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Old July 12th, 2007, 02:37 PM
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Annerios Annerios is offline
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Join Date: May 9, 2006
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Marvel Custom Destructible Object Cards

Since we have had fun with this topic in the regular HS customs' forum ( http://www.heroscapers.com/community...er=asc&start=0 ),
I thought it would be a good idea to get a template up for the Marvel objects.

This template seems more suited for sci-fi/urban items.

Here is the template:



I also have a larger .bmp version of the template. If anyone wants it, PM me and I'll e-mail it to you.

Here is another great template by Allskulls:




Doc_Savage's 2nd revision on the subject so far (based on play testing):

Quote:
Originally Posted by Doc_Savage
MELEE OBJECTS
SUPER-COMPLEX V2 RULES
By the Heroscapers Community
Edited by Doc Savage

Melee Objects will each have their own Army Card, which will list their LIFE, DEFENSE, SIZE, Hit Zone, and any special powers the object may have.

Melee Objects come in the same sizes as Heroscape figures:
SMALL
MEDIUM
LARGE
HUGE

Melee Objects may take up 1 or more spaces.

When a Unique Hero ends its movement adjacent to a Melee Object, instead of attacking it may pick up the Melee Object. Remove the Object from the Battlefield and place the Object on the Army Card of the figure carrying the Object.
OR
When a Unique Hero ends its movement adjacent to a Melee Object, instead of attacking it may pick up the Melee Object. Place the Melee Object's Army Card with the carrying Unique Hero's Army Card. The Melee Object moves with the carrying Hero and when movement ends must be placed in a space(s) adjacent to that Hero.

SMALL Melee Objects can be used by any figure sized Large or above or by any figure with Superstrength.
MEDIUM Melee Objects can be used by any Huge Figure or by any figure with Superstrength.
LARGE Melee Objects can only be used by figures with Superstrength.
HUGE Melee Objects can only be used by figures with Superstrength and an Attack of 6 or higher.

Additionally, figures with powers that move other figures (Throw, Teleport, Carry, etc.) may use Melee Objects of the same size as the figures that they may affect.

While carrying a Melee Object, a figure may only use its normal movement. No Flying, Leaping, Swing Line, Hyper Speed 5, or similar powers may be used by the figure carrying the object. A figure carrying an object may pass it to an adjacent Superstrength figure that you control at the end of any turn. A figure can drop the object on an adjacent empty space at any time during its turn.


USING MELEE OBJECTS

You can use Melee Objects in 3 ways. You can use them to boost your adjacent normal attack, you can defend with them or you can throw them.

BASHING YOUR ADJACENT OPPONENT
If you can pick up a Melee Object, you can use a normal attack to Bash your opponent's adjacent figures with it. The following bonuses are in addition to any normal attack bonuses.

SMALL Melee Objects add 1 die to your attack.
MEDIUM Melee Objects add 1 dice to your attack.
LARGE Melee Objects add 2 dice to your attack.
HUGE Melee Objects add 3 dice to your attack.

CHUCKING CARS
If you can pick up a Melee Object, you can throw it. The Melee Object must be placed adjacent to the attacked figure. If the target was destroyed by the attack, the Melee Object should be placed in the space the target had occupied. If there is no available adjacent space, the Melee Object was destroyed in the attack and is removed from the battlefield.

SMALL Melee Objects can be thrown a figure's Attack number -1 in spaces.
MEDIUM Melee Objects can be thrown a figure's Attack number - 1 in spaces
LARGE Melee Objects can be thrown a figure's Attack number -2 in spaces.
HUGE Melee Objects can be thrown a figure's Attack number -3 in spaces.

Roll Attack Dice equal to the distance thrown + the thrown Melee Object's remaining life.


THIS PHONE BOOTH IS MY SHIELD
If a figure is carrying a Melee Object, you may use it to block adjacent normal attacks. To do this, roll defense dice equal to the Melee Object's Defense. Apply all damage to the Melee object. If it is destroyed, any excess damage is lost.


MY STREETLIGHT IS BROKEN
Melee Objects take damage in a number of ways.

DEFENDING - As shown above, if your figure uses a Melee Object to block an adjacent normal attack, it takes damage.
ATTACKING - If you Bash a figure with a Melee Object, the Melee Object takes damage equal to the number of wounds inflicted on the attacked figure. Do not apply wounds to the attacking Melee Object in excess of the wounds required to destroy the attacked figure (or Melee Object being used by the defending figure.) If the attackers Melee Object is destroyed, any remaining wounds are NOT placed on the figure carrying the Melee Object.
THROWING - If you Throw a Melee Object at a figure, the Melee Object takes damage equal to the number of wounds inflicted on the attacked figure. Do not apply wounds to the attacking Melee Object in excess of the wounds required to destroy the attacked figure (or Melee Object being used by the defending figure.) If the attackers Melee Object is destroyed, any remaining wounds are NOT placed on the figure throwing the Melee Object.


GENERAL RULES
A Melee Object can be targeted instead of the character who is holding it. If so, roll attack and defense normally, using the defense from the object card.

A figure may hold only 1 melee object at a time.

When an Melee Object is destroyed, put the Object and its card out of play. A destroyed object will never revive.
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