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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#3338
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Re: Heroscape Power Rankings
Sure you read his card right there, chief?
C3G can be played with official Heroscape, but it's not recommended.
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#3339
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Re: Heroscape Power Rankings
Edited . thanks
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#3340
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Re: Heroscape Power Rankings
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Basically, instead of one more squad of mass (which wouldn't fit in your start zone anyway) you throw Concan in. He's better than the single 4th squaddie that you lose, and doesn't screw up the 4th's Valiant Defense bonus...I think I got that right..... Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#3341
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Re: Heroscape Power Rankings
I played two games last night (600 point armies) and, for old times' sake played:
4 x 4th Massachusetts Line 2 x Sentinels of Jandar Concan (totals 590) In one game Concan was very used full and took down Taelord in one game after the 4th had softened him up a bit. In the other game he wasn't needed at all. |
#3342
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Re: Heroscape Power Rankings
I can see the reasoning for Concan. It's also interesting to see the difference between Thorgrim vs. Concan in matchups.
Vydar Range: The 4th Mass are usually forced to be more aggressive in this matchup I think Thorgrim will be next to useless. Concan may give you an end game shot. Concan RatPodge: It's dependant upon what the Ratpodge uses. More then likely though they are using either the Krav or AE or possibly both so Thogrim is less likely to be a factor here. Concan may be more useful in fighting heroes for the end game. Concan Blasts/Glads: Against hero killing Blasts/Glads I don't see Concan being too useful here. At least Thorgrim can help save your guys from random pot shots. It's a good matchup for you though so really I doubt either hero is going to be a huge factor. I'll say Thorgrim since this matchup becomes even tougher with the extra defense Thorgrim Melee Based (Knights, Gruts, Dwarves, Minions, etc.) - Highly favorable once again. With Thorgrim it's probably just an outright slaughter. I doubt either Concan or Thogrim would come into play here though. Thorgrim Mirror: Probably the most interesting one. Oftentimes this matchup is decided more by who gets successful Wait then Fires and can keep the valuable central high ground spots. In fact I'd say that Concan might be more useful here since you really don't want to waste early turns moving Thorgrim into that perfect position while your opponent's units are gaining high ground on you. Concan Stinger Hybrids: I'll say Thogrim here. Stingers can't outrange you so this will give you plenty of opportunities for Wait then Fires. You may also have more time to move Thogrim into position if they're playing Raelin and/or Reavers. Thorgrim I'm sure there are plenty of other matchups mentioned here such as Frenzybased, Tor-Kul-Na, etc. I just wanted to cover some of the most common matchups you'll come across. They look evenly split and Thorgrim will help you win more in winnable matchups while Concan gives you more staying power in your poorer matchups. Overall due to his boost for poorer matchups Concan is a slight favorite in my opinion of course. D&D Sidenote: The newest Black Dragon looks quite interesting alongside 5x4th Mass. I'm not sure if it's been mentioned before but I was thinking of the suicidal options for 150 points and he looks perfect for that. Grenade lobbyist Last edited by MattserTruckRally; December 30th, 2009 at 04:43 PM. Reason: Rough Draft#1, Rough Draft#2, and now Rough Draft#3 |
#3343
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Re: Heroscape Power Rankings
MattserTR...thank you. I love reading your analyses. Not that I always agree with every detail, but you write such understandable English and we all know from the record (and from playing against you) that you know what you're talking about. Thank you for taking the time to share your views on Concan and Thorgrim. Me, I've favored Concan in the builds; but that's just me.
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#3344
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Re: Heroscape Power Rankings
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I suppose if there's swamp/shadow on the map though, Othkurik would be a nice way to bust Q9. Mimring might be a fun suicide figure too for 150 points. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#3345
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Re: Heroscape Power Rankings
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Grenade lobbyist Last edited by MattserTruckRally; December 30th, 2009 at 04:39 PM. Reason: And thanks Rev! :) |
#3346
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Re: Heroscape Power Rankings
That's what I was thinking as I read what Mattser wrote. Othkurik's 7 move with flying and 7 attack on Lurking turns is pretty deadly as an assassin unit. The foe-discerning splash is pretty cool too.
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#3347
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Re: Heroscape Power Rankings
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#3348
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Re: Heroscape Power Rankings
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Other than that, yeah, he'd be great. I don't need no instructions to know how to rock.
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