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Software Software created for enhancing HeroScape |
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#73
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Re: Heroscape with HexScape
Soon !
Wave 4 incoming soon |
#74
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Re: Heroscape with HexScape
Yes, the two Queens of Heroscape, my favorite heroes.
Looking great!! A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#75
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Re: Heroscape with HexScape
Why am I not subscribed to this thread?!?
Now I am Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#76
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Re: Heroscape with HexScape
Nice, White Knight. Now all I can imagine is a bunch of Romans and Blade Gruts doing the daily grind at the office, all in cubicles. Syvarris and Finn standing by the water cooler, talking about how the family is doing
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#77
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Re: Heroscape with HexScape
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I know that there's already colors assigned in the game briefing screen and usually on maps, so those should be used to avoid confusion. |
#78
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Re: Heroscape with HexScape
Hello, I have various completed Heroscape models that could be used for HexScape.
I'm working on a Heroscape Complete mod for Tabletop Simulator. I have Valkrie, Waves 1-3, and +14 Miscellaneous Units completed. This intrigued me because of the images of working Wave 4 Units. I'm looking for additional help for model textures that I can't figure out how to get into a single image. I think we can consolidate our efforts and help each other out for both mods. Please see my thread for more info: http://www.heroscapers.com/community...ad.php?t=52200 |
#79
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Re: Heroscape with HexScape
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Your workshop stuff looks nice, and it'd be good to have you on the team. Paging Lyrguard... |
#80
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Re: Heroscape with HexScape
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Hum... and what about putting the highlight only at the base ? (i.e. something like "highlight only from z = 0 to z = [high of the base]). |
#81
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Re: Heroscape with HexScape
@BlueflamesX
and
@DanieLoche
: First, yes, I'll probably use the color of the owner player to highlight.
Second, I did some more tests, and the solution of an outline may not be the good one. The outline it create is quite thin, and if you zoom out, you may have problem seing it. I'm thinking I could instead put a big 3D arrow pointing down over each figure I want to highlight. This arrow would be moving up and down a little, like the current selection cursor, making it easy to see. I'll make some sample and screenshot of what I mean. |
#82
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Re: Heroscape with HexScape
This is one way to do it:
Virtualscape I made a street level. Then I made a building top layer 30 layers up (floating in the air). Blender I created a building that would just fit under the building top layer. Then I added the building as part of my army. It will work if no one moves the building or places figures inside the building. |
#83
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Re: Heroscape with HexScape
I wish I could rep you again and keep repping you White Knight.
That is completely awesome. Is Blender user friendly? I guess what I am asking is can someone like me pull this off or do you need some experience with this kind of software? Are the discolored hexes part of the building? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#84
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Re: Heroscape with HexScape
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