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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#37
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
Yeah, we could bump a couple things around and make it work while still keeping the structure pretty much the same. I'll post any fixes I do soon.
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#39
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
Some different versions I've been working on (all .hsc files):
https://docs.google.com/a/garaway.or...p=docslist_api https://docs.google.com/a/garaway.or...p=docslist_api https://docs.google.com/a/garaway.or...p=docslist_api The first one is the least drastic of changes and the last one has some more changes. They all revolve around moving the shadow the level 1 and the ice to level 0. |
#40
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
@heroscaper2010
, I checked out the map deviations you made, I like the first one best due to keeping the map fairly the same but utilizing the shadow tile on higher ground, now we just need some feedback on it. I like that it keeps the general shape of the map.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#41
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
Just rechecked your edits
@heroscaper2010
, they have grass and/or sand tiles in the file on Second and third one. Considering the right amount of tiles for the sets are in order for the first edit for shadow and ice I will change it to the OP and give it a go, it looks pretty good. Haven't got to it, had a nasty stomach flu last couple of days.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#43
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
My bad, Its been awhile since I seen the boxes, found it in VS in the other tab, sorry. I'll have another look. I like the second one as well but like that the first one doesn't change the overall look of the map.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#44
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
Man, when I tried cutting the map down to just the 3 sets I didn't even think about the grass/rock/sand tiles available. That means their are plenty of tiles that can be substituted under the shadow tiles to raise them up one level without changing the map in any other way. The map could even grown some (up or out) if you wanted to. I thought I had used nearly every tile. Porkins mentioned a concern about some high ground near the start zones but I'm not sure exactly what the issue was.
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#46
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
Thanks @DanieLoche , I'm going to copy that version into the OP and update the build instructions and picture, This keeps the map to the same specs as what I was after in the beginning when I built it and played on it, adding in Yoda's edits, but creating more value for the shadow tiles.
EDIT: BUILD FILE, VS FILE, MAP PHOTO updated in OP. I will probably try out a game with Hoth Han on this as I just got him in the mail a couple days ago. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo Last edited by TREX; April 30th, 2015 at 12:08 AM. |
#47
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
Is this the final version? Does anyone have an OL Scape version of this map?
And the Lord said unto John, "Come forth and you will receive eternal life." But John came fifth, and won a toaster. My Customs |
#48
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Pha
I would say it is the final version. There probably is not an online version yet.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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