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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Professor X (Illuminati) (Vote 4 Public Test
This passes.
Option 1 seems like the favorite then. |
#38
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Re: The Book of Professor X (Illuminati) (Public Test)
So he's at 190 now?
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#39
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Re: The Book of Professor X (Illuminati) (Public Test)
Yeah, following Initials I felt he was in the 180-200 range. Wanted to see how 190 feels, to give the faction a little more options point wise.
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#40
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Re: The Book of Professor X (Illuminati) (Public Test)
NAME OF THE PLAYTEST UNIT: Professor X (Visionary)
Version Tested:
Spoiler Alert!
Army Test Map: Ivy’s Greenhouse Units: Professor X (190), Cyclops (II) (240), Angel (90), Psylocke (250), Nightcrawler (AoA) (230) (1000) Luke Cage (190), Ronin (180), Daredevil (200), Two-Gun Kid (140), Wolverine (280), Skrull Infiltrator (10) Results: Big win for the X-Men. Angel and Professor X make a very tough-to-crack pod that keeps Cyclops safe. R5T3 is where I realized I had misplayed Nightcrawler starting from R4T2 by targeting the same figure for multiple teleports, so, likely the Fighters would have evened things up a bit more, but that’s not a Professor X thing, and the X-Men basically had the game locked by that point anyway. The Fighters lack range in general, but Prof X forced Two-Gun Kid and Ronin to engage. Mental Blast was devastating against Luke Cage, who thought better to retreat after the initial two wounds from Mental Blast in R1T3. Its a bad map for Luke as well, due to being long, and not easy to cross without the single-file bridges on the side, which the X-Men took hold of quickly. Didn’t have to use Massage the Truth because Cyclops already boosts initiative and I had the advantage through the duration of the match. Spoiler Alert!
Spoiler Alert!
Army Test Map: Conflict Chernobyl Units: Professor X (190), Black Panther (210), Beast (200), Rick Jones (80), Doctor Strange (320) (1000) Upside-Down Man (705), Tarot: The Fool, Flesh to Stone, Hypnotize, Mesmerize, Final Ruin Mystic Flames x5, Lightning Bolts x4, Hellfire: Fireball x3, Healing Energy x3, Hellfire: Fireline x1 Results: This was extremely quick, with the Illuminati destroying Upside-Down Man from start to finish in round 2. Massage the truth gave the initiative I needed, despite Upside-Down Man’s 20+ initiative, and luck went all my way after that. Strange landed 6 skulls vs 1 shield, Rick Jones miraculously clung on for two turns in Round 2, which helped Strange and Beast land the wounds I needed before Prof X finished the job with Mental Blast R2T3. Telepathic Cloak was bypassed by some of UDM's spells, but he still had to get fairly close to use them. Out of habit, I had my OM3 on Strange for Round 1, so losing initiative meant no Mental Blast. I adjusted Round 2 by putting OM3 on Xavier. Spoiler Alert!
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Extremely draftable, should go up some points with some balancing measures to make him less oppressive. I would consider making Telepathic Cloak require an unrevealed OM on the card, so if you win initiative, and there is no X on the card, that means your opponent can target you on their Turn 3 once you reveal OM3. Also means you don’t get to use the X to boost Cyclops (II)’s initiative on top of using it for Telepathic Cloak. I would also cut down the range on Mental Blast so that a character like Luke Cage isn’t charging to his death in order to reach Xavier. I might go so crazy as to reduce it down as far as Range 4. If the range goes down that far, I don’t think his points would need to go up that dramatically. Strange's Teleportation or a Reed invention can help him with his lack of mobility. Alternatively, he can keep the Range 10ish, but substitute X unblockable attack dice for X D20 rolls, requiring a 14 or higher. GENERAL THOUGHTS ON THE TESTED UNIT: Nails the theme, and will benefit the Illuminati by forcing engagements and providing reliable autowounds. He does pose some risk by encouraging tight pods against opponents with AoE attacks that don’t require clear sight, but that is niche. Really shined in Cyclops (II)’s army, and I’m sure will do great with Chuckernaut. SHIFTREX’S THOUGHTS: In his most competitive builds I think this unit is too overpowering. Taking away all ranged interaction with himself and all adjacent friendlies is a huge impact in how you play the game. You have an 'invisible' pod that can still take ranged actions. In the build with Scott, Xavier can just throw unblockables at the end of the round with very little commitment. I would expect that he needs to cost more, the themes are correct and I completely buy Xavier being able to do something like this. I think he is a bit polarizing at this point total, he brings a lot to the table and is a great figure. Xavier slots into some strong builds and makes them considerably stronger. Last edited by toyhandle; September 18th, 2022 at 04:31 AM. |
#41
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Re: The Book of Professor X (Illuminati) (Public Test)
Sweet, thanks for testing!
I'm a little skeptical of Prof. X being the leading factor of those wins fwiw. In Game 1, Cage's team obv. were gonna struggle on that map as you mentioned, and I just don't think that's one of the better assortments of Fighters there for that point value. I saw it mentioned that Cage started retreating as well once he got Mind Blasted for 2 wounds, which I can't say retreating makes much sense against the Illuminati, or against what Prof. X is doing, as if anything you should bull rush them ASAP. This is because his power builds as the round goes on, with a decent coverage, so running away your key bonding piece isn't going to help anything. Those wounds are also not guaranteed, and on average, at best, are 1.5 a round? In Game 2, I just struggle to see how Upside Down Man is worth his cost at his lower survivability, and I said as much before, so I'm not too surprised at that outcome against a pretty viable team? Especially when it's mentioned there was some hot dice on the Illuminati side to a degree. Really would like to see him in action sometime just to get a feel for what he's capable of. That analysis aside from the write-up. I'm totally cool with reigning him in a hair just based on your guys' instincts and suggestions! Quote:
Switching to a d20 roll on Mind Blast lowers the odds by 15% on each roll, so that should also help that feel a little less dooming. |
#42
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Re: The Book of Professor X (Illuminati) (Public Test)
I dig those changes and I'll play my last game with them if that's okay!
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#43
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Re: The Book of Professor X (Illuminati) (Public Test)
Yep, sounds good!
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#44
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Re: The Book of Professor X (Illuminati) (Public Test)
Quote:
Quote:
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#45
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Re: The Book of Professor X (Illuminati) (Public Test)
Thanks!
Looks like you didn't have quite the domination with him pre-changes like toy/shift experienced, which your experience lines up more with mine, so that's a bit re-assuring to see at least. You're probably right on the lack of need for "Once per round" with it being harder to hit now. Though, that could still get fairly nasty when boosted by someone like Destiny and Sage? Granted, an army like that would take a lot to put together leaving little points for any sort of defense/protection to make it last. |
#46
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Re: The Book of Professor X (Illuminati) (Public Test)
One thing I did want to try was a Magneto (AoA) build, since you can position Xavier next to Erik and have Erik Reactive Toss everyone out of adjacency. That was before the initiative change on Professor X, but it still seems like it has the potential to be nasty if you add in Jean Grey and Destiny or something like that.
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#47
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Re: The Book of Professor X (Illuminati) (Public Test)
Quote:
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#48
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Re: The Book of Professor X (Illuminati) (Public Test)
Quote:
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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