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Maps & Scenarios Battlegrounds and scenarios |
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#325
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Re: HS2010's Maps Thread - New Map - 12/23/21
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#326
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Re: HS2010's Maps Thread - New Map - 12/23/21
New map! Liked the mirrored symmetry style so decided to go for another one with a terrain combination that has been difficult creating in other ways.
Snow Day Requires: 2 M:TCB, 2 TT *Slippery Ice rules apply. Enjoy! EDIT: Wrote that there's an optional T-Glyph but forgot to include it on the map. Place it between the Level 3 Ice spaces in the middle of the map. |
#327
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HS2010's Maps Thread - New Map - 4/16/22
Last edited by Sheep; April 17th, 2022 at 01:19 PM. |
#328
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Re: HS2010's Maps Thread - New Map - 4/16/22
2 new maps for ScapeCon Map Contest!
Thy Kingdom Come Requires: 2 BftU, 4 Ladders, and 50 Battlements Nomanisan Requires: 1 RotV, 1 TJ, 1 VW, 16 Ladders, and 28 Battlements Last edited by Sheep; May 2nd, 2022 at 05:33 PM. |
#329
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Re: HS2010's Maps Thread - New Map - 4/16/22
Updated Descendant
Requires: 1 RotV, 1 RttFF, 1 FotA, and 1 VW I am pretty sure everything is the same except with all 50 battlements added. The feedback from games played on Descendant was basically a concern for trapping your opponent in their start zone. Basically 5/6 move figures could use the central road to get a pretty strong position on your opponent's side in two turns. 6 move figures only could also fill the space between the double pillar and molten lava on their mid-right side in two turns. Now two turns with 6-move figures doesn't quite get you into any of your opponent's choke points. How does this help you not get trapped? Doesn't this slow development down too? It shouldn't too much. I made sure with the battlement placement that 5-move figures could still get outside of their own choke points in two turns. If anything, it should make level 2 feel more valuable. Enjoy! |
#330
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HS2010's Maps Thread - Major Revisions
Got some big revisions done on some older maps. Also got some better quality pictures taken for them. I'll be working to make the online boards.
Arbitration Requires: 1 RotV, 1 FotA, and 1 VW Chronicles Requires: 1 RotV, 1 TT, and 1 RttFF Icy Parts of Dragoon Requires: 1 BftU, 1 RttFF, 1 TT, and 1 TJ Shadows Over Bleakwoode Requires: 1 RotV and 2 RttFF Split Requires: 1 BftU, 2 TT, and 1 TJ Tryin' To Get To Heaven (Previously Dust Bowl) Requires: 1 RotV, 1 BftU, and 1 FotA |
#331
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Re: HS2010's Maps Thread - Major Revisions
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#332
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Re: HS2010's Maps Thread - Major Revisions
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#333
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HS2010's Map Thread - New Map - 6/22/22
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#334
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HS2010's Map Thread - New Map - 7/10/22
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#335
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Re: HS2010's Map Thread - New Map - 7/10/22
Namanisan is built and just finished a game on it. It’s a bit chokey through the center, but other that I like the feel of this map.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#336
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Re: HS2010's Map Thread - New Map - 7/10/22
Thank you for taking the time to set it up at home and play. I’m honored!
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