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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**

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  #13  
Old November 23rd, 2006, 07:41 PM
Ketch Ketch is offline
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Good job, a useful list. Its good to know how many there are even if I don't remember them all, just in case I have to kill Drake or something hah.

I remember back in the Master Set only days... Drake would run amuck, but no one ever saw it coming when I faced Drake. I loved using the AE on them. People never guess you'll use the Grenades to kill him, but man, it does a few damage which is crucial. Especially if he can't get to you next turn..
If he sitting next to a nice ledge then you can also AE and hope for initiative. I often killed him with 4 attacks of 4 engaged heh.

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  #14  
Old November 24th, 2006, 12:41 AM
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Quote:
Originally Posted by Homba
Quote:
Originally Posted by Revdyer
Oh, and there are no Einar special attacks. Make of that what you will.
For what it's worth, Vidar's James Murphy is 'Disciplined', so he fits well with an Einar Disciplined army theme, giving them the benefit of his special attack. If I were Parmenio, I'd have Murphy on retainer as a mercenary.

Nice list.

H
Um guys the Roman Archers.

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  #15  
Old November 24th, 2006, 12:49 AM
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Now I can have the traditional evening turkey sandwich.
Already had mine...

Thanks for making up this list, Rev.
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  #16  
Old November 24th, 2006, 01:20 AM
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Nice list Rev. And Nether, I love the new Avatar.

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  #17  
Old November 24th, 2006, 11:41 AM
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Good Post

Thanks for the great post. I am new to Heroscape so this helped me a lot.
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  #18  
Old November 24th, 2006, 01:06 PM
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You're welcome, bassdrum. I think the little list will actually help a lot of folks with the Special Attack versus Special Ability (which may involve shooting and stuff) differentiation.
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  #19  
Old November 24th, 2006, 01:12 PM
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Re: Special Attacks -- Definitive List

Great list, Rev! Thanks for compiling them here.
I'd like to keep this thread going!
What is our favorite SA? Or top 5?

Here are mine in the order you happen to list them:
2. Deathwalker 8000 – Rapid Fire Special Attack
4. Brunak – Blood Hungry Special Attack
8. Deadeye Dan – Ullar Enhanced Rifle Special Attack
13. Major Q9 – Queglix Gun Special Attack
14. Laglor – Autoload Special Attack
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  #20  
Old November 24th, 2006, 05:50 PM
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I'll play that game. Top 5 favorite Specials from Rev's list:

3. MimringFire Line Special Attack
7. Roman ArchersArrow Volley Special Attack
11. NilfheimIce Shard Breath Special Attack
12. JotunWild Swing Special Attack
13. Major Q9Queglix Gun Special Attack
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  #21  
Old November 24th, 2006, 09:59 PM
fejkl fejkl is offline
 
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My top 5 are:

2. Deathwalker 8000 – Rapid Fire Special Attack
3. Mimring – Fire Line Special Attack
1. Deathwalker 9000 – Explosion Special Attack
11. Nilfheim – Ice Shard Breath Special Attack
9. James Murphy/6. Johnny “Shotgun” Sullivan – Shotgun Special Attack


I've had huge success with the DW's Special Attacks...esp. DW8. The first two have the possibility of garnering major casualties. DW9 has the longest ranged area attack.

Queglix gun is not there on account of its limitation of nine dice.
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  #22  
Old November 25th, 2006, 02:16 PM
jcb231 jcb231 is offline
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I'd hardly call nine guaranteed dice limiting. How often do you get to attack nine times with DW8K unless you are gunning for Vipers? I'd love to see someone work out the odds, but I'd find it hard to believe that Quegliz gun is not a more effective choice.
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  #23  
Old November 25th, 2006, 02:33 PM
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Quote:
Originally Posted by Uprising
3. MimringFire Line Special Attack
7. Roman ArchersArrow Volley Special Attack
My buddy loves the Roman Archers when defending a castle. He takes a minimum of 2 squads. They're pretty affective up on the battlements!
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  #24  
Old November 26th, 2006, 06:53 PM
fejkl fejkl is offline
 
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JCB wrote:

Quote:
I'd hardly call nine guaranteed dice limiting. How often do you get to attack nine times with DW8K unless you are gunning for Vipers? I'd love to see someone work out the odds, but I'd find it hard to believe that Quegliz gun is not a more effective choice.
My personal feeling is that it's restrictive. Q9's attack is restricted to nine dice, or a maximum of nine attacks. DW8's can conceivably attack as many times as he has enemy units within his range and LOS. I've never killed as many units with Q9's SA as I have with DW8's.

As a unit, Q9 is superior. As attacks, DW8's has the ability to do much more damage.
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