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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#9493
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Re: Public Design Post
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chief- You're correct that 'Numbered Order Marker' refers to #s 1, 2 and 3, while 'Order Marker' includes the 'X'. However, quozl is correct in that you can't reveal the 'X' unless a power allows you to. Also, the power needs to have a limit to avoid it stacking (4 attack +3 on OM1, +3 on OM 2, +3 on OM 3= 13). Here's some suggested changes: The 'until the next time you reveal an Order Marker' verbiage is to prevent the stacking issue and I moved the healing aspect to make that wording fit. Removing the first power is up to you, but I personally wasn't a fan of the markers boosting his stats when they're on his card and when you remove them. That's a lot of different calculation that needs done when playing him. Overall though, I like the design and I think it would be a lot of fun. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; November 24th, 2012 at 12:10 PM. |
#9494
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Re: Public Design Post
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Drop an Order Marker select up to 3 tokens (let's say two) select your first tokens ability (let's say we pick attack) select your second tokens ability (we cannot choose attack any longer because the ability clearly states "different one", so we are forced to choose something like increased range, or to heal a wound. We could however drop the "X" Order Marker and use our last token. Since the ability trigger is tied to an Order Marker we get to choose from a now complete list again. So now we may choose attack again. This takes us from our original 7 attack (with the +3 for tokens) to 11 attack. This set up would allow Apocalypse to boost either his move/attack/defense 1 time to 11 at the most with the use of his "X" Order Marker. However if he does this he will immediately be reduced to 5 defense (assuming he has 1 Marker on him still) until he can drop another Order Marker and take a turn (to get a Marker back). Something that could devastate an Event Hero worth his points. The way you have it written up I could choose to remove 1 token and pick attack. Then immediately choose another token to remove and pick attack again. Then finally my last token to remove and then pick attack again. giving him 13 attack which is just to much for any ability to have in my book. The reason that it would work this way if I'm not mistaken is that the trigger is the removal of a token instead of Dropping an Order Marker. So the condition that you be allowed to choose "a different one of the following" is wiped clean at each token removal. “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#9495
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Re: Public Design Post
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If you remove the bonus from his base stats he would need his base stats bumped up by at least 3. Doing this removes the whole theme that his power levels swing from 1 extreme to another, And that he has the potential to utilize so many abilities. The problem with doing that is now he regularly boosts abilities to 10. Something that should not be a regular option. Quote:
I'm really excited that you guys are helping me with this design! Thank you for the constructive criticism! “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
Last edited by ibechief; November 24th, 2012 at 12:56 PM. |
#9496
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Re: Public Design Post
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For not stacking on the same turn (say, +6 to one of his stats), the 'different' verbiage isn't clear, if you ask me. I thought you wanted to allow him to boost his stats by quite a lot. I'm not sure how to make that wording clearer... Quote:
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If the stats are too low, bump them up to whatever you feel he needs. I considered suggesting some stat tweaks (along with number changes on the markers), but I didn't want to make too many changes from what you had. Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" Last edited by TrollBrute; November 24th, 2012 at 01:18 PM. |
#9497
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Re: Public Design Post
Hmm, yeah, this one has a few more holes than I'd realized.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9498
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Re: Public Design Post
A couple issues maybe, but I think it's a solid start and could be really fun once any problems are hammered out.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#9499
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Re: Public Design Post
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I know that it looks complicated. I promise it flows just fine when you play with him. Plus to be honest. You are having so much fun each time going from 4 base stat to 7, 9 and in those rare instances when you really need it and can afford the risk of low Markers 11 (with the "X" order marker drop), that you couldn't care less. I'm open to restructuring him if It will make the design better. I just need something that keeps him whole and not simply the sum of his parts. As is (with the exception of his "X" order marker issue and his ability effect Time frame) the design complements itself really well. I want to make sure that is still the effect when I'm done adjusting. “Have you ever hoped for something? And held out for it against all the odds? Until everything you did was ridiculous? "
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#9500
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Re: Public Design Post
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With the Green Lanterns, the boosts only go up, and only +1 for each, at that; and to a maximum of +5. Apocalypse would have +1 for marker on his card, plus potential +3 boosts for each one removed, and then you have to remember which stats you've boosted. The Lanterns already push some limits there, I feel like Apoc would go another step further. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#9501
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Re: Public Design Post
Here is a different take on how to give you everything you are trying to achieve.
Spoiler Alert!
Now he is clearly limited to only using 1 Technology Marker to boost any 1 stat and the boost it clearly limited in duration. He can also now use the defense boost as needed rather then having it tied to an OM reveal. The wound healing can still take place at the expense of a Technology Marker and occurs only at the end of his turn. With no OM reveal required for any of his powers either, the earlier Horsemen turn order synergy I suggested works fine. |
#9502
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Re: Public Design Post
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A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#9503
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Re: Public Design Post
Speaking of which, why is Satanus an Event Hero? I just noticed that. Does he warrant it?
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#9504
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Re: Public Design Post
I was going to give him a power called Tiny Arms which would not allow him to use Equipment Glyphs. Margloth suggested just making him an event hero and I agreed. His appearances in 2000AD comics is always eventful
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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