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Old December 10th, 2019, 02:06 PM
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Re: [Pod 0] Glyph of Healing - Design

How about changing "You control" to "friendly" to make the glyph help in team games?
Quote:
Figures you control may only stop on this Glyph if there is at least one wounded friendly hero. When one of your figures stops here, remove one wound marker from all wounded friendly Unique Heroes. This glyph cannot be placed symbol-side up in any scenario you may create.
It is definitely more powerful this way in team games, but is mitigated by the fact that people will be fighting for it.
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Old December 10th, 2019, 08:38 PM
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Re: [Pod 0] Glyph of Healing - Design

I like that suggestion. It's definitely more powerful in team games, but many conventional armies won't get a lot of value out of the glyph in 1v1 formats anyway.
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Old December 13th, 2019, 09:05 PM
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Re: [Pod 0] Glyph of Healing - Design

Quote:
Originally Posted by lefton4ya View Post
How about changing "You control" to "friendly" to make the glyph help in team games?
Quote:
Figures you control may only stop on this Glyph if there is at least one wounded friendly hero. When one of your figures stops here, remove one wound marker from all wounded friendly Unique Heroes. This glyph cannot be placed symbol-side up in any scenario you may create.
It is definitely more powerful this way in team games, but is mitigated by the fact that people will be fighting for it.
I like this as well.

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  #16  
Old January 14th, 2020, 03:01 PM
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Re: [Pod 0] Glyph of Healing - Design

Quote:
Figures you control may only stop on this Glyph if there is at least one wounded friendly hero. When one of your figures stops here, remove one wound marker from all wounded friendly Unique Heroes. This glyph cannot be placed symbol-side up in any scenario you may create.
I went ahead and added this wording into the OP since a good amount of time has passed. Unless anyone has any problems with this current direction, then I think that we're good to vote on moving to Editing here.

I vote YEA to move the Glyph of Healing to Editing.
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