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  #541  
Old June 6th, 2022, 03:41 PM
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Scytale Scytale is offline
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by TheAverageFan View Post
Maybe the Green should have Poison SA and Counterstrike (or just 5 Defense) just to make everyone happy.
I doubt people would go for that, but it could be fun.

Quote:
Move: 6
Range: 1
Attack: 3
Defense: 2

Fledgling Poison Breath Special Attack
Range 5. Attack 3.
If this Green Wyrmling inflicts at least 1 wound with Fledgling Poison Breath Special Attack, roll the 20-sided die. If you roll an 11 or higher, add one additional wound marker to the defending figure's army card.

Fledgling Counter Strike
When rolling defense dice against a normal attack from an adjacent small or medium Squad figure, all excess shields count as unblockable hits on the attacking figure.

Flying
When counting spaces for a Green Wyrmling's movement, ignore elevations. A Green Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When a Green Wyrmling starts to fly, if it is engaged it will take any leaving engagement attacks.
The biggest problem with Counter Strike of any form on a Common unit is that Raelin exists. It's pretty easy for such a power to become oppressive against melee armies. Samurai Archers with Raelin can be crushing against some armies, but their poor attack power holds them back in general.
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  #542  
Old June 6th, 2022, 03:53 PM
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Re: Green Wyrmling discussion and playtesting

Ah yes, pure chaos

To be honest, if there was a large green dnd dragon in our canon (most consider VC canon so I call it that) then I'd personally want the same thing. I understand your perspective.
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  #543  
Old June 6th, 2022, 04:22 PM
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Re: Green Wyrmling discussion and playtesting

They should have Fledgling Flying.
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  #544  
Old June 6th, 2022, 04:40 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by Scytale View Post

The biggest problem with Counter Strike of any form on a Common unit is that Raelin exists. It's pretty easy for such a power to become oppressive against melee armies. Samurai Archers with Raelin can be crushing against some armies, but their poor attack power holds them back in general.
I wonder though. Bonding melee could run heroes up . That leaves pure melee like dividers, vipers and ashra since zombies have a special attack. In a war of attrition each of these units have strengths.

I suppose you wouldnt only have green wyrmlings, but then I can't imagine only drafting those squads and nothing else. I'd be willing to test this out. At 35-40 points that would be an expensive and holely screen.


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  #545  
Old June 6th, 2022, 05:01 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by wriggz View Post
Quote:
Originally Posted by Scytale View Post

The biggest problem with Counter Strike of any form on a Common unit is that Raelin exists. It's pretty easy for such a power to become oppressive against melee armies. Samurai Archers with Raelin can be crushing against some armies, but their poor attack power holds them back in general.
I wonder though. Bonding melee could run heroes up . That leaves pure melee like dividers, vipers and ashra since zombies have a special attack. In a war of attrition each of these units have strengths.

I suppose you wouldnt only have green wyrmlings, but then I can't imagine only drafting those squads and nothing else. I'd be willing to test this out. At 35-40 points that would be an expensive and holely screen.
A long time ago, before my tenure, a Green Wrymling design failed SoV judging due to counter strike being oppressive.
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  #546  
Old June 6th, 2022, 05:04 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by wriggz View Post
Quote:
Originally Posted by Scytale View Post

The biggest problem with Counter Strike of any form on a Common unit is that Raelin exists. It's pretty easy for such a power to become oppressive against melee armies. Samurai Archers with Raelin can be crushing against some armies, but their poor attack power holds them back in general.
I wonder though. Bonding melee could run heroes up . That leaves pure melee like dividers, vipers and ashra since zombies have a special attack. In a war of attrition each of these units have strengths.

I suppose you wouldnt only have green wyrmlings, but then I can't imagine only drafting those squads and nothing else. I'd be willing to test this out. At 35-40 points that would be an expensive and holely screen.
A long time ago, before my tenure, a Green Wrymling design failed SoV judging due to counter strike being oppressive.
I red the review D_S down voted for reasons, and it had I think 5 defense. 3 or 4 defense on commons would be much less punishing, especially at 70 point for 2.


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  #547  
Old June 6th, 2022, 07:45 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by Scytale View Post
Making what is clearly a D&D green wyrmling into not a D&D wyrmling.
I find it hard to believe none of the Icarian dragons could pass for D&D dragons.
They couldn't. D&D dragons have specific looks. It's like confusing different breeds of dog.
I'm sorry, I didn't mean to you. I meant to 99% of the planet.



Anyway, here's our winner:


Quote:
GREEN WYRMLING

5 Move
1 Range
4 Attack
4 Defense

35 Points

Spoiler Alert!


FLEDGLING COUNTERSTRIKE
For each excess shield a Green Wyrmling rolls when defending against a normal attack from an adjacent attacking figure, roll an unblockable attack die against the attacking figure.

FLYING


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  #548  
Old June 6th, 2022, 08:02 PM
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Re: Green Wyrmling discussion and playtesting

Quote:
Originally Posted by NecroBlade View Post
Anyway, here's our winner:

Quote:
GREEN WYRMLING

5 Move
1 Range
4 Attack
4 Defense

35 Points

Spoiler Alert!


FLEDGLING COUNTERSTRIKE
For each excess shield a Green Wyrmling rolls when defending against a normal attack from an adjacent attacking figure, roll an unblockable attack die against the attacking figure.

FLYING
Yeah I’ve ran a couple tests with this one and it is a solid design. Useful but not too powerful. Helps fill out points and fix the space limit issue in the 4th army while giving them a potent but vulnerable screen.

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Stonework
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  #549  
Old June 6th, 2022, 08:11 PM
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Re: Green Wyrmling discussion and playtesting

It's also worth noting 4th mass is not the dominant armey it once was.


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