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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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Regardless, I'm fine with either. But for Martian Manhunter, he should probably have it so he sets 1 on his and has 2 to give out for the sake of his power wording including him without having to list them separately. With. Cyborg and Batman, they can be just 1 to hand out if desired. Though, when you're just handing them out, it means at total you get 4 to dish out, and that means you can only get 1 other person with a marker other than the 3 if u want them each with a marker. |
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Re: Public Design Post
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Re: Public Design Post
If you want it to be different, and make Cyborg the star of the special, you could always go with:
COORDINATED ATTACK At the start of the game, place 1 JL Marker on the card of a friendly Unique Hero's card. After revealing an Order Marker on the card of and taking a turn with a figure you control within 5 clear sight spaces of Cyborg, if that figure has a JL marker on its card, you may immediately attack once with Cyborg, and you may not take any additional turns with other figures you control. If not, the version you have is fine. Also, another option for the Boom Tube if you're interested: BOOM TUBE TRANSPORT Instead of moving and attacking, you may choose a friendly figure adjacent to Cyborg. Roll the 20-sided die, add 1 to the roll for each figure you control with a JL marker on its card. Place Cyborg on an empty space up to X spaces away from his original placement, where X equals the number rolled on the 20-sided die. After placing Cyborg, you may place the chosen figure on any empty space adjacent to Cyborg. Figures moved by this special power will not take any leaving engagement attacks, and cannot be placed adjacent to an enemy figure. This special may not be used more than once per round. It's not any more powerful than Doctor Fate's. Fate can go anywhere, but there is a 1-20 chance system involved here. It also encourages more Justice League markers. Just an idea. Stick with what you have if you like. |
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Re: Public Design Post
Alright, with dok's and Yodaking's input taken into account, we're currently sitting with:
JUSTICE LEAGUE MIND LINK At the start of the game, you may place a JL marker on this card and the card of 2 other Unique Heroes you control. When rolling for initiative, add 1 to your roll for each figure you control with a JL marker on its card. Figures you control with a JL marker on their card are always considered in clear sight of each other. An opponent may never take control of Martian Manhunter or any other figure you control with a JL marker on their card within 4 spaces of Martian Manhunter. SHAPESHIFTER After an Order Marker is revealed on this card, Martian Manhunter may change his size to Tiny, Small, Medium, Large, or Huge. PHASING Martian Manhunter may move through all figures, never takes leaving engagement attacks, and cannot be targeted by a non-adjacent enemy figure for any attacks or special powers that require clear sight. After moving with Martian Manhunter, you may roll one unblockable attack die against a figure he passed through this turn. --------------------------------- I feel 4 spaces is fair for the Mind Link control protection range. I think of the pain it can be to keep Invisible Woman within 4 spaces of her team, especially when you're not running with Mr. Fantastic, so it's not a complete and total coverage. However, 4 spaces is enough to do battle in if you get Martian Manhunter setup near/with the rest of the heroes, so it's not exactly super restricted either. I feel it's a fair trade off, considering Mandarin can do it to all adjacent figures, whereas MM is limited to those who have JL markers on their cards. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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PS...All this Justice League talk really makes me want to find a Starro Proxy and run that match-up...I still haven't found anything suitable. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
I guess technically you really only need to worry about Tiny, Medium, and Large since they are the one that matter power wise...Tiny I can just swap out my blank heroclix dial I use for all the tiny figure proxy and I can find some cheap MM toy that is larger to use as the large version.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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And yeah, the Small and Huge aren't really necessary. I had a decent proxy for Starro, it was a starfish I got from Hobby Lobby I believe. Unfortunately, since it was a real dried up star fish, it would crumble all over the place and just didn't look right etc. So I'm still hoping for something decent as well. |
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Re: Public Design Post
NAME = MARTIAN MANHUNTER II
SECRET IDENTITY = J'ONN J'ONZZ SPECIES = MARTIAN UNIQUENESS = UNIQUE HERO CLASS = TELEPATH PERSONALITY = BENEVOLENT SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 8 RANGE = 4 ATTACK = 6 DEFENSE = 7 POINTS = 370-390 JUSTICE LEAGUE MIND LINK At the start of the game, you may place a JL marker on this card and on the card of 1 other Unique Hero you control. An opponent may never take control of Martian Manhunter or any figure you control within X spaces of Martian Manhunter, where X equals the number of figures you control with a JL marker on their cards. Figures you control with JL markers on their cards are always considered in clear sight of each other. JUSTICE LEAGUE PRECOGNITION When rolling for initiative, add 1 to your roll for each figure you control with a JL marker on its card. If a figure you control with a JL marker on its card rolls the 20-sided die for a special power, you may add 1 to the roll. DENSITY CONTROL Martian Manhunter can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Martian Manhunter cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. Martian Manhunter may not be moved by any special power on an opponent's Army Card. SUPER STRENGTH FLYING Last edited by Arkham; July 18th, 2015 at 10:10 PM. |
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Re: Public Design Post
Martian Manhunter looks pretty good. The only thing I have an issue with is the shapeshifter ability. To me it doesn't seem very useful, or too thematic. It looks more like an Ant Man/Giant Man ability than a Martian Manhunter one, and he would likely be better served by the stat alteration concept of Shapeshifting from Super Ape's Card.
Edit: I would consider using some Pre New 52 art for Martian Manhunter, seeing as in the New 52 he and the Justice League work horribly together, and he's far from benevolent. life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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