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Battles Of Valhalla Scenario
Hi im new to the forums.
This scenario is basically to show how units from across space and time arrive to fight in valhalla after being taken from the respective locations. On bottom of page is a link to a picture of the map we are currently using. Unfortunately I couldnt fit more pictures on the free website but this should give a Idea of how a Drop would look, also this is only 1/3rd the size of the full map, ill add more pictures as im able. Warning This is a long and detailed scenario. Please read with open minds and a good imagination. Just wanted to share a scenario that has made me grow to love heroscape so much more. When me and pauliesmiley play we now play with "drops". Basically we cut a map into 4-5 sections( we use 5) and label each area a "zone". So we have zone 1 to 5. Next we line up our armies(we are playing a big map about 8 foot long and 3 feet wide) in order that we will be dropping them on the map.we have 900 point armies. For this we use one 20 sided die, 3 different colored 6 sided die and 1 attack dice. So we then pick a unit(hero/squad) and we roll all these dice. The 20 sided will tell us the zone we will land in(one to four-zone 1, 5-8 zone two etc..) One of the die 6(chosen at start) will tell us which lane we are moving in.(hexs are 6 sided so thats easy to figure out) Another pre-chosen 6 sided tells us how deep in that lane we are moving, and the attack die tells us if we are going left or right(always deeper though) skull right, blank left. and the 3rd 6 sided die tells us how far in that direction. so 20 sided is zone, 1 six is the lane , another six is how far in, and last six is the left/right distance. So using this method its really hard to play the same game twice on the same map and forces you to make more meaningful decisions in regards to who is moving. The second part of this scenario is to add more flavor to the use of glyphs. We have 23 normal glyphs and 16 hero glyphs. A team can only have 3 normal glyphs and cannot occupy a space a glyph is on unless he can actually have another glyph. Heros DO NOT receive the benefit of normal glyphs.Also 7 normal glyphs are pit trap to make u think twice about grabbing them so freely. Hero glyphs- Now the heros can get equipment and there are 10 equipment glyphs all ranging from extra attacks or defense or thorian or disengage and even posion weapons (minus 1 to armor save explained below)etc.. Then there are 6 treasure glyphs which give you potions. When u land on one of these u roll a D6 and apply the following on YOUR turn only: 1: No hit zones for the remainder of your turn and your opponents next turn 2: Phantom walk for 1 turn 3: +2 attack, one turn only(effective for whole turn so if you atk more than once...) 4: attack all adjacent figures 5: Upon Heroes Death this activates. Hero is revived with 1 wound left after your opponents turn ends(not squad/hero turn- The players) 6: heal 3 wounds A hero can only have 2 pieces of equipment and 1 "potion" at any times. IF he lands on a treasure glyph he may roll the d6 and swap his potion out but must accept the outcome. And last we incorporated Armor saves. "Armor saves?" you may say. I love this game with armor saves! So we went through the cards we have for our figures and came up with a pretty roundabout number and how to use it. So when your attacked and you have left over wounds, example: warforged soldier attacks a knight of weston. warforged rolls 2 skulls and knight rolls 1 shield. Normally the knight would die. But it this case and with our scenario the knight gets one more chance. Since he is a melee character we decided to give him a d6 4+ save( roll a d6 for every wound inflicted, any 4 or higher and That wound is negated. But since the knight is a melee character then he will have a bad Ranged armor save(5+) And basically thats what we did, melee squads have a 4+ melee, 5+ ranged save, ranged squads have a 6+ melee and a 4+ ranged save. When it comes to heros use common sense and never give a save better than a 3 and only give a 3+ save to figures who should get it(gladiator heros/melee, Sevarius 3+ ranged) a Figure like kimon awa would have a 4+ melee/4+ ranged to show how well balanced his is. Heros will never have a 3+/4+ unless its sparticus and in our use Marcus gallius(3+ melee save 6+ ranged but 1+ for each adjacent legionaire up to max of +2, little complicated but so much fun). Large figures normally have a 5+ ranged 4+ melee. And last but not least, any figure that is attacked by a Special atk receives a -1 to the respective save because special attacks should ignore armor( magic, uncanny accuracy things like that) ALSO: when your attacked with a number of atk dice double or more than your defence dice then u DO NOT get to roll a armor save, the attack was just too powerful and tore right through w/e armor or skills u had. So all in all hope u enjoy the scenario I know I do. If you are wondering why we went to all these lengths to make such unusual scenario is b/c we got sick of the "you start here, i start here and we fight in same areas" nonsense and the idea for armor saves came from the fact the game is geared towards offense. The armor save really gives some units/ heros a chance to live and balances it better, forces you to try to get great glyphs and to power up your heros so they can really take the fight to the enemy. ENJOY!! Picture of the map after the drop http://nemesishqs.webstarts.com/inde...20120107111613 Last edited by Mikeyblaze; February 9th, 2012 at 04:19 AM. Reason: changing a name |
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Re: Battles Of Valhalla Scenario
Last edited by pauliesmiley; February 8th, 2012 at 06:46 PM. |
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Re: Battles Of Valhalla Scenario
June Jubilee Results (6/9/2013) || Monster Mash Results (4/20/2013) December Tiny Tourney Results (12/15/2012) || September Showdown Results (9/22/2012) Last edited by Shedim Kabal; February 8th, 2012 at 06:42 PM. Reason: Love the flags... |
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Re: Battles Of Valhalla Scenario
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Re: Battles Of Valhalla Scenario
test
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Re: Battles Of Valhalla Scenario
pics of the senario mike and i played |
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Re: Battles Of Valhalla Scenario
pics |
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Re: Battles Of Valhalla Scenario
pics
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Re: Battles Of Valhalla Scenario
pics
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Re: Battles Of Valhalla Scenario
pics
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Re: Battles Of Valhalla Scenario
We revised the armor save rule, melee squads always roll a 4+ against melee and a 5+ against range atk's. Ranged squads roll a 4+ against range atks and a 5+ against melee atk's.
Hero's always have a 4+ special atk's still give a save from that atk a -1 to the save. |
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Re: Battles Of Valhalla Scenario
Well met!
Mikey and Paulie joined the Gang yesterday for an all day and into the night affair, and we all had a great time. They are great guys! As for "If you are wondering why we went to all these lengths to make such unusual scenario is b/c we got sick of the "you start here, i start here and we fight in same areas" nonsense . . . ,"
they'll apparently be playing with the Gang fairly regularly, starting with chas' Generalscape, and, eventually, a little something from yours truly, entitled The Sandcastle of Mars!, with elements of A Swell Party!, Stealth Leap (without the Stealth ) for all units (due to the unique Martian atmosphere), plus a few special scenario-specific bonding combinations that will be available to all players (Kee-Mo-Shi & the Marro Drones, for example), so I expect that their opinions will evolve accordingly. Last edited by kolakoski; April 14th, 2012 at 04:11 PM. |
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