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Official Units Discussion of official HeroScape units |
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#1
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The Book of Acolarh
The Book of Acolarh Crest of the Valkyrie - Exclusive Sets - Ullar's Flag Bearer
Spoiler Alert!
Character Bio: Nimble fingers dance in delight; for some two and a half thousand years, they have spent long hours perfecting their craft. A gleeful laugh escapes from thin lips, turned upward in a smile. This is the culmination of his long life's work, and the elven craftsman can't help but loose his overwhelming joy. With great skill he carves upon the fair bark of the Waylan tree. The result of his blissful task will be the Leaf of the Home Tree. It will be blessed and borne into battle by the valiant wizard Acolarh, and will save many an elven warrior from a treacherous end. (Hasbro) Quote:
-Rulings and Clarifications- - LEAF OF THE HOME TREE AURA : “Clear Sight Spaces”_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - KYNTELA GWYN: Strength of Oak Aura 1Synergy Benefits Offered - LEAF OF THE HOME TREE AURA : Elf UnitsC3V and SoV Custom Synergies* Arkmer- ULLAR UNITS: Ullar's Amulet
Spoiler Alert!
-Strategy, Tactics and Tips- - TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Acolarh- Three symbols is a bit hard to roll. Not doing much outside that, Acorlarh doesn’t hold up too well. C- OEAO: Acolarh- Almost more useful for the additional two move he grants than for his statistically poor chance of saving an Elf at 22.48% of the time. Really doesn't have a whole lot going for him. C- Cleon: Tier 3 (178/208) dok (VC inclusive): C- Master Index Acolarh Comprehensive Discussion How to choose, and use, the Elven Army. Unit Strategy Review - Unit Strategy Review: Acolarh Last edited by lefton4ya; January 26th, 2023 at 04:07 PM. Reason: vc added - Kalagrith |
#2
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Wanted to offer the following probability table. From this thread, the old official unit thread which contains some good background discussion.
Leaf of the Home Tree Aura - Probability Table The row across the top shows the number of attempts you make to negate a mortal wounding during the course of a game. For example, the '5' column means you tried 5 times in the course of a game to use the Leaf of the Home Tree Aura. The column on the left shows how many times you hope to succeed. For example the 3+ row means you hope to succeed 3 or more times. Starting with the most basic, each time you roll Valkyrie dice to attempt to block the mortal wound(s), Acolarh has a 22.48% chance to succeed. Now this table can tell you that if you make 10 attempts with Acolarh during a game, you have: 92.16% chance to succeed 1 or more times (almost certain), 69.43% chance to succeed 2 or more times (pretty good), 39.77% chance to succeed 3 or more times (uninspiring), 16.84% chance to succeed 4 or more times (unlikely, but not impossible) etc. You can make judgments about Acolarh based on this table and your own expectations. If saving two figures during a battle is your personal definition of success for Acolarh, you know you need to make 7 or more attempts to have a 49% or better chance of doing this, and you need to make 11+ attempts to have a 74% chance of saving 2+ figs. If 74% odds is acceptable to you, but 49% is not, you better bring 11+ elves to save, and make sure Acolarh is in aura range for every one. H |
#3
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If you need to move Acolarh quickly to support troops teaming him up with Theracus is a good choice. You would never need to place a marker on Acolarh as Theracus can carry him then his Ullar Amulet would boost his move to a flying 9...this is even without the benefit of the Venoc Warlord. (If you did have VW, Theracus carrying Acolarh would fly at 11 moves)
Speaking of VW, Acolarh is a boon to viper armies in that if you have both him and VW your vipers launch out of the starting blocks at 11 moves. This is almost as effective as setting back and taking your opponent out with ranged units. Just try to keep this pack together and once your opponent get within ranged you can pounce on him. |
#4
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Acolarh is an ok figure but only being allowed to roll 10 out of the 12 dice provided for the Leaf of the home tree aura makes him a poorish flagbearer. I played a game yesterday; Ullar versus Jandar and although Acolarh was helping the Elves he was easily taken out by long-rangers because of his measly Elven 2 defense!
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#5
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He's probably my absolute favorite sculpt in the entire game. Its just too bad he can't really fight on his own. It makes him difficult to justify the turn required to get him into position, and given the iffy chance of his ability succeeding, extremely hard to justify spending 110 points on him in general. Its almost always better take anything else. His move booster is neat, but FAR too difficult to use in practice. Perhaps he might work out better in 2 vs 2 games, where one player can position him while the other moves their elves. Its really a shame the move aura affects friendlies while the Leaf ability only affects elves you control. Its simply a synergy nightmare.
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#6
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Quote:
Plus, his cape is really, really cool. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#7
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Question...
Acolarh's ability reads: "When any elf you control within 8 clear sight spaces of Acolarh receives enough wounds to be destroyed..." Does the phrase "receives enough wounds" mean that the damage has to be done as part of an attack? What about if your elf is about to be destroyed by a special ability rather than an attack, such as by Braxas, Deadeye Dan (sharpshooter), or Morsbane rolling a 20? Has the elf "received a wound" or are they just destroyed outright, without giving Acolarh a chance to roll? |
#8
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Nope, if it isn't a wound, then he cannot save them. Deadeye's ability is a special power and does not allow him to save them.
Hi, Michael! See you tonight. "There's right and there's wrong: you do one and you're living. You do the other and you may be walking around, but you're as dead as a beaver hat." John Wayne in The Alamo |
#9
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It does not have to be an attack, but it must be the result of a wound. There are special powers that inflict wounds without attacks, such as Chilling Touch, Toxic Skin, Marro Plague, etc... These non-attack wounds would be protected by Acolarh.
Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#10
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I am really glad they have Acolarh as a wizard, now with Ulginesh you can move 2 wizards out and keep Acolarh up with the pack of elves if so desired.
For large point games this is going to be a lot of fun. Acolarh 110 Sonlen 160 Kyntela Gwyn 20 Morsbane 100 ulgines 150 ----------------------- 540 throw in 5 sets of archers at 350, Raelin, & at 30 pts would put in The dwarf human champion at 30 pts the. It is a lot of points, but with 420 you have Acolarh 110 sonlen 160 ulginesh 150 ------------------- This is a nice little set to take out with the archers around you who are frenzing ( hopefully ) but with one marker you can use 270 pts. in one turn ( you could use morsbane w/ Sonlen for 260 pts ) move heal, 2 attacks then another attack (morsbane will be better to attack, Acolarh for defense, if you have them bothe 530, then you have a lot of synergy that should be alot of fun to play ) Heroscape - The Game I Have Waited My Whole Life For! GenCon - a must for any true Scaper! |
#12
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Quote:
The chance of rolling 0 Ullar Symbols is (5/6)^10 The chance of rolling 1 Ullar Symbols is 10 * (1/6) * (5/6)^9 The chance of rolling 2 Ullar Symbols is 45 * (1/6)^2 * (5/6)^8 Now we want to know what the chance of rolling at least 3 ullar symbols which is the chance of not rolling 0, 1, or 2 symbols which 1 - (5/6)^10 - 10 * (1/6) * (5/6)^9 - 45 * (1/6)^2 * (5/6)^8 = 22.48% If we could roll all 12 Ullar Valkarie Dice there would be a 32.25% chance of rolling at least 3 VUllar Symbols which would be pretty awesome IMO. Sisyphus' Probability Tables Tournament Director: Makes running a tournament easy. Latest Battle Report: Florida Frenzy 2 |
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