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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
View Poll Results: Which is the best map? (Choose 3) | |||
Cavern Crash by Necroblade | 15 | 41.67% | |
Thaeberian Wellsprings by Nomad | 17 | 47.22% | |
Marshall Law by Rednax | 6 | 16.67% | |
Defiled Wellspring by Herofly | 8 | 22.22% | |
Wasted Swampland by Dr.Goomonkey | 5 | 13.89% | |
Burning Temple by VVildeyedjoker | 3 | 8.33% | |
Bountiful Grove by Robber | 12 | 33.33% | |
Platinum River by All Your Pie | 13 | 36.11% | |
Everglades and Evergreens by Rednax | 1 | 2.78% | |
Vergence by Heroscaper2010 | 10 | 27.78% | |
Multiple Choice Poll. Voters: 36. You may not vote on this poll |
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#13
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Re: Top 10 - VOTE NOW (uncharted wellsprings)
@rednax: I'm not really sure why there are 0 votes, either. Personally, I wasn't fond of the use of road on any "uncharted" map, but other than that it looks like a pretty straightforward and decent map.
@infectedsloth : I tried to make sure double-space figures had access to the whole map, but I see what you're pointing out. I'll definitely keep that in mind for the future. The glyph itself is one-shot, though, so at least there's that. Hopefully I'll be able to give a little review of each map later (and maybe play on some sometime, too). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#14
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Re: Top 10 - VOTE NOW (uncharted wellsprings)
Here are my quick opinions on some of my favorite maps in the contest. I haven't gotten to build any of these maps yet, so this is all what I have to say at a glance.
Cavern crash is a really good looking map. I love the aesthetics and I really like how the terrain height varies and separates the map out into different zones. My biggest gripe is with the center of the map. It looks really cool, but I don't think it's balanced. The red starting zone can reach the Erland glyph easily from two directions, but the blue starting zone can reach it from only one. I also know it's a theme of the contest, but once the glyph is used, figures can't easily move through the center of the map due to the water and rock outcroppings. I would also think the map could be improved by moving the lv 4 terrain farther from the left side of each starting zone. I think this map looks great. It's pretty balanced. My only complaint is that I'd like to see more going on in the grass section to make the map more interesting. I think the map should definitely have some level 4 terrain and more height variation. This is one of my favorites of the contest. My only major issue with it is that there are a lot of choke points. It's possible for units to climb the battlements if enemy figures are blocking the entrances to the central castle area, but I think it would be better to remove a couple of battlements and open the map up. Quote:
When I submitted the map, I felt like the configuration of height and jungle was optimal for allowing melee figures to approach the middle of the map with jungle cover and to travel between different parts of the map. I was very aware of the tradeoffs I was making when I decided to put the palm trees next to lv 3 height. If I wasn't restricted by my terrain choices, I would have put all of the tiles adjacent to jungle on level 2. If anyone has any ideas for balancing Bountiful Grove more, I'd love to hear your suggestions! |
#15
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Re: WINNER! (Uncharted Wellsprings)
CONGRATULATIONS NOMAD!!! In the vast wind and snow swept tundra of Thaelenk, a hidden valley lies nestled among glaciers of ice and drifts of powder. In the valley resides a powerful wellspring that has been highly sought by all of the generals of Valhalla. The Thaeberian Wellsprings bring life – causing tree, bush, and grass to grow if roots can absorb the healing waters . . . and renewed life to those adventurers who can quench their thirst with the sweet liquid. Sets: 1 RotV, 1 TJ, 1 TT Download We have a winner!!! Thaeberian Wellsprings by @Nomad has taken the win on this map building contest...but boy was it a close one. I speak for all of us judges when I say we are so excited about the involvement! we had 22 map submission to the contest and 36 voters overall. We love seeing so many new and exciting maps and tomorrow we'll be using these 10 maps in our Idaho/Utah tournament. As promised in between each contest we will be playtesting these maps to determine their balance and competitive worth. Those that we consider worthy of tournament play will be added to our Tournament Map Thread here. We will post our public reviews on your maps. Those that wish to receive assistance and workshop their maps, head on over to our workshop thread here. Thank you again for your participation, we're already excited for the next one Nomad please PM @Tiranx you're address and we'll get the dice bowl shipped out to you ASAP Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#16
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Re: WINNER! (Uncharted Wellsprings)
Congratulations Nomad! And thanks everyone for the submissions, we've got a lot of quality maps to play today! I'm super excited to play on them!
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#17
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Re: WINNER! (Uncharted Wellsprings)
Great job everyone. I already got to play on a couple of these last night. Cool stuff, and congrats to nomad for the win.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#18
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Re: WINNER! (Uncharted Wellsprings)
Congrats to Nomad, and hope the tournament goes well!
Thanks also to those who provided feedback on my map. I'll use those comments in addition to the map review when revising it for tournament readiness, if necessary. |
#19
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Re: WINNER! (Uncharted Wellsprings)
Thanks everyone. And thanks to the ARV team for keeping the fun alive. There are numerous excellent maps to try out from this contest. We got a couple of play tests in last weekend on the Thaeberian Wellsprings map using scenario #2. The map played as hoped, but it is too early to tell if I'll be making some tweaks.
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#20
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Re: WINNER! (Uncharted Wellsprings)
Congrats, Nomad! Jungle and Ice go well together, and you built a great looking map here.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#21
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Re: WINNER! (Uncharted Wellsprings)
Nice job Nomad! Really like the look and theme of your submission.
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#22
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Re: WINNER! (Uncharted Wellsprings)
Congrats Nomad, easily one of my favorite map to play on at the tournament!!
H E R O S C A P E |
#23
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Re: WINNER! (Uncharted Wellsprings)
Thanks again everyone. The dice bowl arrived and it is amazing. Thank you to the ARV organizers for the contests!
Here is the work-of-art receiving its first handful of dice as we prepare to do battle on Thaeberian Wellsprings . . . Last edited by Nomad; June 30th, 2017 at 11:56 AM. |
#24
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Re: WINNER! (Uncharted Wellsprings)
Glad you like it
@Nomad
. It was fun to make.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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