Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment

Notices


Reply
 
Thread Tools Search this Thread Display Modes
  #3877  
Old November 16th, 2019, 04:09 PM
robbdaman's Avatar
robbdaman robbdaman is offline
Sally Struthers' other brother
 
Join Date: December 30, 2007
Location: Kirksville, MO
Posts: 5,864
Images: 101
robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun
Re: The Pre-SoV Workshop

I'd say the doppleganger concept is interesting but is confusing. As a figure does it have stats? If not then it has no real effect on the game until you roll his I'm Over Here ability. Even then all that power does is move Cade wherever the doppleganger is. Basically Isamu but not as useful because in theory all an opponent has to do is sit next to this invisible illusion and attack him when he switches. Sure you might switch back over and over but the illusion by the wording can never move and switch only allows him to move where it is. Oh and they'd never take leaving engagement since it's not a "move".

C3V and SoV! Fanscape r0xxorz!!
___________________________________
Reply With Quote
  #3878  
Old November 16th, 2019, 04:57 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 205
The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker
Re: The Pre-SoV Workshop

Quote:
Originally Posted by robbdaman View Post
I'd say the doppleganger concept is interesting but is confusing. As a figure does it have stats? If not then it has no real effect on the game until you roll his I'm Over Here ability. Even then all that power does is move Cade wherever the doppleganger is. Basically Isamu but not as useful because in theory all an opponent has to do is sit next to this invisible illusion and attack him when he switches. Sure you might switch back over and over but the illusion by the wording can never move and switch only allows him to move where it is. Oh and they'd never take leaving engagement since it's not a "move".
"Before taking a turn with Sabe you may place Sabe's Doppelganger within 5 spaces of Sabe" So he does move and no opponent's figures can't just sit next to him. It does impact the game because the Doppelganger can be used to benefit Sabe's Sneak attack 2 and can be used to lock down an opponent figure. The leaving engagement is just to clarify to power. The card does not say the Doppelganger can attack so he can't.

Long live heroscape
Reply With Quote
  #3879  
Old November 16th, 2019, 05:00 PM
The Long eared bat's Avatar
The Long eared bat The Long eared bat is offline
 
Join Date: June 5, 2019
Location: UK - Hertfordshire
Posts: 205
The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker The Long eared bat knows what's in an order marker
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Sir Heroscape View Post
As-is I'd say this is too custom-y for making heroscape canon. Otherwise looks like a fun "home brewed unit"
I don't agree. It is just a unique mechanism that hasn't been done before.

Long live heroscape
Reply With Quote
  #3880  
Old November 16th, 2019, 06:45 PM
Lazy Orang's Avatar
Lazy Orang Lazy Orang is offline
Hard as ice
 
Join Date: November 10, 2012
Location: British Isles
Posts: 15,921
Images: 6
Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death!
Re: The Pre-SoV Workshop

Quote:
Originally Posted by The Long eared bat View Post
Quote:
Originally Posted by Sir Heroscape View Post
As-is I'd say this is too custom-y for making heroscape canon. Otherwise looks like a fun "home brewed unit"
I don't agree. It is just a unique mechanism that hasn't been done before.
I agree and disagree. I don't think the idea's too customy, but it needs a lot more clarification and workshopping into a properly understandable form. I don't fully get what it's meant to do right now, but I think I like the idea!
Might work better if the simulacrum was something like a 5 Point figure with its own card and some basic clarifying text, even if it's statless/not meant to make LEAs/etc.


My Family's Classic Customs
- The Stiff Corpse
=====================
Reply With Quote
  #3881  
Old November 16th, 2019, 06:59 PM
Leaf_It's Avatar
Leaf_It Leaf_It is offline
Night of the Living Plastic
 
Join Date: February 19, 2008
Location: USA - Utah
Posts: 2,226
Images: 5
Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun Leaf_It is a penguin with a machine gun
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by The Long eared bat View Post
Quote:
Originally Posted by Sir Heroscape View Post
As-is I'd say this is too custom-y for making heroscape canon. Otherwise looks like a fun "home brewed unit"
I don't agree. It is just a unique mechanism that hasn't been done before.
I agree and disagree. I don't think the idea's too customy, but it needs a lot more clarification and work shopping into a properly understandable form. I don't fully get what it's meant to do right now, but I think I like the idea!
Might work better if the simulacrum was something like a 5 Point figure with its own card and some basic clarifying text, even if it's statless/not meant to make LEAs/etc.
Agreed. The concept is good, but the Doppleganger needs a card, and it's stats need to be layed out. Even if it's cost is 0 (which you probably shouldn't do, make it 5 or 10 or whatever, but give it a cost. I would anticipate push back if it didn't have a cost.) you should define it, and state it's abilities. Say that it can't make LEAs, that it has 0 stats, that you can't place an order market on it, that it doesn't start on the board, that it can't be attacked, whatever it's needs to be, but define it.

Also, if the Doppleganger gives him a bonus with sneak attack, why would you ever not do that? He only attacks once, so there's literally almost never a reason not to give yourself Sneak Attack. You should just buff the stats to 5 attack, because you're never not going to have 5 attack, because there will almost never be a reason that you wouldn't put the Doppleganger right next to whoever you want to attack. It looks like the only reason the Doppelganger even exists, is to give that Sneak Attack buff. It would be much more interesting if there was a reason that you wouldn't want to put the Doppleganger right next to your target. Let the thing make LEAs so you can use it to tie figures up. Give it a reason to exist besides just guaranteeing Sneak attack.
Reply With Quote
  #3882  
Old November 16th, 2019, 07:25 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: The Pre-SoV Workshop

Quote:
Originally Posted by robbdaman View Post
NAME=ARGUS CRYSTALSPLITTER
GENERAL = AQUILLA
PLANET = TORIL
SPECIES = DWARF
UNIQUENESS = UNIQUE HERO
CLASS = WIZARD
PERSONALITY = PRECISE
SIZE/HEIGHT = MEDIUM 4

LIFE = 5
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 80

SHARD SHATTER SPECIAL ATTACK
Range 5. Attack Special.
Choose a figure to attack. Roll 4 attack dice against the chosen figure. If the defending figure receives at least 1 wound, all adjacent figures to the chosen figure are also affected by Shard Shatter Special Attack. Then roll 2 attack die for all adjacent figures next to the chosen figure. Each figure rolls defense dice separately.

MYSTIC SHIELD
When rolling defense dice against a special attack, Argus Crystalsplitter and adjacent Dwarf figures you control roll an additional defense dice.
Shard Shatter Special Attack feels like the wording could be improved to me, mostly just because this bolded section might cause confusion with which part of the SA the secondary figures are affected by. Changing it to something along the lines of Samuel Brown or Deltacron's Special Attacks that target multiple figures with different amounts of dice could improve the clarity here.

Mystic Shield adding a defense die to Argus and any adjacent dwarves feels a little meta-gamey to me. Dwarves generally aren't known for being very tied to magic in a lot of tropes, so this dwarven wizard being able to increase their protection against spells and whatnot feels a little thematically at end with my classic perception of a dwarf. It's not something that I couldn't get over, but I thought it was worth mentioning why it doesn't feel super thematic to me.

Quote:
Originally Posted by The Long eared bat View Post
I think that the concept has promise, but like others have said, the design needs some changes to fit the VC and classic styles. My main suggestion was going to be to create a card for the Doppelgänger--it quickly gets very confusing with what it is supposed to be in classic terms otherwise--but other people seem to have already covered that. We have precedent of some cards being literally undraftable without another (Iskra and her Retchets), so I could see a two card pairing for Cade and his look-alike here.

I also agree with the concern that Leaf_It expressed over how he essentially just gives himself Sneak Attack. You could fix this by changing the Doppelgänger teleportation ability to a more straightforward movement bonding (so that it requires more careful play to take advantage of Sneak Attack), though.

Mechanically, a figure that can literally never be destroyed sets off lots of warning bells. That could be very powerful in clean-up, with Cade placing his Doppelgänger in front of any remaining opponents, running away, and forcing them to take a leaving engagement attack until they die. That would be a very unfun situation to go up against, to say nothing of the potential for permanently blocking off chokepoints or just standing behind the Fortress Door to just stop it from opening for the rest of the game and more.
Reply With Quote
  #3883  
Old November 16th, 2019, 08:54 PM
Toogwick_tuk's Avatar
Toogwick_tuk Toogwick_tuk is offline
 
Join Date: December 31, 2010
Location: USA - Oregon - Corvallis
Posts: 682
Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

I've been thinking about putting this guy through the SoV.


He uses the Fire Giant Dreadnought from the Monster Menagerie 3 set from the D&D miniature line. As a guard he also bonds with the Crypt Guardians and with his large shields he's able to do some line of sight blocking just due to their sheer size. His trampling charge is similar to Tor-Kul-Na's Trample Stomp, though being able to move the figure makes them play very differently (as well as Uvaak not having as strong synergy). The movement caused by trampling charge can do a lot of neat tricks such as targeting down a hero and pushing them away with good rolls, and breaking up placement or pushing figures off glyphs and then taking them. Also he can push figures into lava (though with smart placement this can be hard to do if Uvaak needs to roll to many times or take several leaving engagement attacks).
Reply With Quote
  #3884  
Old November 16th, 2019, 09:34 PM
robbdaman's Avatar
robbdaman robbdaman is offline
Sally Struthers' other brother
 
Join Date: December 30, 2007
Location: Kirksville, MO
Posts: 5,864
Images: 101
robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun robbdaman is a penguin with a machine gun
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Astroking112 View Post
Quote:
Originally Posted by robbdaman View Post
NAME=ARGUS CRYSTALSPLITTER
GENERAL = AQUILLA
PLANET = TORIL
SPECIES = DWARF
UNIQUENESS = UNIQUE HERO
CLASS = WIZARD
PERSONALITY = PRECISE
SIZE/HEIGHT = MEDIUM 4

LIFE = 5
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 80

SHARD SHATTER SPECIAL ATTACK
Range 5. Attack Special.
Choose a figure to attack. Roll 4 attack dice against the chosen figure. If the defending figure receives at least 1 wound, all adjacent figures to the chosen figure are also affected by Shard Shatter Special Attack. Then roll 2 attack die for all adjacent figures next to the chosen figure. Each figure rolls defense dice separately.

MYSTIC SHIELD
When rolling defense dice against a special attack, Argus Crystalsplitter and adjacent Dwarf figures you control roll an additional defense dice.
Shard Shatter Special Attack feels like the wording could be improved to me, mostly just because this bolded section might cause confusion with which part of the SA the secondary figures are affected by. Changing it to something along the lines of Samuel Brown or Deltacron's Special Attacks that target multiple figures with different amounts of dice could improve the clarity here.

Mystic Shield adding a defense die to Argus and any adjacent dwarves feels a little meta-gamey to me. Dwarves generally aren't known for being very tied to magic in a lot of tropes, so this dwarven wizard being able to increase their protection against spells and whatnot feels a little thematically at end with my classic perception of a dwarf. It's not something that I couldn't get over, but I thought it was worth mentioning why it doesn't feel super thematic to me.
Thanks for the input. I'm not wording wizard on Heroscape powers and appreciate any assistance in editing it all to be more akin to proper powers in the game.

While I agree dwarf wizards are less common they do exist which is why I thought it'd be something interesting to add to the game. Mystic Shield particularly is more of an idea based of 5E D&D Shield spell: "An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile." I kind of felt that dwarves really don't need the defense bonus but against specials might help some. It's pretty minor in play, only gets used when facing big nasties and makes dwarves huddle which is typically the opposite of what you want when a dragon breathes on your dudes.

C3V and SoV! Fanscape r0xxorz!!
___________________________________
Reply With Quote
  #3885  
Old November 16th, 2019, 09:48 PM
Dad_Scaper's Avatar
Dad_Scaper Dad_Scaper is offline. Isn't that smurfy?
Enjoy the Sausage
 
Join Date: January 3, 2007
Location: MD - Baltimore
Posts: 27,984
Images: 4
Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth Dad_Scaper is a man of the cloth
Re: The Pre-SoV Workshop

TT, are there denial or placement issues at the base of that mini?

The designs of the Age of Annihilation, and their ACES compatibility with VC
C3V "Easily the best quality classic customs I have ever seen."
= =
Reply With Quote
  #3886  
Old November 16th, 2019, 10:13 PM
Toogwick_tuk's Avatar
Toogwick_tuk Toogwick_tuk is offline
 
Join Date: December 31, 2010
Location: USA - Oregon - Corvallis
Posts: 682
Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness Toogwick_tuk wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Dad_Scaper View Post
TT, are there denial or placement issues at the base of that mini?
There are some without modification, but with a bit of super glue I was able to glue the shields together to make it like this:

Reply With Quote
  #3887  
Old November 16th, 2019, 11:06 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,060
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: The Pre-SoV Workshop

I'm not really feeling Uvaak. Yes, his reduced Attack and different synergies than Tor-Kul-Na matter. And yes, it will play differently with the Trample change, but I'm not a fan of making a complicated power more complicated.
Reply With Quote
  #3888  
Old November 17th, 2019, 09:17 AM
Lazy Orang's Avatar
Lazy Orang Lazy Orang is offline
Hard as ice
 
Join Date: November 10, 2012
Location: British Isles
Posts: 15,921
Images: 6
Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death! Lazy Orang is hot lava death!
Re: The Pre-SoV Workshop

That's a truly beautiful and unique mini. I hope you can make it work.


My Family's Classic Customs
- The Stiff Corpse
=====================
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
C3G Dredd'verse workshop Tornado C3G Legacy 1080 July 19th, 2023 11:14 AM
MiniatureGeek's Custom Workshop #1 Miniature Geek Other Customization & HS Additions 14 August 20th, 2009 10:37 PM
Sci Fi Terrain by Games Workshop RichardD Custom Terrain & Obstacles 12 August 4th, 2009 02:38 PM
Bad_Calvin's Workshop - update 4-7 bad_calvin Custom Terrain & Obstacles 54 June 5th, 2009 09:09 PM


All times are GMT -4. The time now is 03:58 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.