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  #1  
Old November 8th, 2010, 06:37 PM
Griffin Griffin is offline
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Suggestions for the C3V

Not a C3V Designer? No problem. This is a place where anyone can share their ideas with the Design team and discuss some possible synergies, powers, characters, etc.

If you want to suggest a miniature for C3V to work on, it is best if that figure is available for sale online in approximately the following quantities:

Uniques - 70+ figures
Uncommons - 120+ figures
Commons - 175+ figures


Not sure what minis are out there? MinisGallery.com is a site dedicated to information about prepainted plastic miniatures.


The following online stores are good sources for various minis useful to C3V:

Pathfinder, D&D Miniatures, Heroclix, Star Wars Minis, etc...
D&D OnlyPathfinder Only

Last edited by Sherman Davies; June 29th, 2022 at 08:50 PM. Reason: added link to MinisGallery.com
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  #2  
Old November 8th, 2010, 06:51 PM
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Margloth Margloth is offline
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Re: Suggestions for the C3V Design Team

Yes, here's my first suggestion:

Make an entire wave without bonding.

Bonding is getting boring. I'm all for bettering old figures, but using it as the go-to fix is ho-hum (imho).

Let's be creative here! *whip cracks!*
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  #3  
Old November 8th, 2010, 06:56 PM
Griffin Griffin is offline
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Margloth View Post
Yes, here's my first suggestion:

Make an entire wave without bonding.

Bonding is getting boring. I'm all for bettering old figures, but using it as the go-to fix is ho-hum (imho).

Let's be creative here! *whip cracks!*
I agree that bonding should not be the default idea to fall back on. I would like to see some real creativity beyond just that as well. However, that doesn't mean that we would never create some type of bonding, or more importantly, create a Hero that receives benefits from a current bonding power.
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Old November 8th, 2010, 07:03 PM
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Margloth Margloth is offline
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Griffin View Post
Quote:
Originally Posted by Margloth View Post
Yes, here's my first suggestion:

Make an entire wave without bonding.

Bonding is getting boring. I'm all for bettering old figures, but using it as the go-to fix is ho-hum (imho).

Let's be creative here! *whip cracks!*
I agree that bonding should not be the default idea to fall back on. I would like to see some real creativity beyond just that as well. However, that doesn't mean that we would never create some type of bonding, or more importantly, create a Hero that receives benefits from a current bonding power.
(Emphasis added)
Oh, I'm not writing bonding off. I just know (from C3G's previous work, really I can't say enough about this ) that you are capable of more! And I really feel like the first wave should be something of a trendsetter, in a sense showing off the creativity this community has up its sleeve!

Last edited by Margloth; November 8th, 2010 at 07:07 PM. Reason: Completed my thought.
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  #5  
Old November 8th, 2010, 07:05 PM
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Re: Suggestions for the C3V Design Team

There are some ideas that could possibly use bonding in a new and more intense way. Don't count bonding out, but also don't expect it to be the norm.

“Heroscapers is too old for that crap.”
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  #6  
Old November 8th, 2010, 07:08 PM
Griffin Griffin is offline
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Re: Suggestions for the C3V Design Team

I would love to hear some synergy power ideas that may have similar affects of bonding without just bonding.

by the Balantai. And I agree with him.
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  #7  
Old November 9th, 2010, 11:44 AM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Griffin View Post
I would love to hear some synergy power ideas that may have similar affects of bonding without just bonding.
There's already plenty of great examples in the official releases. Ulginesh, Kato, Ornak, Kurrok, and Red Skull have powers that allow them to take turns with other figures. The Mindflayer Mastermind and Doctor Doom also have powers that give free turns, but are tempered by relying on the d20.

Also, let's not forget the Mohican River Tribe's war cry. That's a great example of limited bonding that forces you to plan if you want to use it. The "two engaged MRT" requirement is quite limiting at times. I went with a flipped version of this power in the zombie hulk custom that got the front page mention*:
Spoiler Alert!
Note that the zombie hulk can only activate the zombies if it's unengaged, but it has another power that only works when it's engaged. This combination leads to lots of interesting choices for both the zombie player and their opponent.

I guess the take-home message here is that there's still a ton of mileage we can get out of the "take a turn with (other hero/squad)" language. You just have to be a little bit creative at times.

* A large share of the credit for this figure goes to Good Pig, who came up with the concept and an earlier version of some of the powers.
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  #8  
Old November 8th, 2010, 07:10 PM
Griffin Griffin is offline
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Re: Suggestions for the C3V Design Team

One thing that is interesting when playing with two or more units with the X marker power is that if you spread your orders out, you can really fake your opponent out. Like "is the X on Professor X or Wolverine?"

But I agree, you can't overdue it.
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  #9  
Old November 8th, 2010, 07:14 PM
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Re: Suggestions for the C3V Design Team

I'd like to see a Dwarf Archer Hero. Shouldn't be too hard to get a mini for.
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  #10  
Old November 8th, 2010, 07:15 PM
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Re: Suggestions for the C3V Design Team

Honestly, I would be okay with the first wave being all heroes (common, unique, uncommon), whatever. This would allow some "learning processes" to occur (not that no one here has experience making interesting squads). Just kind of like trying to start small, and honestly I think one of the most interesting things to come out of DnD (and most practical from a custom point of view) is the "common synergy hero as pseudo-squad" (and yes, I am aware that this goes directly against my first suggestion of "no bonding", but bonding with oneself isn't bad. It just makes God cry).
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  #11  
Old November 8th, 2010, 07:17 PM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Margloth View Post
Honestly, I would be okay with the first wave being all heroes (common, unique, uncommon), whatever. This would allow some "learning processes" to occur (not that no one here has experience making interesting squads). Just kind of like trying to start small, and honestly I think one of the most interesting things to come out of DnD (and most practical from a custom point of view) is the "common synergy hero as pseudo-squad" (and yes, I am aware that this goes directly against my first suggestion of "no bonding", but bonding with oneself isn't bad. It just makes God cry).
See from my understanding, i don't think they are going to do an entire wave to start. I think they plan on taking baby steps.

“Heroscapers is too old for that crap.”
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  #12  
Old January 2nd, 2011, 09:22 PM
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Re: Suggestions for the C3V Design Team

D&D Dwarf Samurai
Dwarven Samurai = Awesome, just saying.
SWM Yuuzhan Vong Shaper
This SWM figure can easily be worked into a Marro with a paintjob.

Sometimes, you just have to start over.
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