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Old June 19th, 2017, 01:48 AM
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Re: Leaf_It's Maps, and Scenarios

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There is a Wall Here
I love the novelty factor of this map. You make use of these disparate terrain expansions without having the map look too cacophonous. I realize that you don't recommend it for competitive play, but I wanted to offer one suggestion nonetheless. With the layout of the map, it seems like most of the action will be concentrated by the glyph, and I can imagine it getting very cramped. I'd be curious to see what you could do with the map if you shortened the wall a bit to open the action up.

But if you'd rather leave it as is, I get that too.
As it currently is, a move 6 range 6 can already 1 turn attack the opponents start zone. I don't want to allow that any more that I already am.

Thank you for all the feedback @rednax I appreciate it.
Hmm, perhaps repositioning the the two sets of two columns could help, just to clear up the middle area?
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  #14  
Old June 19th, 2017, 02:16 PM
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Re: Leaf_It's Maps, and Scenarios

I love 'There is a Wall Here' Made me laugh and looks like it would have some unique gameplay. Have you ever thought to converting these to online play? I'd give them some play if there were in that format. The jungle on the map is probably going to be mostly superficial since LOS blockers are so prominent. Also curious as to why you broke up the road with those snow tiles in the middle of the map.
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Old June 19th, 2017, 06:12 PM
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Re: Leaf_It's Maps, and Scenarios

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Originally Posted by rednax View Post
Hmm, perhaps repositioning the the two sets of two columns could help, just to clear up the middle area?
Maybe.
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Originally Posted by kevindola View Post
I love 'There is a Wall Here' Made me laugh and looks like it would have some unique gameplay. Have you ever thought to converting these to online play? I'd give them some play if there were in that format. The jungle on the map is probably going to be mostly superficial since LOS blockers are so prominent. Also curious as to why you broke up the road with those snow tiles in the middle of the map.
I have never tried to make a map for online play, but I assume it's just, "take a picture from above the map, and then add numbers to indicate height."

The jungle was to make sure I used each terrain expansion, and to give melee armies a little bit of a boost.

I started with the snow set, so it was what made up most of the start zones. I also figured it would better if the shorter path didn't have a speed boost, and gave that to the long path that leads to height.


No numbers, but you should be able to figure out the height from the either the image, or the PDF.
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