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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3313
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Re: The Pre-SoV Workshop
I think that a +3 once per turn might feel a little too defensive for the Durgeth Ravagers, if that makes sense. It doesn't significantly bother me either way, though. I agree that if you wanted to lower it to +1, it should just become Durgeth Supremacy.
It sounds like Agrith-Naar is designed with a specific squad in mind that we're not privy to, so I'm not entirely sure what kind of feedback you're looking for on him. Do you want us to view him as a standalone hero right now? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3314
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Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3315
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Re: The Pre-SoV Workshop
Quote:
General rule of thumb, for everyone: being novel does not, by itself, make a design better. In fact it harms the design. Familiarity has the distinct advantage of being familiar. When people sit down to play, it's easy to understand and remember what units do, even if it's units they've never seen before. The value of a unit is what it adds to gameplay, not in its novel powers. With that in mind, let's look at a +3 once per turn. It seems like it could be strategic when to use it, but it's not powerful enough for that. You simply add +3 the first time it would matter in a turn, because it isn't all that likely it will matter for something more important later. So while it's a little different, it doesn't add much over normal Supremacy. So I'd prefer the familiar option. |
#3316
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Re: The Pre-SoV Workshop
Did Agrith-Naar always have the healing part of SbB?
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#3317
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Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3318
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Re: The Pre-SoV Workshop
Yes. He hasn’t changed from my first design, or at least very little (added the soul .org and undead restriction)
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3319
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Re: The Pre-SoV Workshop
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#3320
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Re: The Pre-SoV Workshop
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3321
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Re: The Pre-SoV Workshop
It can also locate all of the wellsprings.
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#3322
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Re: The Pre-SoV Workshop
I withdrew Clayton from SoV submission so we could tune him a little more. Here's a version of the submitted one, with some tweaks based on feedback.
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#3323
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Re: The Pre-SoV Workshop
It's an improvement, but I still see Clayton as the order marker dump. He has to attack now for Shootout, which is a good thing, and for some reason he has a shorter range than other cowboys, but I'd still dump order markers on his as much as I could and kite with him. He gives the flexibility of using Posse when board position is more important. The one big downside, of course, is making him even more of a target.
Wasn't there a version that said you can only use Shootout with Heroes that have order markers on them? I loved that idea. Last edited by Scytale; April 16th, 2019 at 11:43 AM. |
#3324
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Re: The Pre-SoV Workshop
Here's the version that had that version of Posse on it. This has a non-edited Shootout, so mostly ignore that part. Is this what you were thinking of, Scy? |
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