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  #13  
Old June 4th, 2012, 09:03 PM
Raider30 Raider30 is offline
 
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Re: Gencon 2012 Maps

Quote:
Originally Posted by Matthias Maccabeus View Post
Thanks for getting these up LW.
This ^^^^^.

As far as glyphs, that is Stubobj's department. I'll start bugging him about those soon.[/QUOTE]

And definitely this ^^^^^^^. Heh.

- Raider30
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  #14  
Old June 14th, 2012, 03:13 AM
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Re: Gencon 2012 Maps

At least I can start planning My Z bombs now...
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  #15  
Old June 14th, 2012, 10:59 AM
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Re: Gencon 2012 Maps

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Originally Posted by Tiny Timmy View Post
At least I can start planning My Z bombs now...
Day 2 is the great equalizer.
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  #16  
Old June 14th, 2012, 11:12 AM
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Re: Gencon 2012 Maps

Quote:
Originally Posted by Tiny Timmy View Post
At least I can start planning My Z bombs now...
... and spend the whole day playing on Elswin, Ticalla Sunrise, Invasion, and Isenfel.
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  #17  
Old June 25th, 2012, 12:37 PM
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Re: Gencon 2012 Maps

Ok got glyphs figured out.

Power Glyphs:
Valda - move +2
Unique Attack
Wannok - wound
Kelda - healer
Lodin - lucky 20

We are going to try static power glyphs this year. Heres a run down of what glyphs will be on which map.


Fossil - lucky 20, wound
Elswin - move, healer
Trailblazer - Unique attack, lucky 20
Ticalla - wound, Unique attack
Invasion - wound, lucky 20
Jotun's Gap - move, Unique attack
Isenfell - move, healer
Burial Marsh - Unique attack
Fulcrum - none

Treasure Glyphs:
Heroic Rune - Normal attack +1
Ring of Protection - Defense +3 (temporary)
Potion of Healing (temporary)
Elixir of Speed - Move +4 (temporary)
Brooch of Shielding - Disengage


Ensnaring Trap: Your figure is trapped. The trapped figure cannot move from this space. The figure can move only if a friendly figure occupies an adjacent space. This does not take affect if it is your last figure.

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  #18  
Old June 25th, 2012, 12:59 PM
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Deroche Deroche is offline
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Re: Gencon 2012 Maps

(I'm inferring this)

So an additional, single Treasure Glyph per map?

Centrally located? If it can't ideally go in the middle, then two Treasure Glyphs on the map?

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  #19  
Old June 25th, 2012, 02:25 PM
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Re: Gencon 2012 Maps

Quote:
Originally Posted by Deroche View Post
(I'm inferring this)

So an additional, single Treasure Glyph per map?

Centrally located? If it can't ideally go in the middle, then two Treasure Glyphs on the map?
Lonewolf and Stubobj are working this out shortly. I'd personally like 2 t-glyphs per map, but we'll wait to see how it plays out.

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http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G
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  #20  
Old July 23rd, 2012, 11:42 PM
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Re: Gencon 2012 Maps

Quote:
Originally Posted by stubobj View Post
Ok got glyphs figured out.

Power Glyphs:
Valda - move +2
Unique Attack
Wannok - wound
Kelda - healer
Lodin - lucky 20

We are going to try static power glyphs this year. Heres a run down of what glyphs will be on which map.


Fossil - lucky 20, wound
Elswin - move, healer
Trailblazer - Unique attack, lucky 20
Ticalla - wound, Unique attack
Invasion - wound, lucky 20
Jotun's Gap - move, Unique attack
Isenfell - move, healer
Burial Marsh - Unique attack
Fulcrum - none

Treasure Glyphs:
Heroic Rune - Normal attack +1
Ring of Protection - Defense +3 (temporary)
Potion of Healing (temporary)
Elixir of Speed - Move +4 (temporary)
Brooch of Shielding - Disengage


Ensnaring Trap: Your figure is trapped. The trapped figure cannot move from this space. The figure can move only if a friendly figure occupies an adjacent space. This does not take affect if it is your last figure.
Will the power glyphs always be in the same spot on a given map or will that be determined randomly?

HeroScape is back Baby! Whoo Hoo!!!
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  #21  
Old July 24th, 2012, 02:27 PM
Matthias Maccabeus's Avatar
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Re: Gencon 2012 Maps

Quote:
Originally Posted by Eirikr View Post
Quote:
Originally Posted by stubobj View Post
Ok got glyphs figured out.

Power Glyphs:
Valda - move +2
Unique Attack
Wannok - wound
Kelda - healer
Lodin - lucky 20

We are going to try static power glyphs this year. Heres a run down of what glyphs will be on which map.


Fossil - lucky 20, wound
Elswin - move, healer
Trailblazer - Unique attack, lucky 20
Ticalla - wound, Unique attack
Invasion - wound, lucky 20
Jotun's Gap - move, Unique attack
Isenfell - move, healer
Burial Marsh - Unique attack
Fulcrum - none

Treasure Glyphs:
Heroic Rune - Normal attack +1
Ring of Protection - Defense +3 (temporary)
Potion of Healing (temporary)
Elixir of Speed - Move +4 (temporary)
Brooch of Shielding - Disengage


Ensnaring Trap: Your figure is trapped. The trapped figure cannot move from this space. The figure can move only if a friendly figure occupies an adjacent space. This does not take affect if it is your last figure.
Will the power glyphs always be in the same spot on a given map or will that be determined randomly?
I will get back to you on that.

I'm guessing randomly. It just really depends on how the glyph logostics work out. That is being discussed right now.

Dragon Dice - (the 2nd best game there is) Learn to Play!
http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G
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  #22  
Old July 30th, 2012, 04:21 PM
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Re: Gencon 2012 Maps

Quote:
Originally Posted by Matthias Maccabeus View Post
Quote:
Originally Posted by Eirikr View Post
Quote:
Originally Posted by stubobj View Post
Ok got glyphs figured out.

Power Glyphs:
Valda - move +2
Unique Attack
Wannok - wound
Kelda - healer
Lodin - lucky 20

We are going to try static power glyphs this year. Heres a run down of what glyphs will be on which map.


Fossil - lucky 20, wound
Elswin - move, healer
Trailblazer - Unique attack, lucky 20
Ticalla - wound, Unique attack
Invasion - wound, lucky 20
Jotun's Gap - move, Unique attack
Isenfell - move, healer
Burial Marsh - Unique attack
Fulcrum - none

Treasure Glyphs:
Heroic Rune - Normal attack +1
Ring of Protection - Defense +3 (temporary)
Potion of Healing (temporary)
Elixir of Speed - Move +4 (temporary)
Brooch of Shielding - Disengage


Ensnaring Trap: Your figure is trapped. The trapped figure cannot move from this space. The figure can move only if a friendly figure occupies an adjacent space. This does not take affect if it is your last figure.
Will the power glyphs always be in the same spot on a given map or will that be determined randomly?
I will get back to you on that.

I'm guessing randomly. It just really depends on how the glyph logostics work out. That is being discussed right now.
Randomly.

Dragon Dice - (the 2nd best game there is) Learn to Play!
http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G
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  #23  
Old August 4th, 2012, 05:38 PM
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clancampbell clancampbell is offline
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Re: Gencon 2012 Maps

Glyphs?!?

I hate glyphs. I've been screwed over by glyphs too many times. Oh well, when in Rome....................

Perhaps I'll have to pay more attention to them, and maybe find a new appreciation for them. (Doubt that)

The map pool is nice though!

73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins.
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  #24  
Old August 5th, 2012, 10:11 PM
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dok dok is offline
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Re: Gencon 2012 Maps

Do we have T-glyph locations yet?
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