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Official Units Discussion of official HeroScape units |
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#37
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Re: The Book of Gorillinators
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Once the G-nators make the transition to a world of tournament-worthy multiple-attackers who are never going to throw less than 3 attack dice, it's a different story. Going from 2 normal-attack dice to 3 will more than double your chance to kill a Gorillinator with each shot. Non-draining Stingers will go almost exactly kill-for-kill with G-nators on the level. You could argue that the monkeys will still get height, but then the 120 points they're spending on Nakitas will buy six additional Stingers for the other side. For the price of three Nakitas and six Gorillinators, you can load up on 15 mighty Stingers! Q9's Queglix gun will kill around two Gorillinators per turn, more if they can't get height reliably. Acid Breath is about the same. Ice Shards are even worse. A Gorillinator, on height, next to a Nakita Agent, gets absolutely nothing to protect himself from Zelrig. It's fun at first to play such speedy ranged figures, but I'm thinking I should trade mine away. They are just unusable. |
#38
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Re: The Book of Gorillinators
Ehh... i like them. They work well for me. Put them with the girls in white and they rock. a couple squads is best.
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#39
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Re: The Book of Gorillinators
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(Except, perhaps, for the instance where I ask for clarification above...) Statistically, what rdhight is saying is validated by Sisyphus' work and shown graphically in the Heroscape Magic Number thread. Quote:
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Raelin - 80 Laglor - 110 Krav - 100 Nakitas - 120 Gorillinators - 90 I deviated from the common wisdom (pardon the pun) and only used one squad of Gorillinators. Admittedly, for 90 points 2x Deathreavers and Isamu might have been a better investment than the Gorillinators in terms of a meat shield (I didn't have the Roborats at the time). However, the Gorillinators performed admirably. Gaining and holding height was crucial on the (symmetrical, non-castle) map that we played, and the Gorillinators provided early engagement to offset the opponents' first wave advances while the Nakitas advanced/climbed/attacked and Raelin moved into position. From this vantage point, order markers were loaded onto the Krav who could outmaneuver opposing figures with the help of spending the odd order marker on the Nakitas for defensive repositioning of the surviving G'Nators and their own attacks. Laglor died like a chump at the outset of the game, so aside from taking some shots in the face he didn't factor into the gameplay. My opponents' armies included the AE, Kaemon Awa, Q10, and the Marro Stingers among some other lesser troops (*cough* Zettian Gaurds *cough*). In selecting my army, I reasoned that the Krav backed by Raelin would be required to handle those major threats with special attacks while the G'Nators would be effective in other matchups. The G'Nators in Raelin's aura had remarkable defensive ability against normal attacks (as the stats would predict) and were often the only productive targets my opponents could shoot at given the effects of Smoke Powder (which triggered often) and Stealth Dodge. Like I said, I won the 2-on-1, but it came down to a too-close-for-comfort Raelin (me) vs. Guilty McCreech final showdown. If you'll entertain another anecdote before I weigh in with my final verdict, then read this paragraph. If not, then skip down below. The Nakitas at full squad strength have fantatastic offensive firepower. Forget smoke powder. You don't need it when you can take height with your own Nakitas while simultaneously sending one or two Gorillinators into engagement with the enemy each turn (this only works well against armies without disengage fyi). The strategy I describe is one where you win by attrition. You must cycle your G'Nators from your start zone to the front line with movement bonding while making sure that the opponent is denied height. From height advantage, the Nakitas will be rolling 4A three times. The Gorillinators, through movement bonding, function the same way that Roborats do, by preventing/limiting the opponent's offensive capability through engagement. Engagement, in this case, is both a measure for denying the opponent height advantage and preventing your order-marker-dominant-Nakitas from coming under fire. In this scenario, you can expect to lose Gorillinators quickly (I've beaten an army of Krav, Q10, Kaemon Awa, MWs, and Raelin with this strategy). The only way and only reason this strategy can work is if you limit, as much as possible, the opportunities your opponent has to target the Nakitas. This is because you are relying very heavily on this squad having not only full squad-member firepower but also height advantage to inflict damage on the opponent at a rate faster than they can achieve (you should always be throwing 3A or 4A 3x, whereas they will be suffering lost attack firepower as you target units with order markers). When playing with this style, I have often ended my games so that a full squad of Nakitas were the only only units I had left at the end. As such, the Gorillinators perform as little more than glorified Roborats with incredible defensive weaknesses to special attacks, no order markers wasted for repositioning, and more versatility as attacking end-game figures. To be honest, I don't like the G'Nators for their base stats (especially their offensive firepower, which is lacking IMO) as much as I do for their movement bonding with the powerful Nakita Agent ranged squad. Furthermore, I've never used the G'Nators on their own, and I wouldn't consider doing so without either the massive range advantage conferred by Laglor or the movement bonding of the Nakitas. My verdict on the G'Nators is that they can be tons of fun in drafting play, but I would probably never take them to a tournament unless the metagame seriously discouraged the use of special attacks somehow. e.g. As it stands, metagame threats like Q9, Braxas, Zelrig, and Nilfheim seem make to make winning a standard tournament with the G'Nators nigh impossible. Last edited by mccombju; December 3rd, 2008 at 02:58 AM. |
#40
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Re: The Book of Gorillinators
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If you're a 3-defense squad figure, the 3 attack dice of a Gorillinator on height kill you 50.9% of the time. The 2 doubled dice of a Minion of Utgar kill you 62% of the time. With a normal attack of 2, you'll kill a Gorillinator 16.7% of the time and a minion 13.2% of the time. I'm making the point that through the eyes of that class of squad figures, like TSA, Aubriens, Marro Warriors, etc., a Gorillinator's attack and defense probabilities are worryingly close to that of a minion with 6 range. Not bad at all considering six Minions are 220 and six Gorillinators are 180. |
#41
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Re: The Book of Gorillinators
Ok. That makes perfect sense. I just didn't understand that from your original post. I think "2 doubled dice" threw me off.
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#42
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Re: The Book of Gorillinators
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Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#43
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Re: The Book of Gorillinators
It's a moot point because Tough doesn't work against Spidey's Web Special Attack anyway.
Oh, and Topher's question was from back in March. |
#44
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Re: The Book of Gorillinators
No, I'm argueing that tough does work against Spidey's web attack! Not a moot point.
Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#45
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Re: The Book of Gorillinators
Spidey's Web attack is a Special Attack - Tough only works on Normal attacks.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#46
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Re: The Book of Gorillinators
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We established a couple of years ago that a succesful Paralyzing Stare negates Tough, but feel free to argue about it. Last edited by R˙chean; December 3rd, 2008 at 03:33 PM. Reason: I love that my Capture Raelin army was referenced as the exeption to tournament 'nators |
#47
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Re: The Book of Gorillinators
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~Aldin, who says they lose tough since they aren't rolling any defensive dice He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#48
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Re: The Book of Gorillinators
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Brandon, who still disagrees with Aldin's logic (or lack thereof) on this subject... I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
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