|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#253
|
||||
|
||||
Re: Ixe's Custom Units
Titus Mindstrom
A bold power. Messy, but I think you got it right. The figure's value is highly dependent on that Dominate roll. 135 is a pretty high price tag for the stats, but 15 is a rather reasonable number for such a scary power. I would recommend increasing the d20 target and dropping the price. It makes him even more swingy, but it would focus the design around the threat he brings rather than relying on that roll happening. |
#254
|
||||
|
||||
Re: Ixe's Custom Units
Quote:
Since squad figures should be easier to control would you consider lowering the target number to 13 instead of 15? I think the lower number makes him worth his points. |
#255
|
||||
|
||||
Re: Ixe's Custom Units
Thanks for commenting, everyone. I'm glad to hear the interest in the design. Before I start hacking at numbers and dialing them up or down, I think I'd like to test this one and get a better feel for what he can do. While the power has some analogues, I don't know about how well he'd function against squads holistically and how fun that would be if he does. Stealing someone's figures may be fun for the person doing it, but if it is decidedly un-fun for the opponent then I may be inclined to dial him back and make him more of a threat than a reliable controller.
|
#256
|
||||
|
||||
Re: Ixe's Custom Units
Quote:
Here is my Army idea to go all Einar: Cathar Spearmen x3 ... 225 Count Raymond ... 315 Titus Mindstrom ... 450 Titus can stay behind the Spearmen and slowly advance. If he gets tied down by melee units and Count Raymond is near he could potentially disengage easier. |
#257
|
||||
|
||||
Re: Ixe's Custom Units
Good luck with testing this one Ixe. I'd suggest trying to play him against the high cost squads first, to see if his menacing ability is scary at all. If an opponent is using EI, will they focus on the squads or take out Titus?
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#258
|
||||
|
||||
Re: Ixe's Custom Units
Thanks for the army suggestions. I have been a bit lazy with playtesting my own designs which is a shame since it is such a crucial part of the process. I make sure to do it for units that I'm pushing to a larger audience or designs that particularly intrigue me for how they function (such as the Legion Devils). As such, I think I may add Titus to the list of units to test as well.
I think he could couple rather well alongside the Cathars in mostly that the Cathars themselves are quite good. He'd probably be a frightening customer for the likes of the EI with Arcane Riposte alone since one bad roll can lose so many points. |
#259
|
||||
|
||||
Re: Ixe's Custom Units
Those latest figures are pretty sweet. Really digging the wolfen chic hero.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#260
|
||||
|
||||
Re: Ixe's Custom Units
Quote:
I snuck in a play-test of Titus Mindstrom with some Cathar Spearmen. Cathar Spearmen x3 ... 225 Count Raymond ... 315 Titus Mindstrom ... 450 I was running some of my customs against him for the play-test. Lord Alaric ... 100 Sister of Sorrow x4 ... 200 Tomb Skeletons x3 ... 320 Phantom Knights x2 ... 460 -- I fanned out the Cathar Spearmen in the event of a melee rush by the Undead but ultimately the Undead Guards podded up to protect Lord Alaric so he could use his bow. I moved Titus up to try and use Domination to break up the pod of Tomb Skeletons protecting Alaric. Titus' base attack of 4 was great and he cut through a Skeleton but then rolled a 5 on Domination. Same thing the next OM (rolled a 6) and Arcane Riposte killed a Sister of Sorrow. The Tomb Skeletons were able to use Flanking to reduce Titus' defense to 3 which limited his ability to Counter-Strike. On the next initiative roll, Titus was taken out before he could go again. Titus' stats are great - especially the 6 Move. That gives him a nice threat range for his Domination. If I could have pulled off the Domination, it would have been very powerful as a I had a full squad of Tomb Skeletons within 4 spaces each time I rolled for the power. I'd say that Titus was certainly a huge threat, as many d20 based powers can be, but his Arcane Riposte was also a challenge to overcome. When his defense was reduced by Flanking (down to 3) he did take some lumps. When he was down to 2 Life - I was willing to risk ranged strikes from my hero on height which eventually took him down. If you'd like to keep his stats the same, I'd say his cost is about right. Drop him to 4 Life and I'd say 120-points would be good. He'd be awesome with a Defense Glyph or other Defense boost.
Spoiler Alert!
|
#261
|
|||
|
|||
Re: Ixe's Custom Units
Quote:
I really liked this idea and had to make one for my collection. To save costs, I used some extra Krav Maga Agents, with weapons donned from Izumi Samurai and Agent Carr. I haven't gotten a chance to print the card out yet, but I anticipate they will be a favorite with my group. |
#262
|
||||
|
||||
Re: Ixe's Custom Units
@obfuscatedhippo thank you for running a playtest with Titus! I don't think he justifies 120 points on his stats alone when you have someone like Hatamoto Taro sharing that space with him. Sure he has a few advantages, but being down an attack and range is significant. Only getting a single attack of 4 is an uninspiring way to spend your order markers. I think most of it will come down to Dominate, or at least the threat of Dominate, which seemed to be going on in your battle.
@iamadoorknob I'm honored to hear that you took to the Ninjas of the Southern Wind so much. You'll have to let me know how they play on your table. Their card and the figures look great! |
#263
|
||||
|
||||
Re: Ixe's Custom Units
Continuing on with rounding out my generals and the Battle Mage cycle, here is the one for Aquilla.
This is the Dwarf Beguiler from D&D Miniatures - Lords of Madness NAME = Orenda Tomefell GENERAL = Aquilla PLANET = Toril SPECIES = Gold Dwarf CLASS = Battle Mage PERSONALITY = Tricky SIZE = Medium 4 UNIQUE HERO LIFE = 5 MOVE = 6 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 100 ACID ORB SPECIAL ATTACK Range 6. Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Acid Orb Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. ARCANE RIPOSTE When Orenda Tomefell rolls defense dice against a normal attack, all excess shields count as unblockable hits on the attacking figure. CORROSIVE STRIKE Figures attacked by Orenda Tomefell's normal attack subtract 2 from their defense dice. Destructible objects cannot roll defense against Orenda's normal attack. Like the other Battle Mages, Orenda Tomefell is as deadly from range as she is in melee. From afar, she can launch orbs of acid that explode upon impact and spray liquid death to all around. Hand-to-hand, she can instead coat her fists in acid in order to burn past defenses and eat through objects. Lastly, she can use her arcane might to punish all those who dare attack her. Design-wise, I feel torn over the race. I had assumed that Sharwin was an elf and actually first had Orenda as a dwarf but, upon seeing that Sharwin was instead an Eladrin, I switched Orenda over to the perhaps somewhat more magically inclined Gold Dwarf. I suppose it works within the cycle of non-synergistic battle mages but such an arbitrary and minute distinction does not sit well with me. Her abilities are all otherwise fairly standard. I wouldn't mind making her orb feel a little more like acid, but I don't want it becoming too cluttered and the acid theme is captured well enough with her Corrosive Strike. She then checks the boxes of having Arcane Riposte and being effective in both ranged and melee. I like the idea of her acid burning through destructible objects at the very least. It mostly means nothing but it is a nice little touch. |
#264
|
||||
|
||||
Re: Ixe's Custom Units
Orenda is a nice unit. I wouldn't be against making her a dwarf simply because the others don't have any notable synergies... Yet. My Chaos Dwarves (Lurb Gultch, and the still in production ones) are all labelled as Dwarf simply because calling them Chaos Dwarves felt wrong. Any units who are truly deserving of an entire new race would get them, the Eladrin being one example (the designers didn't want to make the 9th Elf Wizard another fire-mage and they wanted to keep it D&D).
Corrosive Strike should make her good for fighting the door though! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
My Custom Units | Devil's Advocate | Custom Units & Army Cards | 6 | March 29th, 2010 04:24 PM |
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 | HyperactiveSloth | Custom Units & Army Cards | 19 | April 30th, 2007 10:59 PM |
Custom Units - Has anyone... | Eric | Custom Units & Army Cards | 3 | January 29th, 2007 05:55 PM |
custom units | GO-UTGAR | Custom Units & Army Cards | 3 | November 9th, 2006 07:06 PM |
Custom Units???!!???! | beaverphang | Custom Units & Army Cards | 5 | July 28th, 2006 10:45 AM |