2/18]
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#56
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Re: Astroking112's Custom Units [Update 6/2/18]
Vulcanmech Hellseeker?
Also I am going to get around to that post.... |
#57
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Re: Astroking112's Custom Units [Update 6/2/18]
Man those battleball minis are amazing, totally look like Heroscape sculpts. And since their numbers and team insignia are stickers, they could easily be removed to make them more Heroscapey.
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#58
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Re: Astroking112's Custom Units [Update 6/2/18]
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And I look forward to it! Quote:
I agree! I was surprised to see how relatively unused they are by the community, since they're practically perfect fits. The stickers don't bother me much since I went for the sports team angle, but that's a good point about how they could easily be turned into more generic HeroScape-esque sculpts. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#59
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Re: Astroking112's Custom Units
@Astroking112
Arboris is so cool!!! Do you know the name of the figure? I have to have it!
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#60
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Re: Astroking112's Custom Units
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I'm hoping to get Arboris inducted into the SoV at some point, so I was waiting to see if a more widely available sculpt would come along for him (or if I would need to change anything when C3V releases what might be an Ent/Tree faction). It pains me a little bit, because I think his current sculpt looks awesome. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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