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Old November 7th, 2018, 08:27 PM
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Re: Stingers Vs Samurai Archers

So simple comparison - vs melee only armies they are about the same, but versus mostly or at least partial range, stingers are for sure better. 3 attack is better than 2, and they still die just as easy from range which is in most tournaments armies (excluding Matthias).

What is comparable to Stingers is Competitive Unit Congress version of cards, as the ranged defensive boost makes them live longer and/or use counter-strike more.
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Old November 8th, 2018, 08:38 PM
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Re: Stingers Vs Samurai Archers

Play the prototype Hatamoto Taro with Raelin and the Samurai really begin to pull above their weight. With all the customs and CUC and whatnot, people should have zero problems letting you play a figure that is official with almost official rules that is otherwise warming the shelf.

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Old November 11th, 2018, 08:43 AM
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Re: Stingers Vs Samurai Archers

I would take Stingers over TSA into melee-only any day. And honestly I'd probably do the same in any matchup. Maybe in cases where the map favors a pod-setup I'd consider TSA+Raelin for some matchups, but even then Stingers might still be more desirable. Again, TSA fill a weird niche that doesn't really shine in competitive play.

I don't think the Evasive 1 helps them that much. I think what they need is something to help their attack output, or something that forces engagement more (like a Scatter-type ability). Melee attack +1 or +2 would've been nice. Or a temporary boost like the 10th have (as i mentioned before).

Evasive 1 is nice but it definitely doesn't bump them up to the Stingers' level.


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