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Gen Con Anything and everything that has to do with Gencon! |
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#13
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Re: Gencon 2012 Maps
This ^^^^^.
As far as glyphs, that is Stubobj's department. I'll start bugging him about those soon.[/QUOTE] And definitely this ^^^^^^^. Heh. - Raider30 Tournament record: http://www.heroscapers.com/community...51#post1462151 HeroScape opponents played: http://www.heroscapers.com/community...94#post1268294 |
#14
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Re: Gencon 2012 Maps
At least I can start planning My Z bombs now...
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#15
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Re: Gencon 2012 Maps
Day 2 is the great equalizer.
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#16
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Re: Gencon 2012 Maps
... and spend the whole day playing on Elswin, Ticalla Sunrise, Invasion, and Isenfel.
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#17
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Re: Gencon 2012 Maps
Ok got glyphs figured out.
Power Glyphs: Valda - move +2 Unique Attack Wannok - wound Kelda - healer Lodin - lucky 20 We are going to try static power glyphs this year. Heres a run down of what glyphs will be on which map. Fossil - lucky 20, wound Elswin - move, healer Trailblazer - Unique attack, lucky 20 Ticalla - wound, Unique attack Invasion - wound, lucky 20 Jotun's Gap - move, Unique attack Isenfell - move, healer Burial Marsh - Unique attack Fulcrum - none Treasure Glyphs: Heroic Rune - Normal attack +1 Ring of Protection - Defense +3 (temporary) Potion of Healing (temporary) Elixir of Speed - Move +4 (temporary) Brooch of Shielding - Disengage Ensnaring Trap: Your figure is trapped. The trapped figure cannot move from this space. The figure can move only if a friendly figure occupies an adjacent space. This does not take affect if it is your last figure. Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me. |
#18
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Re: Gencon 2012 Maps
(I'm inferring this)
So an additional, single Treasure Glyph per map? Centrally located? If it can't ideally go in the middle, then two Treasure Glyphs on the map? |
#19
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Re: Gencon 2012 Maps
Lonewolf and Stubobj are working this out shortly. I'd personally like 2 t-glyphs per map, but we'll wait to see how it plays out.
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#20
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Re: Gencon 2012 Maps
Quote:
HeroScape is back Baby! Whoo Hoo!!!
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#21
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Re: Gencon 2012 Maps
Quote:
I'm guessing randomly. It just really depends on how the glyph logostics work out. That is being discussed right now. Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#22
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Re: Gencon 2012 Maps
Quote:
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#23
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Re: Gencon 2012 Maps
Glyphs?!?
I hate glyphs. I've been screwed over by glyphs too many times. Oh well, when in Rome.................... Perhaps I'll have to pay more attention to them, and maybe find a new appreciation for them. (Doubt that) The map pool is nice though! 73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins. |
#24
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Re: Gencon 2012 Maps
Do we have T-glyph locations yet?
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