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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #13  
Old May 26th, 2009, 07:20 AM
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Re: Rules Team Thread

Mind Blast doesn't need clear line of sight. Can it attack under an overhang?


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  #14  
Old May 26th, 2009, 07:51 AM
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Re: Rules Team Thread

Quote:
Originally Posted by Simpsons Scaper View Post
Mind Blast doesn't need clear line of sight. Can it attack under an overhang?
This is the kind of question that really should not be here. This thread should not be filled with questions that can be easily answered by the community.

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  #15  
Old May 26th, 2009, 09:29 AM
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Re: Rules Team Thread

Quote:
Originally Posted by Mooseman View Post
How do 'explosion' powers work when attacking Marro Dividers?

J.........DE

Jordahwn (J), targets the Divider(D) with Rain of Flame. She rolls her attack dice. D rolls defense dice and recieves a wound. D rolls a 17 or higher and places a Divider on adjacent empty space E. Is the newly placed Divider affected by Rain of Flame?
Any newly placed figures are not affected by the original attack.

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  #16  
Old May 27th, 2009, 11:10 AM
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Re: Rules Team Thread

Okay, this is a quickie, but we couldn't reach a mutually satisfactory conclusion:

Is there a requirement that you have an active dwarf hero in order for the Axegrinders to ignore them to get the +2 to move? Or conversely, could I draft 7xAxegrinders + Isamu and have all the Dwarves move 6?

~Aldin, inquisitively

ETA Link http://www.heroscapers.com/community...t=25202&page=6

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  #17  
Old May 27th, 2009, 10:25 PM
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Re: Rules Team Thread

Dear rules team ,

How does Teleport Reinforcements interact with Sujoah's Poison Sting Special Attack?

Teleport Reinforcements works when Tul-Bak-Ra takes wounds from a special or normal attack, but is not destroyed.

One option is to tally up how many wounds Poison Sting does, make sure Tul-Bak-Ra is still alive when Poison Sting Special Attack ends and then Teleport Reinforcements equal to the number of wounds Tu-Bak-Ra took from the entire attack.

The other option is roll after every time Poison Sting does one damage, and Teleport a unit if appropriate until Poison Sting stops or Tul-Bak-Na dies.

The ruling for how Leaf of the Home Tree and Poison Sting interact seems to set precedent for the second interpretation. The ruling that splash damage does not affect the just Teleported troops might lead some credence to the first interpretation.

They are done! Version 1.00 is out: Books of HeroScape in pdf format
  #18  
Old May 27th, 2009, 10:39 PM
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Quote:
Originally Posted by Aldin View Post
Okay, this is a quickie, but we couldn't reach a mutually satisfactory conclusion:

Is there a requirement that you have an active dwarf hero in order for the Axegrinders to ignore them to get the +2 to move? Or conversely, could I draft 7xAxegrinders + Isamu and have all the Dwarves move 6?

~Aldin, inquisitively

ETA Link http://www.heroscapers.com/community...t=25202&page=6
As with all questions posted to this thread, now we have to have a pow-wow.

Quote:
Originally Posted by RobertDD View Post
Dear rules team ,

How does Teleport Reinforcements interact with Sujoah's Poison Sting Special Attack?

Teleport Reinforcements works when Tul-Bak-Ra takes wounds from a special or normal attack, but is not destroyed.

One option is to tally up how many wounds Poison Sting does, make sure Tul-Bak-Ra is still alive when Poison Sting Special Attack ends and then Teleport Reinforcements equal to the number of wounds Tu-Bak-Ra took from the entire attack.

The other option is roll after every time Poison Sting does one damage, and Teleport a unit if appropriate until Poison Sting stops or Tul-Bak-Na dies.

The ruling for how Leaf of the Home Tree and Poison Sting interact seems to set precedent for the second interpretation. The ruling that splash damage does not affect the just Teleported troops might lead some credence to the first interpretation.
I think this one is easy, we will consult and get back to you

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  #19  
Old May 28th, 2009, 12:48 AM
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Re: Rules Team Thread

Whoops copy and pasted the wrong one.

Sujoah against Tul-Bak-Ra:

After each wound inflicted place one Marro figure then roll for poison damage. Continue one at a time placing a marro figure for each wound inflicted by Sujoah's poison unless that wound or a roll of 20 destroys Tul-Bak-Ra..

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"Hahahah! You losers! I told you so!!"
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  #20  
Old May 28th, 2009, 12:48 AM
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Re: Rules Team Thread

Thanks for the thread and all you guys do for the community.

Quote:
Originally Posted by Grungebob View Post
Quote:
Originally Posted by Onacara View Post
Quote:
Originally Posted by Grungebob View Post
About the walls on tables: I'm not sure it is a Rules Team decision. We can rule on it if you want but it might just be better to allow the BOV to control map based rulings.
I don't know if it is so much a BOV question but a matter of the legality of it in general.
Legality? I don't think they were intended to be used that way, but the BOV decides what is accepted on BOV maps, and outside of that we all own our games and can build our maps how we want. Under what circumstance would legality make any difference here?
I agree with Grungebob. If I may be so bold, this isn't something like stacking water tiles that is specifically stated as a no-no. It might not be specifically prohibited by the rules, and I don't see why it should be prohibited. I think that a BoV decision to not allow it is something that the BoV judges should decide.

Last edited by Agent Minivann; May 28th, 2009 at 01:03 AM.
  #21  
Old May 28th, 2009, 10:47 AM
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Re: Rules Team Thread

Dwarves:

Axegrinders do get the extra 2 move whenever they activate but do not choose to bond.

This means that if you do not draft a Dwarven Hero in your army, you will have fast dwarves with every activation.

In Heroscape there are traditional units but there are also units that might not behave as you'd expect. Look at Sgt drake and his samurai sword, or Dead eye Dan and his ullar rifle, or Valguard and his arm. Yes with the right rolls a viking squad can out run a viper squad.

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  #22  
Old May 28th, 2009, 10:56 AM
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Re: Rules Team Thread

Thanks for clarifying that (and for keeping the answer simple and card intuitive, even if some don't feel it is "fantasy" intuitive).

I like the idea of fast, hard-running dwarves. They just put more into battle than the next guy. I'm a believer.
  #23  
Old May 28th, 2009, 07:31 PM
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Re: Rules Team Thread

Quote:
Originally Posted by Grungebob View Post
Whoops copy and pasted the wrong one.

Sujoah against Tul-Bak-Ra:

After each wound inflicted place one Marro figure then roll for poison damage. Continue one at a time placing a marro figure for each wound inflicted by Sujoah's poison unless that wound or a roll of 20 destroys Tul-Bak-Ra..
There seems to be a curse on this quesion. I posted it in the wrong thread first

I feel this ruling is in line with the earlier ruling on Leaf of the Home Tree. Good job keeping things consistant. Thanks!

They are done! Version 1.00 is out: Books of HeroScape in pdf format
  #24  
Old May 29th, 2009, 12:07 AM
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Re: Rules Team Thread

Quote:
Originally Posted by Grungebob View Post
If a question cannot be answered by this friendly community and must be advanced to the next level, the Rules Team can help. Here is where we can place these kinds of rules questions.
Thanks Gbob. I think this and the titles will help.
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