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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: Deathlok - Design Phase
Maybe go with "Engineer" for class? It's not quite apt but he is a software engineer and that's a class we've already used.
I really, really like that Humanity power (and it really reflects what I read in the comic that had him!) but I'm not sure if I'd want to drop any of the other powers for it. I didn't see any jet boots personally but it does seem to be mentioned here and there. I can let it roll. For a name for the special attack... he uses plasma weapons, so maybe something like that? "Plasma Shot Special Attack" or something? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#14
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Re: Deathlok - Design Phase
Plasma Burst Special Attack
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#15
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Re: Deathlok - Design Phase
Do we need to? His powers are pretty short.
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#16
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Re: Deathlok - Design Phase
If we go the route of that negative power, I really want to see some sort of die roll incorporated. Otherwise he'd be utterly useless against a crime lord/street thug army. Or Vigilantes. etc...
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#17
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Re: Deathlok - Design Phase
Quote:
HUMANITY If Deathlok destroys one or more Human figures this turn, roll one unblockable attack die against Deathlok. |
#18
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Re: Deathlok - Design Phase
Yep, much better. I also wouldn't be opposed to once per round either.
I'm pretty sure most, or at least a very large amount, of our figures are human, so that's a very big glaring weakness. |
#19
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Re: Deathlok - Design Phase
It's not so big with Cybernetic Repair.
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#20
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Re: Deathlok - Design Phase
But he can only heal 1 per round.
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#21
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Re: Deathlok - Design Phase
Yeah, I'd be cool with Humanit as a once per round fourth power here.
Plasma Blast sounds cool. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#22
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Re: Deathlok - Design Phase
Small edit to Nano-Hacking to prevent timing issues. Sent out to ERB.
NAME = DEATHLOK SECRET IDENTITY = MICHAEL COLLINS SPECIES = CYBORG UNIQUENESS = UNIQUE HERO CLASS = ENGINEER PERSONALITY = ANALYTICAL SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 5 ATTACK = 5 DEFENSE = 6 POINTS = 310 PLASMA BURSTS SPECIAL ATTACK Range Special. Attack 4 + Special. If Deathlok is not engaged, he may attack up to four times with this special attack, rolling one fewer attack die for each subsequent attack. He cannot attack the same figure more than once this turn. NANO-HACKING 7 After attacking with Deathlok, you may choose an Android or Cyborg figure within 5 clear sight spaces of Deathlok and roll the 20-sided die. If you roll 7 or higher, take temporary control of the chosen figure and take an immediate turn with the figure. At the end of this turn, control of the figure returns to the player who controlled the figure before the Nano-Hacking. All Order Markers that were on the chosen figure’s card will stay on the card. SEEKING MY HUMANITY If Deathlok destroys one or more Human figures this turn, roll one unblockable attack die against Deathlok. This special power can only be used once per round. CYBERNETIC REPAIR X At the end of the round, if you reveal an "X" Order Marker on this card, remove one Wound Marker from each Army Card you control with the Cybernetic Repair X special power. FLYING SUPER STRENGTH Last edited by SirGalahad; December 29th, 2012 at 10:58 AM. |
#23
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Re: Deathlok - Design Phase
SEEKING MY HUMANITY
If Deathlok destroys one or more Human figures this turn, roll one unblockable attack die against Deathlok. This special power can only be used once per round. That seems awkward. Would you mind changing it to this? SEEKING MY HUMANITY At the end of each round, if Deathlok destroyed one or more Human figures, roll one unblockable attack die against Deathlok. |
#24
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Re: Deathlok - Design Phase
I suppose, since they're both your powers, you'd decide to use the repair power at the end of the round first if you only had 1 life remaining.
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