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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#3241
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Re: Heroscape Power Rankings
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I suppose a minor concern would being having a glut of 'A' grade units. *shrugs* "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#3243
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Re: Heroscape Power Rankings
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I can see some reasons why they're not. They only have 3 attacks per OM, and they can be smashed by Anubian Wolves/ Cyprien Army... Well, not really. I just like knowing that My first win against Spider poison was with that type of army against a stinger army. But I would just say they don't cut A+ because of their 3 attacks per OM and maybe their 5 range. That or Spider is starting to make the A+ tier a more exclusive club then letting in the squads of A+ tier armies. |
#3244
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Re: Heroscape Power Rankings
Jexik got tired of losing to them so he lowered them a notch.
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#3245
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Re: Heroscape Power Rankings
In that case, can we move Hatamoto Taroble up to A+?
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#3246
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Re: Heroscape Power Rankings
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Playing as: Marro Stingers: 12-3 (80%) Zelrig: 4-1 (80%) Gladiatrons: 12-4 (75%) Blastatrons: 12-4 (75%) Playing against: Zelrig: 5-0 Gladiatrons: 3-0 Blastatrons: 3-0 Marro Stingers: 5-1 (6-1) (the parentheses mean that I beat a guy who had just one squad of Stingers once) On the other hand... Playing as: 4th Massachusetts Line: 12-4 (75%) Nilfheim: 26-9 (74.3%) Knights of Weston: 7-3 (70%) Sir Gilbert: 7-3 (70%) Playing against: Nilfheim: 5-6 Knights of Weston: 2-9 (3-9) Sir Gilbert: 1-7 4th Massachusetts Line: 0-5 Full list Last edited by Jexik; November 21st, 2009 at 08:18 PM. Reason: The more I think about it though, the more I want to roll back to spider's original top 4 as A+: Q, rats, rae, mass |
#3247
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Re: Heroscape Power Rankings
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Just look at the top armies at gencon this year. |
#3248
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Re: Heroscape Power Rankings
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#3249
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Re: Heroscape Power Rankings
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#3250
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Re: Heroscape Power Rankings
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#3251
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Re: Heroscape Power Rankings
I'd almost be okay with that, but I think Q9 really should stay at the A+ level. I kind of view him as the gold standard for A+ power. Aside from Krug, who has a problem closing with Q9, what other figures can actually match-up with Q9 point-for-point? The answer may be the 4th Mass, in which case maybe they should stay on top too. (Q9 still has the advantage that he can get dropped into any army whereas the 4th Mass rely on everyone being Valiant.)
I don't put much faith skilled players' records against obvious power builds. If they are obvious power builds (armies with Q9, Stingers, etc) it means that they will pop up more frequently in the the hands of less skilled players. You'll see them a lot more and beat them a lot more just because of that. One question I do have since the Glad/Blast armies are being tossed around as possible A+ units: How do the new soulborg counters do against them? (e.g. Repulsors and Quasatch Hunters) *Edited my list of figures in power build armies. Last edited by Vydar; November 22nd, 2009 at 04:43 PM. |
#3252
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Re: Heroscape Power Rankings
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When I play Trons, I don't even worry about Q9, unless the map stinks for them. Quote:
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Trons struggle with Krav, rats, and Mass. Go even with Redcoats. Crush Arrow Gruts. Beat just about any melee. (unless you have the perfect map/glyph/aura set up) Have little problem with just about any army with more than one hero. Etc. In my opinion, the game is growing to have such a wide array of viable stuff, that losing sleep over any one particular matchup just isn't worth it. Having a gameplan for some of those bad matchups is a good idea, but sacrificing the general power of your army on the off chance that you might face all Quasatch or Repulsors shouldn't be done. Instead of "can this army beat Q9" or "can this beat the 4th Mass" I think "can this army deal with strong heroes" and "can this army kill squads quickly" are the right questions to ask. I think the Trons are the best hero-killing squad* in the game, and pretty far up there for squads too. To the general questions about why Gilbert is higher than his squad. It's just that he seems to give such a huge improvement to them, to the point of even being better than Raelin in that case. He's an extremely powerful figure that changes the game around him, and does a lot whether or not he gets targeted. This is a guy that edges out every other champion, Raelin, and even more Knights or 4th Mass in a build that you'd think about including him. That says a lot. Unlike the 'trons, I don't believe that Sir Gilbert was designed concurrently with the Knights. We had a world with Gilbertless Knights, and they did well, but rarely as well as they do now. Maybe it's the jungle. Maybe it's the smaller maps, but Gilbert is potent and very difficult to effectively counter. Jandar's Dispatch is insanely useful... check out my old 'scaper of the week interview: it was my favorite power in the game. That said, in my next update, I think I'll make him an A, and the Knights an A-. In fact, a lot of stuff will be an A- that wasn't before. Trons. They're essentially two parts of same unit to me. It makes no sense whatsoever for them to ever have a separate rank. In general, how specific your build has to be should have no bearing on the power ranking. "How likely is an army including this unit to win a lot of games?" That's the question worth asking. Not "how easy is this army to play?" Not "How many potential armies is this good in?" Not "how many Minions can this kill?" The only units that this might qualify for is the Deathreavers and Raelin, but I think it's largely because they can turn otherwise terrible units into legitimate contenders, and make the best armies even better. They're powerful AND versatile, and basically define Heroscape tourneys. Last edited by Jexik; November 22nd, 2009 at 12:19 PM. Reason: *among ranged units- Minions, Knights and Gruts might be nastier once they get rolling. |
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