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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#25
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I spent all of last Saturday playing assault/defend the castle. We played about 8 games of 2v2. It was a lot of fun, and we came up with some really good strategies, but we did realize that melee squads are pointless for attacking the door.
I have an idea for a house rule next time I play, let me see what you guys think. Melee characters can roll one unblockable attack die against the door instead of a normal attack. That would make sense that melee figures could slowly bash a door down, but this way, Krug, Jotan, Su-Bak-Na, etc. don't lose their advantages. With only one attack die, you have a 50% to do one damage. What do you guys think? |
#26
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I was able to destroy the door once with Su-bak-na and the stingers. SBN took it down to 3 hit points and then stingers (with height and drain) took care of the rest. Oh yea, SBK had a handful of nagrubs to munch on too.
It was the only time I've successfully taken out the door. Every other time I've tried I've ended up as a pile of bodies with the door little more than scratched. And yes, I do know that flying over the door with SBK probably would have been smarter. Never trust kids when they ask "Hey dad, can I borrow the car???"
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#27
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Quote:
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#28
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Quote:
Quote:
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#29
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I have gotten the door destroyed on me once in a fgame that lasted 2 days
Any way you can fly over the walls but in real life, most of the time (assuming you can fly) you can't.Castles have a roof |
#30
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Quote:
"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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#31
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Not necessarily. The way I see the castle is as the outer wall and not the keep, the keep would have had a roof. But the wall and its roof (if any) would not extend all the way to the keep, leaving the courtyard for our dragons. |
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