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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Yakuza Enforcer - Vote Initial PT
I'm not that worried about stacking with Red Skull and the Hydra Agents. Heck, if it encourages Red Skull to play with Hydra instead of wacky Star-Lord stuff, I'm all for it. You can already do pretty goofy stuff with Red Skull in generalist builds.
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#50
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Re: The Book of Yakuza Enforcer - Vote Initial PT
I started working on the initial this weekend and ended up stopping at one point as they were feeling a little underwhelming. Here is a look at the results thus far:
Spoiler Alert!
There was a lot of good in there. I really liked how they could be used to stop a figure cold and set up Batroc for a leaping kick, and they were useful to tie down an opponent while Batroc leaped away to set up another leaping kick. They were similarly good at keeping figures at bay just a few spaces away from Diamondback so she could use her first range 3 SA without risking engagement, the 2nd SA ended up being not so good of an option though as a result. And having them run alongside Gorgon and every figure you faced had a defensive power that could hurt you was pretty sweet in terms of a themed faction. It was just that with so many SA's and ranged attacks in the game their Ruthless Counterstrike wasn't feeling as deadly as I had envisioned, and thus their damage output as a defensive unit wasn't where I thought it could end up. My first instinct was to raise their defense back up to 4 to try and prolong their time on the board vs. ranged units at least (and give them better staying power vs. SA's that often run in the 3-4 range). Being fairly vocal about the issue of stat creep I did like the idea of putting out a new unit with just a def. of 3 though so I let the idea simmer for a bit before moving forward. Then today I had another thought, what about upping the bonding from move only to full bonding? It is only a single melee attack of 3 so it really isn't a big bump up but I'm only looking for a small increase here to make them feel a little more effective than they were. It would then give them a small chance to damage SA figures and a small chance for some (non-defense based) offensive output in general. How would you all feel about that? You okay with full bonding here even though it would still work with squads and allow for the triple turn of Yakuza/Merc/Viper? Do you prefer instead a def. bump up? After looking at these early results do you think maybe both changes are warranted? |
#51
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Re: The Book of Yakuza Enforcer - Vote Initial PT
My instinct would be to up their defense by 1 and maybe try them in slightly larger games (600-800?). I know that takes some of the focus off them, but that's kind of the point - I think they're a lot less likely to be the target of those ranged attacks and SAs, and more apt to slip under the radar and get into place for Ruthless Counter Strike, when the opponent has a plethora of targets to choose from.
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#52
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Re: The Book of Yakuza Enforcer - Vote Initial PT
If you are going for the 50-60 range my opinion is actually the opposite of Ronin and would like to avoid the increase in defense...that being said bumping defense and tweaking maybe life to be in the 100 ball park wouldn't hurt my feelings either.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#53
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Re: The Book of Yakuza Enforcer - Vote Initial PT
A bigger army lay out with more targets could certainly help them survive longer as they shouldn't be viewed as that big of a threat. I'm just a bit concerned about how ineffective they are vs. any figure with an adj. SA option, and there are a lot of those cards. Without putting an OM on their card they are limited to 1 chance for an auto-wound and then used to maybe absorb a few attacks. I don't see where putting an OM on their card is going to be a very good option very often.
Which is where the full bonding idea has been growing on me over the more defense option. More defense means more potential counterstrike damage vs normal attackers, but doesn't change the SA match-up much. One of the reasons I kind of favor the 3 def. here is because I worry about those times you roll all skulls on defense and survive, even 3 skulls and 1 shield could be a surviving def. roll that does a lot of damage. Then their is the consideration that Viper has a def. aura power. But again all that damage potential is based on a normal melee attack encounter, vs. a melee SA encounter they are just a speed bump. Balancing the points around being really good only some of the time is a bit tricky. Maybe I'll run the Mashahiro game I had planned and see how that goes. |
#54
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Re: The Book of Yakuza Enforcer - Vote Initial PT
Alright last night I started thinking about changing the direction a bit here and going with the full bonding, but having it occur after the turn of the figure you revealed the OM on. Add in the no other turns language and limit it to heroes, which would cut out the squad bonding we talked about and end the triple turn for Viper/Merc/Enforcer. However I was also then thinking about revisiting Ronin's idea about letting them bond with Yakuza and thus bond with themselves if you had two or more of them in your army. Turning them into a 2 man squad or bond with a merc/terrorist could be cool if I'm moving away from the all passive defense concept. Only issue with that is Mashiro, who currently bonds with a Yakuza before taking his turn, so this would mean he would become a triple turn figure unless we figure out a way to prevent it.
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#55
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Re: The Book of Yakuza Enforcer - Vote Initial PT
We could shut down a triple turn with language like Nebula. "take a turn with only that Hero" kind of thing.
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#56
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Re: The Book of Yakuza Enforcer - Vote Initial PT
So then this is what I'm considering for the rest of the testing I have planned,, all other stats and powers would remain the same.
ENFORCER FOR HIRE After revealing an Order Marker on the card of a Unique Mercenary, Terrorist, or Yakuza Hero's card you control and only taking a turn with that card, you may take an immediate turn with this Yakuza Enforcer and you may not take any additional turns with other figures you control. Being able use their normal attack and bond with each other should their main hero go down early should be enough of a boon to get them up to where I would like them to be at the 60 point value. Went with after instead of before bonding after having played them with Diamondback and seeing how she actually wants to use her 2nd SA before they engage to tie up the target. It also means when facing multiple opponents you can wait and use them to engage an opponent after you see how the main hero performs on their turn. If the merc takes down a figure on their turn, no need to engage them and the yakuza and engage someone else who is still in play. |
#58
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Re: The Book of Yakuza Enforcer - Vote Initial PT
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#59
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Re: The Book of Yakuza Enforcer - Vote Initial PT
I know I haven't been getting much done here, but I did get some pics uploaded and I'm going to try to pick back up on the testing soon.
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#60
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Re: The Book of Yakuza Enforcer - Vote Initial PT
Is anything happening here?
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