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C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
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#37
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Re: Public Design Workshop 2.0
Nice, I have updated the structure. Hopefully I can fill in some of those blanks further down the road.
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#38
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Re: Public Design Workshop 2.0
So under the rules, when one-shots are used, they're automatically removed from the game (one-shots - single use). So you can streamline some of the language a bit, like so:
QUIPPY REMARK When an enemy within 2 spaces rolls a d20, you may add or subtract 2 from the roll. (notable stuff - we attribute rolls to figures now, and opponents are the other players so they're not within any spaces of your figure anyway. Result is the final number, so it can't be modified, so you have to do any additing or subtracting to the actual roll). Should it be within 2 clear spaces? Wondering what the requirement should be here. Figure with the Sarcastic Personality? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#39
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Re: Public Design Workshop 2.0
Was looking at a card with Relentless personality and thought that would make for a great requirement. Just not entirely sure what the power should be.
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#40
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Re: Public Design Workshop 2.0
At first I was thinking Relentless could be a piling on of attacks, but we seems to have a lot of attack output boosting effects. So maybe Relentless could be more of a drive to keep going when others would have failed, so a chance to ignore 1W or something?
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#42
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Re: Public Design Workshop 2.0
I think for One-Shots, like Story Cards, it's worth figuring out what story you want to tell first, and then fill in mechanics from there. Just having a random rolodex of abilities you can add-on is less interesting, IMO.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#43
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Re: Public Design Workshop 2.0
I personally would be pretty excited about some go to 5/10 point filler one shots for army building so you’re not always bringing a skrull
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#44
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Re: Public Design Workshop 2.0
I think a good way to hit a middleground would be to keep them limited, and like Bats said, make sure they each tell a story. Having one that’s linked to Flying, one that’s linked to each symbol ability (and then maybe one that’s linked to having no symbol abilities?) would be a cool way to ensure that pretty much every team has access to one without flooding the market.
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#45
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Re: Public Design Workshop 2.0
Yeah, don't get me wrong, I'm not against them existing, I just want there to be clear theme beyond them existing that adds something to the story of the game.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#46
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Re: Public Design Workshop 2.0
Quote:
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#47
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Re: Public Design Workshop 2.0
Unapproved property here, but some new card ideas after watching this show on Netflix.
NAME = BLUE EYE SAMURAI IDENTITY = MIZU UNIQUENESS = UNIQUE HERO SPECIES = HUMAN CLASS = VINDICATOR PERSONALITY = DRIVEN SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 4 ATTACK = 4 DEFENSE = 6 POINTS = DEATH BY 1000 CUTS For each wound marker on this card, gain 1 normal attack action. When using a normal attack action against an adjacent opponent, that target rolls 1 fewer defense die. PATH OF REVENGE After making a normal attack action, you may maneuver 2 spaces. COUNTER STRIKE When defending against a normal attack from an adjacent attacker, each excess shield inflicts 1 wound on the attacker. FACTION = PUBLISHER = Blue Spirit KEYWORDS = SYMBOLS = STEALTH NAME = FOUR FANGS IDENTITY = N/A UNIQUENESS = UNIQUE SQUAD (4) SPECIES = HUMAN CLASS = ASSASSIN PERSONALITY = GREEDY SIZE/HEIGHT = MEDIUM 5 LIFE = 1 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = IN PURSUIT OF PREY During setup, choose an opponent’s Unique Hero to be the Four Fangs Prey. After the Prey uses a move action, you may maneuver 1 of the Four Fangs 1 space for each space the Prey moved. BLADES FOR HIRE After rolling for initiative, before any Order Markers are revealed, an ally with an investment marker on its card may move that marker to this card to activate the Four Fangs. COUNTER STRIKE When defending against a normal attack from an adjacent attacker, each excess shield inflicts 1 wound on the attacker. FACTION = PUBLISHER = Blue Spirit KEYWORDS = SYMBOLS = STEALTH |
#48
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Re: Public Design Workshop 2.0
Interesting stuff, been meaning to watch that show. Some thoughts:
Path of Revenge feels like it either needs more to it or a more generic name? Pursuit of Prey probably should have like a cap so you arent moving one like 12 spaces after the Flash? Unless like they're up to some proper anime craziness I guess. Given the name should they have like something about not being able to leave engagement with their target or something? Cause like otherwise they're probably going to be doing a lot of hoping away from their target to dodge attacks. Is there a particular reason they're moving Investment Markers to their card instead of just removing them? Kinda weird that like two cards with Blades for Hire could keep hiring each other after someone gets a marker on one of them. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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