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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#49
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Re: The League of Extraordinary Gentlemen Workshop
Any thoughts on the Hyde write-up?
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#50
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Re: The League of Extraordinary Gentlemen Workshop
I'll be honest, toy, I felt a bit of information overload looking at this thread, so I tapped out for a bit.
I think he has too much going on. A flip/change figure like this is always going to err more on the complex side, but then both No Restraints and Unstoppable Brute feel like 2-3 effects all jammed into a single power. With a character like this, I'd be looking at 1-2 simple powers max on each side, in addition to the flipping stuff. The Infrared Vision and the bond with Mina seem most important on the Hyde side. General hint, if you ever find yourself trying to make a character Event because they're complex, see if you can pare down. I don't really see a reason to justify him as Event otherwise. |
#52
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Re: The League of Extraordinary Gentlemen Workshop
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1. Opponents not being able to control Hyde is very Hyde. That first line in No Restraints is also to show that he won't even take orders from his own teammates, unless its Mina. 2. No shenanigans where Jekyll is driving a vehicle, and somehow switches to Hyde, and weird stuff happens. 3. No picking up E-Glyphs. Jekyll won't accept Nemo's pistol, because "[Hyde is] too big to need one." This ensures that Hyde's range number won't be changed, so that eliminates the need to have any mention about Jungle not providing extra defense. 4. Also because he's complex. I don't mind him being scaled back. I like the design approach of starting off with a lot, and chiseling off/polishing down the extra bits. EDIT: Wouldn't mind if he didn't flip back and forth during the game. A single transformation into Hyde would be fine. |
#53
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Re: The League of Extraordinary Gentlemen Workshop
Updated without all the flipping back and forth.
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#55
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Re: The League of Extraordinary Gentlemen Workshop
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Jekyll/Hyde should be 1 card with a shared cost. Kamala Khan's Embiggen's "For the remainder of the round... her size and height become large 10." is fine, because its only for a round. But Hyde's size and height is constant, so he should be a different figure. |
#56
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Re: The League of Extraordinary Gentlemen Workshop
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#57
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Re: The League of Extraordinary Gentlemen Workshop
Jekyll would be 0 points?
“NO DRIVES” This figure must be in the same army as Edward Hyde... “NO RESTRAINTS" This figure must be in the same army as Henry Jekyll... I don't see how the card fails to function as was written previously. Is there a reason or rule about flip cards, or is it just "that's the way its been done"? |
#58
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Re: The League of Extraordinary Gentlemen Workshop
Went through the Book of Killer Frost to see if there was some sort of rule or reason.
Looks like there was a lot of debate as to whether or not Caitlin should have her own mini. Near the very end of the thread, it suggests that there might be a separate thread in-sanctum about flip card mechanics specifically. Apparently there is a Werewolf design by LP that features a two-figure flip mechanic, talked about in this post here: https://www.heroscapers.com/communit...&postcount=195 Sounds similar to the AotP flip card Arlinn Kord: https://www.heroscapers.com/communit...ad.php?t=53120 But in regards to why Frost doesn't change minis, but the Werewolf does, Quote:
Johnny drafted this ruleset, which references switching figures: Quote:
Last edited by toyhandle; October 23rd, 2021 at 05:00 AM. |
#60
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Re: The League of Extraordinary Gentlemen Workshop
To be fair, it has never been a hard or fast rule we've officially made that flip cards can't have 2 figures, that's just something we decided along the way. I'm not entirely opposed to some of them having different figures, but it would be something to push for, not the accepted norm.
(There were some concerns as well, when the concept was originating, about having to buy 2 minis in order to be able to play a single design. I imagine something like this, where figures would need to be modded, would not help with that concern.) As for the rest of the design, I don't think the flip aspect was what was overly complicated. Like sure, it was complicated, but I think that's kind of expected for a mechanic like that. I definitely appreciate the simplification there, but it's not my primary concern. Let's take a look at Unstoppable Brute, as an example. Quote:
Has Hyde been shown to be resistant to mind control in any way? Other than that, figures changing size in vehicles can already happen and is kind of just part of the "game, not simulation" ethos. And one panel of a character saying something doesn't seem like justification for a character being unable to hold items. (His range number can already be modified in other ways, such as Mister Sinister.) Here is an example of how I would chisel down what you currently have. (Ignoring the flip/separate design debate.) Quote:
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