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Official Units Discussion of official HeroScape units |
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#49
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Khosumet needs Unleased Fury.
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#50
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Bonding would help but he still has his uses. I use him like Su Bak Na and keep him in the back of the Map using his +1's. WHen using multiple squads not only does he give you a 10% chance at the Fury and eliminate the destruction, but also will likely a few times give you the + 1 to your roll that get you to the next power boost. Getting an attack with 3 figures at 4 instead of 3 dice can be a Huge difference. Similarly having 3 wolves get boosted up to 5 attack with his +1 over 4 attack is a Huge difference. Just getting boosted to that next level 1-2 times per game could make him worth his cost
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#51
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I agree with Jason on this one. Without the Darklord the Wolves average a 3.55 dice attack. With the Darklord 3.95. While this might not seem like a big leap it becomes considerable when you are talking 3 or more army cards. This is addition to the fact that the 5% chance of them going 'poof' goes away completely. Another way to look at the enhancement is that with the Darklord you have double the chance of rolling the monstrous 9 dice attack, which is the main feature people use the Anubian Wolves in the first place.
Another point to ponder is why would you ever want the Darklord at the front line when that is what you have the Dumeter Guards for. 400 point Wolf Horde Darklord 3 Anubian Wolves 4 Dumetef Guard Admittedly I would never play this in a tournament due to lack of ranged but it sure would be fun to play with a group. |
#52
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Khosumet
I haven't used Khosumet and the Anubians as much now that the new units are out, but I used to like to take Khosumet with two or three sets of Anubian wolves. When I got close to the opposition, I would move in attack if I got a decent d-20 roll. Otherwise, I might just move one wolf in to tie up a figure and then more of my other wolves up from the back. This way, if a 2 attack die roll was not successful, I typically wouldn't lose more than one wolf the next turn. And if I got a good roll, I could swarm. I was able to use this to defeat Charros one time and only lost three wolves in the process. So although I agree that Khosumet is lacking, the wolves can be effective, especially if you have more than one group and are willing to place most or all of your turn markers on them once they get close to the enemy. If concerned about an opposition's use of range, you try taking out the range first and holding the wolf-army back, or try to send out a squad with high defense-liek Sentinels, Minions, Samuraii, to engage the opposition while the wolves comes in right behind them. Typically, however, I would wait to draft the wolves after seeing if my opponent was spending a lot of his points up early by taking non-ranged figures.
One in a million chances tend to come up nine times out of ten. |
#53
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Re: Khosumet
Quote:
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#54
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#55
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Quote:
War is a series of catastrophes that results in a victory. |
#56
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Re: Fixing Anubian Wolves/Khosumet
I just recently used these guys and an interesting suggestion was brought up. Why don't the Anubians have a werewolf ability similar to Zombies Rise Again. Something like:
Bite of the Wolf If an Anubian Wolf that you control destroys an opponents small or medium figure, replace that figure immediately, if possible, with one of your own previously destroyed Anubian Wolves. Newly placed Anubian Wolves cannot attack this turn. Undead and Soulborgs are not affected by Bite of the Wolf. I imagine this could affect their cost, but it would seem to encourage their use more. |
#57
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Re: Fixing Anubian Wolves/Khosumet
Quote:
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#58
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Re: Fixing Anubian Wolves/Khosumet
If anything, I think you could at least give Bite of the Wolf to Khosumet to get him some additional play.
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#59
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Re: Fixing Anubian Wolves/Khosumet
its easy to fix him, just send him to the vet. snip snip, no more off spring.
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#60
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Re: Fixing Anubian Wolves/Khosumet
What I don't really like about the Wolf army right now is the necessity you feel to play them altogether. If you play the Badru, you want Khosumet to bond. If you play Khosumet, you want the Anubians for Unleashed Fury (plus, Khosumet is a stinking cream-puff). Once you include a couple squads of each, your army is about done.
Badru x2 - 160 Anubians x2 - 310 Khosumet - 385 I guess at 600, maybe Nilfheim could help? Or maybe another squad of Anubians and Raelin at 540? I just can't find a way to make the wolves competitive in their current state. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
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