#25
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#26
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At first, yes. The final quests, no. "Y'know, I sort of assumed this hero of destiny thing would involve a lot less devastation in our wake." Links to terrain making guides http://www.heroscapers.com/community...c.php?p=280715 |
#27
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Still have not gotten really far, I think I made it to level 26, finished the first quest for the fighters guild.
and I just thought I would try and finish the Fingers of the mountain to see how powerfull the spell is, If you wait until your a higher level. boy that spell gets expensive it cast. If i remember correctly, at 26th level. it was something like 140 damage, 800+ magicka to cast. |
#28
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This brings up a point I've seen made on some Oblivion boards about "uncontrolled leveling." I'm sure most of you know this, but the game adjusts its difficulty based on your character's level. This is the reason why it can't be a multiplayer game as it stands -- the design is geared toward changing the whole world around the level of the player. When you level, every NPC in the game also levels. The monsters do not level with you -- they stay the same level always. But areas are designed to select monsters from lists that contain level-appropriate monsters for you. So when you go into a dungeon at an early level, you might find weak imps. Go in the same place at a higher level, and you find trolls. Since the game adjusts to the character's level, I've seen lots of suggestions that it behooves a player to keep his level relatively low because the lower levels are more accurately balanced in difficulty than the higher ones. Obviously there is a limit to this. There are many quests you simply cannot do until you gain levels, but the overall point is that you want to keep your character at the lowest level where he can still accomplish useful tasks. The problem is that every time you gain a total of 10 points across your primary skills, you gain a level -- regardless of whether those skills are combat skills or not. For example, let's say you gained 6 points in speechcraft and 4 points in security (assuming those are major skills). BANG -- Right when you level from this, all opponents in the game become tougher. But because of the skills you learned, you're no better able to defeat those higher-level monsters. By leveling, you've just managed to notably weaken yourself in comparison with the enemies you'll face. It's not just the skills that suffer from leveling. Equipment becomes rapidly outdated with uncontrolled leveling as well. For example, if I level 3 levels very quickly in an hour or so (which is easy to do particularly at low and mid levels), my equipment has not changed. So I've got the same weapon with the same base damage, but now all the enemies I'm going to use it on are all 3 levels higher with more hit points. Effectively, I've managed to quickly and significantly downgraded my equipment in relation to the critters it's going to be used against. The overall message I've observed is that leveling does not always help your character -- it can hurt your character. Like I said before, you have to level in order to achieve certain quests, so it's not an option to stay level 1 forever. But I found it very interesting that, unlike any other game I've ever played, this game has some notable risks to leveling. I'm used to games (like World of Warcraft) where there is nothing but positive results that comes from leveling. |
#29
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#30
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Look at the two examples I used: specializing in non-combat skills, and reducing the effectiveness of your equipment against suddenly higher-leveled enemies. Those are definite downsides to leveling, so it's not a clear black-and-white issue like it is in other games. The oblivion fansites are rife with debates about this topic, with several examples of how uncontrolled leveling can make thing very hard on a player. Another example: A player picks Armorer as a primary skill, and also wears light armor. During the course of a short play session it is possible with light armor that you have to repair it so much that the majority of your next level comes from the Armorer increases. This is a bad situation, because that skill doesn't help you one lick in combat. You just made things harder for yourself. For this reason, many FAQ and "tips" sections recommend that most (if not all) of your primary skills are combat related. This is one of the things that can help a player prevent uncontrolled leveling. Again, this is not a huge aspect of the game, but a very interesting one to me, since no other game I know of has a dynamic where it's possible that leveling too quickly hurts you. |
#31
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#32
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#33
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#34
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#35
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than again if yer a sorceror...it doesna matter....b/t destruction, illusion, restoration...yer set!!!
sure hit me!!! I'll heal... pop 5 potions.....and burn baby burn!!! hehe cheers good trades:Caravaggio, Gabbi, Drfeelgood,aljovin,vydar,rrhino,boom, Pallindromemaster, spidysox, Eckels, wytefang, Rym, Armegeddon, Fatboy Chubby, Forgehammer, Grison |
#36
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I am a level 2 (overall) that set up my majors as skills I rarely use. Although I am a level 2, my sneak is at 90, my armorer is at 57, and my blade is at 60. These commonly used skills were all set up as minors. My majors are hand to hand, block, blunt, heavy armor, mysticism, and marksmen, merchantile. All of these but the last two I rarely use, and the last two I control when I use. All my enemies are based on my level two, but my spells (except mysticism) are all based on my alteration (52), conjuration(45), restoration (72), illusion (57), and destruction (81). My alchemy, athletics, acrobatics, and all my "minor skills" are a minimum of appretice/journeyman level. The only challenge I have is not feeling challenged enough by one hit kill on major quests. As far as armor, I can buy higher level armor, or complete quests to get other items. May not be the way everyone want to play, but it works for me.
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