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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**


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  #10981  
Old November 14th, 2018, 01:03 PM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by Heroscaper 101 View Post
I do wonder if anyone had the idea of bringing a old classic back to Ullar. The species is Eladrin or Half-Elf, the class might be Battlemage or Ranger and the personality. Does the Firebolg fit the Ullar theme.
Is this a question? I'm having trouble finding something to answer in here. Perhaps this is better suited for your customs thread?

Yes, Elves and the like are a good fit for Ullar, but I don't know if that was your question.
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  #10982  
Old November 14th, 2018, 01:05 PM
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Re: Question Dump: Post Your Questions Here.

"Firebolg"? Do you mean Firbolg? Like this guy, serving Einar? What's your question?

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  #10983  
Old November 15th, 2018, 12:02 AM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Question Dump: Post Your Questions Here.

Here are all the species and classes in the classic heroscape. This is the species:
  • Arachnid
  • Doggin
  • Dragonborn
  • Drow
  • Eladrin
  • Elemental
  • Elementar
  • Fiantooth
  • Firebolg
  • Goliath
  • Gryphillion
  • Half-Elf
  • Hobgoblin
  • Hydra
  • Lycanthrope
  • Moltarn
  • Ogre
  • Sahuagin
  • Troll
  • Trolticor
  • Warforged
  • Wulsinu
Now for the classes:
  • Alphallon
  • Arachnomancer
  • Archer
  • Archmage
  • Ashigaru
  • Battlemage
  • Cleric
  • Daimyo
  • Empeor
  • Hewer
  • Juggernaut
  • Mount
  • Paladin
  • Patriot
  • Psychic
  • Ranger
  • Shadow Assassin
  • Sorcerer
  • Tribesman
  • Warden
  • Wyrmling
The question here is any of this useful the custom heroscape?
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  #10984  
Old November 15th, 2018, 12:09 AM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by Heroscaper 101 View Post
Here are all the species and classes in the classic heroscape. This is the species:
Snip...

The question here is any of this useful the custom heroscape?
Not really. People are free to create new races or classes to match their customs. You wouldn’t call a Manticore a Wolf or something like that. For synergy purposes, people are just gling to look at the units they want their custom to be synergetic with. If you created an Imp that bonds with Sorcerors, you’d look in your collection of units (both official and custom) for any Sorcerors. If you don’t have a unit, and don’t plan to play it, you don’t need to worry so much about it having synergy with your custom.

Indexes are nice, but not very helpful for purposes of custom creation.

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  #10985  
Old November 15th, 2018, 12:12 AM
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Re: Question Dump: Post Your Questions Here.

This is also not complete. Human and Soldier (at least) are missing.
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  #10986  
Old November 17th, 2018, 05:29 PM
Heroscaper 101 Heroscaper 101 is offline
 
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by superfrog View Post
This is also not complete. Human and Soldier (at least) are missing.
What do you think is stronger, a subtraction in defense or more attack dice?

I did not include human or soldier because they are used in both classic and custom heroscape.
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  #10987  
Old November 17th, 2018, 05:35 PM
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Re: Question Dump: Post Your Questions Here.

This thread is not for lists or general contributions. This is for questions. Make your own thread, like you did with your index, if you want to make those kinds of lists.

In general, more attack dice is better.

Each attack die adds 0.5 skulls. Each defense die adds 0.33 shields. So adding one attack is generally 1.5 times as good as subtracting one defense.

Note that this breaks down as you get more powerful: subtracting 3 defense would be very strong, as it would cause many figures to roll 0 dice.
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  #10988  
Old November 17th, 2018, 05:39 PM
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Re: Question Dump: Post Your Questions Here.

Quote:
Originally Posted by superfrog View Post
This thread is not for lists or general contributions. This is for questions. Make your own thread, like you did with your index, if you want to make those kinds of lists.

In general, more attack dice is better.

Each attack die adds 0.5 skulls. Each defense die adds 0.33 shields. So adding one attack is generally 1.5 times as good as subtracting one defense.

Note that this breaks down as you get more powerful: subtracting 3 defense would be very strong, as it would cause many figures to roll 0 dice.
Plus, subtracting defence can be superior in certain situations when you take into account certain defensive powers - i.e. attacking Krav from range, or Sentinels in any way.


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  #10989  
Old November 27th, 2018, 09:06 AM
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Re: Question Dump: Post Your Questions Here.

Hey all I just wanted to clarify a game format question and didn't know if the game format rules were posted anywhere. For Pick 1 Take 1 you bring 2-250 point armies. Both players can roll to decide who gets to pick first then the second player picks from the original opponents armies ergo they can't just take their 250 back. And I assume if one player ends up with 2 of the same unique one sits out. Is that all with this format? Thanks.

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  #10990  
Old November 28th, 2018, 01:09 AM
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Re: Question Dump: Post Your Questions Here.

So I'd call that format a Pod Draft, and probably do it as follows:

Both players bring two pods, 250 points, 8 figures (you don't have to specify the figures if you don't want to). Those pods can't share any figures.
The players dice off to see who picks first. High roll picks draft order.
First player picks one pod, next player picks two pods, first player takes the last pod.
If you have duplicate uniques, drop one copy.
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  #10991  
Old November 28th, 2018, 10:19 AM
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Re: Question Dump: Post Your Questions Here.

Thank you, just as I suspected!

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  #10992  
Old November 28th, 2018, 01:20 PM
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Re: Question Dump: Post Your Questions Here.

Louisville played same format recently and with this you almost have to do exception of allowing multiple copies (treat as uncommon) even though against normal rules, as is really unfair to player who has to drop. Their were a couple people with Raelin so that would have been really scary doubled up, so basically the first person drafted first pod army containing Raelin and the other person made sure one of his/her pods had the other Raelin, but for lesser tier Uniques they were doubled up

Issue comes when both pods from each player also duplicates of each other. This is why I prefer when doing POD draft to make people bring extra pod (i.e. each person brings 3x 1/2 armies or 4x 1/3 armies) and/or each map have a pod or two by it, that way there is a couple extra pods left out each game.
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