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Maps & Scenarios Battlegrounds and scenarios |
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#241
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Re: Sir Heroscape's Maps
My favorite one below is One Time, I did Dragon Rock based on a game my son and I played and the last is based on League of Legends.
One Time Sets: SotM, FotA, TJ ![]() Dragon Rock Sets: BftU X2, VW ![]() Legends Sets: BftU, RttFF X2, Marvel ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 Last edited by Sir Heroscape; May 3rd, 2022 at 12:37 AM. |
#242
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Re: Sir Heroscape's Maps
Here's another batch of recent map "projects"
Straight Shot Sets: BftU, VW, RttFF ![]() Inside Information Sets: RotV, BftU ![]() Safe Around Danger Sets: SotM, VW, RttFF ![]() Erebor Sets: BftU X2, FotA ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#243
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Re: Sir Heroscape's Maps
My submissions for ScapeCon II Map Contest:
Pool of Shadow 2.0 Sets: BftU X2 + Ladders and Battlements ![]() Lava Crag 2.0 Sets: RotV, VW + Ladders and Battlements ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#244
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Re: Sir Heroscape's Maps
I like them a lot. And you went 1 set short on the build parameters for both maps- showoff!
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#245
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Re: Sir Heroscape's Maps
Quote:
Sometimes less if more ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#246
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Re: Sir Heroscape's Maps
After some good feedback from
@GameBear
and
@superfrog
...here's the updated version of Eyohi.
Eyohi Sets: BftU X2, TJ ![]() After some good feedback from @OEAO and @superfrog and others ...here's the updated version of Playtesting Map #1 which has finally received a proper name: Barrow Down Sets: RotV, FotA, TJ ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 Last edited by Sir Heroscape; May 20th, 2022 at 08:35 PM. |
#247
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Re: Sir Heroscape's Maps
The latest. I think they turned out pretty good, Especially Aftermath. Already played on that one and it IS FUN!
Aftermath Sets: RotV, FotA, RttFF ![]() Four Lakes Sets: RotV, RttFF X2 ![]() Rock Wall Sets: RotV, TJ ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#248
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Re: Sir Heroscape's Maps
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#249
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Re: Sir Heroscape's Maps
Recent batch of maps...enjoy!
Lightfoot Sets: RotV, TJ X2 ![]() Altar Sets: RotV, TJ ![]() Cilldres Sets: BftU, TT ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 Last edited by Sir Heroscape; August 20th, 2022 at 10:55 PM. |
#250
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Re: Sir Heroscape's Maps
I've played 2 games on Lava Crag 2.0 and I think it's a fun map! It looks cool and has offered interesting late-game situations. Take my review with a grain of salt because I often conflate strategies of other wargames that don't translate well into HeroScape.
The main criticism I have is that I think it favors counter-clockwise development too strongly and will likely lead to lots of battles where the first few rounds are spent deploying from your start zone to the exact same region of the board (to whichever ruin is closest to you). As a suggestion, I would consider swapping the central level-2 lava fields with sand hexes (that are currently being used for support). That would allow units with a move of less than 6 to develop towards the center without the fear of burning or overextending with redundant activations. As it stands, I would only begin developing clockwise if there was a glyph I wanted to claim. And I would almost never deploy centrally because of the combined disadvantages of open ground, low-elevation, and burnination. If you're interested in seeing the battles I did for research (or entertainment) purposes, they're posted on my youtube channel. (Unique Squad Mirror Match & Knights vs Romans) |
#251
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Re: Sir Heroscape's Maps
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#252
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Re: Sir Heroscape's Maps
Here are a couple of maps that use some unique sets you don't usually see together. Figured I'd give it a go, and they turned out alright.
Slated Sets: BftU X2, RttFF, TJ, VW ![]() Terranova Sets: BftU, VW, Marvel, TJ ![]() Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
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