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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#25
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Re: Orc's Tips to Improve Fast
Good thread. I've seen you improve a lot as a player, whilst I have, when did we first meet anyway? I think it was way back haha, back when the NE scene was ripe. Miss playing ya dude
I think there are three major things that I have learned and have helped me as a player in the competitive scene of this game: 1. Don't blame the dice, and, don't let your emotions get swayed by the dice rolls. No one can control the outcome of their dice rolls (well, maybe Hendal ), you can only control how you got to those rolls and your decisions leading to and from the rolls. Your opponent cannot control their dice, they are in the same boat. Minimizing your opponent's rolls/dice/options is what you can control and/or affect, not your opponent's luck. 2. Army building and being familiar with the meta, tournament scene, and format when doing so. Know what are the strongest armies and what armies you're likely to see. Calibrate your army as best as you can so that it has the least amount of bad matchups possible, with whatever faction or army type you're considering playing. You don't want to go into an event seeing that the maps are strong for Dragons/AE/Protectors and you don't have an answer to that. Try your best to not only know what the 'good' units are, but what units are good against what units, and if there are more uncommon units that have counterpick potential. Don't shy away from playing something unorthodox, or just because you haven't seen it before. You also don't have to play some units with what's usually played with them, for the most part. I don't have to play 4th Mass with all valiant figures. I could run a bunch of Mass with a strong hero and suicide the hero at the beginning of the match, trying to do as much damage as I can, and then the 4th become valiant. I think that's a very strong 4th Mass style. Dysole found success playing Blastatrons x4+Krug+Raelin, without any Gladiatrons, that was cool to see. This is a pretty general topic - "be good at army building" - but it is incredibly important as it is the one thing you have complete control of going into a game/tournament: what army you are playing. There's no luck involved in the decision. There's matchup luck, sure, but it is your complete decision and control to play what you play. 3. The Macro game vs. the Micro game. For awhile I didn't know how to improve any more as a player, I felt like I was doing everything right in the positions/scenarios but would still lose occasionally to players that I knew were making more mistakes than I was in those positions/scenarios. But that's the micro game. I wasn't focusing on the Macro game very much at all. What big decisions and objectives you should make going into a game and after certain midpoints. That's the Macro game. Ex. The glyph of kelda is on the field and my opponent has Nilfheim. I have Eldgrim (or something similar). I could play very very well in the micro game but never take care of that glyph, I'm planning on using Eldgrim to boost another of my more powerful heroes and hopefully that hero can make it to the glyph before Nilf can. Even though my opponent is making a lot of mistakes, they still disengage with Nilf for a full heal and ultimately seals the game with a win. That would be poor Macro play on my part. A better plan, would be to use Eldgrim to move onto the glyph and use it so that neither my strong hero or Nilf can use it, because Nilf has a much better chance of reaching that glyph instead of my hero (let's say my hero is Gilbert or Denrick or something). That's Macro play. Macro play is what I feel like separates a lot of players from the rest of the pack. Micro play is very important too, but there are times where you can only get so good at your decision making, regarding attack order, height gaining, pivoting in engagement, maximizing your attacks and dice in each scenario. It is very important to consider and try to be good at both. I think #3 is the most important thing that I've learned. It really has changed the way I view the game compared to when I was younger. Last edited by Cleon; October 16th, 2018 at 10:03 PM. |
#26
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Re: Orc's Tips to Improve Fast
Thanks for this, OEA1.
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All that analysis paralysis, and I never feel like I end up with a decision I'm truly confident about, because I am not good at that kind of macro thinking yet. The a) part is a lot easier to get better at, particularly as you get better at the b) part. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#27
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Re: Orc's Tips to Improve Fast
Here's one that hasn't been explicitly described yet, although I think it's similar to some, especially Cleon's Micro vs. Macro.
On the more important issue of the interaction of punctuation and quotation marks, the question is whether a logical mess is better or worse than a visual mess. If it helps you decide, note that the visual mess is not a mess at all. People are quite capable of taking in symbols at different heights within the line. It's far more important to not jar them with illogical punctuation (unless they've had the illogical rules pounded into them for decades---while it would be rude to mention names, I fear that some among us are lost causes.) |
#28
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Re: Orc's Tips to Improve Fast
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#29
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Re: Orc's Tips to Improve Fast
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Holy crap, you mentioning that brought back a ton of oldschool scape memories from deep in my brain. |
#30
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Re: Orc's Tips to Improve Fast
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I think in this thread it was mostly the first scenario. But for me I use the second scenario quite a bit. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#31
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Re: Orc's Tips to Improve Fast
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Good point on macro vs micro (strategy vs tactics). The best are masters at both. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#32
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Re: Orc's Tips to Improve Fast
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An important to note that I don't really play range (except Nilfheim). All I've done to learn these things is analyze why I won X matchup this time and lost it this other time. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#33
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Re: Orc's Tips to Improve Fast
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#34
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Re: Orc's Tips to Improve Fast
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Take the Krav. A great player with Krav almost never is throwing more than 3 attack dice with any of them (other than on certain maps like Highways and Dieways. Instead, they're abusing the 7 range to the fullest and making the opponent try to corner them one at a time. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#35
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3rd Option
Or they're all huddled in the middle of the bridge on Wendigo so the hydras have to attack into stealth Dodge from low ground. Not that that happened or anything.
~Dysole, who feels like that game shouldn't have been the bloodbath it was My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#36
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Re: Orc's Tips to Improve Fast
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But more importantly, your sensitivity to variance should be dependent on your position in the game. Normally I'll play a pretty low variance game, but you need to know when to swing the other way. A good example is my first-round day 2 matchup with Capsocrates in 2016. He had lucksacked his way into a big lead, and I was going to need some magic to make a comeback. Playing conservatively would do me no good, I'd lose fairly predictably. So I made plays where I was basically operating on the assumption that things would work. I did things like leaving WoA on lava ground at the end of the round or taking some disengages with squad figures. These plays (mostly) worked out for me, and so I was able to chase down Sam Brown and then clean up the remaining Mohicans/Deathstalker. |
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