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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #109  
Old May 30th, 2022, 12:30 AM
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Re: The Book of Armadillo - Vote for Final Edit

If my basic counting skills are correct
This Passes
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  #110  
Old May 30th, 2022, 12:30 AM
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Re: The Book of Armadillo - Vote for Final Edit

Quote:
For Tunneling Ambush: Mole Man has a tunnel power that specifies he can choose a "non-water" space. Did you want to go with that instead of "land space"? Also, I assume that enemy figures do not take LEAs, but Armadillo is intended to - is that correct? I added the red line in assuming that.

For Roadkill Slammer, is this a "Roll for each attack separately" or "roll attack dice once for all figures" attack? It probably should specify whichever way.

Edit - I'd also add base clarification to the OP. (For if he is single or double spaced.)
Made these recommended edits for better understanding and clarity
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  #111  
Old May 30th, 2022, 12:11 PM
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Re: The Book of Armadillo - Design Phase

Quote:
Originally Posted by Zakizzryn View Post
TUNNELING AMBUSH
Instead of moving Armadillo normally, you may choose a non-water space that is within 4 spaces of Armadillo and is no higher than 1 level above his height or 3 levels below his base. If there is a figure on that space, you may move that figure 1 space, ignoring leaving engagement attacks. Place Armadillo on the chosen space and roll an unblockable attack die against all figures adjacent to Armadillo, one at a time. Armadillo rolls 2 fewer attack dice on any turn that he chooses to use Tunneling Ambush.

ROADKILL SLAMMER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move Armadillo up to 4 spaces in a straight line. While moving this way, Armadillo may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice once for all figures Armadillo moved through. Figures without the Super Strength special power roll 1 fewer defense die when defending against this special attack.
Some more edits to keep the powers in line with the rest of our library.

Copy/paste:

TUNNELING AMBUSH
Instead of moving Armadillo normally, you may choose a non-water space within 4 spaces of Armadillo and no higher than 1 level above his height or 3 levels below his base. If there is a figure on that space, you may move that figure 1 space, ignoring leaving engagement attacks. Place Armadillo on the chosen space and roll an unblockable attack die against all figures adjacent to Armadillo, one at a time. Armadillo rolls 2 fewer attack dice on any turn that he chooses to use Tunneling Ambush.

ROADKILL SLAMMER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move Armadillo up to 4 spaces in a straight line. While moving this way, Armadillo may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice once for all figures Armadillo moved through. Figures without the Super Strength special power roll 1 fewer defense die when defending against this special attack.
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  #112  
Old May 30th, 2022, 12:17 PM
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Re: The Book of Armadillo - Design Phase

Quote:
Originally Posted by tcglkn View Post

Some more edits to keep the powers in line with the rest of our library.

Copy/paste:

TUNNELING AMBUSH
Instead of moving Armadillo normally, you may choose a non-water space within 4 spaces of Armadillo and no higher than 1 level above his height or 3 levels below his base. If there is a figure on that space, you may move that figure 1 space, ignoring leaving engagement attacks. Place Armadillo on the chosen space and roll an unblockable attack die against all figures adjacent to Armadillo, one at a time. Armadillo rolls 2 fewer attack dice on any turn that he chooses to use Tunneling Ambush.

ROADKILL SLAMMER SPECIAL ATTACK
Range Special. Attack 5.
Instead of moving and attacking normally, you may move Armadillo up to 4 spaces in a straight line. While moving this way, Armadillo may move through all figures and does not take leaving engagement attacks. After moving, roll attack dice once for all figures Armadillo moved through. Figures without the Super Strength special power roll 1 fewer defense die when defending against this special attack.

Thanks!
Edits have been made
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  #113  
Old May 30th, 2022, 12:57 PM
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Re: The Book of Armadillo - Final Edit

Cards posted.
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  #114  
Old May 30th, 2022, 03:39 PM
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Re: The Book of Armadillo - Final Edit

Quote:
Originally Posted by tcglkn View Post
Cards posted.
That looks really good
Another job well done.
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  #115  
Old May 30th, 2022, 03:45 PM
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Re: The Book of Armadillo - Final Edit

Is there any other input left regarding this guy, or we safe to proceed?
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  #116  
Old May 30th, 2022, 03:57 PM
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Re: The Book of Armadillo - Final Edit

pre-yea for release.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #117  
Old May 30th, 2022, 03:58 PM
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Re: The Book of Armadillo - Final Edit

Pre-yea for release!
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  #118  
Old May 30th, 2022, 04:02 PM
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Re: The Book of Armadillo - Final Edit

Say no more, let's make it official!
I Propose a vote for Release
Since I got two, I will tag the rest.
[MENTION=36006]fret_gurglo[/MENTION]
[MENTION=48219]MrNobody[/MENTION]
[MENTION=3277]Lord Pyre[/MENTION]
[MENTION=481]LordVenoc[/MENTION]
[MENTION=8037]tcglkn[/MENTION]
[MENTION=10479]Tornado[/MENTION]
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  #119  
Old May 30th, 2022, 04:02 PM
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Re: The Book of Armadillo - Final Edit

Yea I guess...
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  #120  
Old May 30th, 2022, 04:19 PM
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Re: The Book of Armadillo - VOTE for Release

yea

My designs for C3G nomination
My current reward points
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