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  #25  
Old April 10th, 2020, 10:34 AM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Game 4
500 Point Army
Map: Mole Hills
Glyphs: Glyph of Recall & Glyph of Knowledge

Army 1:Ozuul, Honored Soul Guides, Tetsuo Tyrell, Blastatrons, & Krav Magra Agents
Army 2:Atrixu, Pyria, Sgt. Drake Alexander(110 pt), Kozuke Samurai


Which units survived?

only Sgt. Drake Alexander survived

How useful were playtesting units' powers and how often did they come into play?

Team 1 Ozuul, was avoided and so his abilities were not very useful, also the Honored Soul Guides were killed before any Hero units. Tetsuo Tyrell rolled poorly so not Controlling

Team 2
Pyria WRECKED havoc with her twin flame throwers, great positioning allowed her to kill krav agents, and Blastatrons, but also was very useful to hit Tyrell, and Ozuul near the end of the game

Got Pyria lined up right this time and was able to hit several units with it.
Atrixus Frailty Aura actually is starting to feel broken (especially against Krav Agents (we'll be switching teams and Maps after 1 more game) I'm thinking perhaps only have it apply to normal attacks because AOE like Twin Flame Throwers is crazy strong when paired with it.

EDIT misread the card sholdn't be removing the first sheild


Over all game was KINDA close though I let Sgt Drake just hang back and so at the end it was just 1 Krav vs Sgt, with no wounds so it was

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Last edited by DocBlizz; April 10th, 2020 at 04:02 PM.
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  #26  
Old April 10th, 2020, 11:09 AM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Just verified with DocBlizz. He was subtracting shields via Frailty Aura even when a solo shield was rolled. He did memtion its still a pretty good combo.

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  #27  
Old April 10th, 2020, 11:25 AM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Game 5
500 Point Army
Map: Mole Hills
Glyphs: Glyph of Recall & Glyph of Dagmar

Army 1: Velnesh Alphas, Estivara, Ne-gok-sa, Brunak, Sylvaris
Army 2:Ukushisa Pride, Zettian Guards, Tandros Kreel, Ninjas of the Northern wind, & Dienekes

Which units survived?

1 Ninja, and 2 Zettian Guards

How useful were playtesting units' powers and how often did they come into play?

Team 1 Shift is really nice

Team 2
Dienekes, was nice and kept figures from being attacked, but then got mind shackeld 1/2 way through the game. 1st strike was super nice to get more move and get into battle quick.

These felt balanced.

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  #28  
Old April 10th, 2020, 11:50 AM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Quote:
Originally Posted by flameslayer93 View Post
Just verified with DocBlizz. He was subtracting shields via Frailty Aura even when a solo shield was rolled. He did memtion its still a pretty good combo.
Yeah we missed the fact that its MORE than 1 sheild...will remedy going forward

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  #29  
Old April 10th, 2020, 12:09 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Game 6
500 Point Army
Map: Mole Hills
Glyphs: Glyph of Recall & Glyph of Astrid

Army 1: Ozuul, Honored Soul Guides, Tetsuo Tyrell, Blastatrons, & Krav Magra Agents
Army 2:Ukushisa Pride, Zettian Guards, Tandros Kreel, Ninjas of the Northern wind, & Dienekes

Which units survived?

1 Ninja, and 2 Zettian Guards

How useful were playtesting units' powers and how often did they come into play?

Team 1
Finally got to use Honored Soul Guides in a game...worked well. Need to build team better for more synergy with them (right now only Tyrell is the only unit I can bring back)

Team 2
First strike is nice...feels balanced.
Tether was fun to pull squads around for better positioning

DocBlizz is Otonashi...
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  #30  
Old April 10th, 2020, 02:23 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

vGame 7
400 Point Army
Map: Ruins of Rennoc
Glyphs: Glyph of Knowledge

Army 1: Theracus, Tetsuo Tyrell, Sgt. Drak Alexander (RotV), Venoc Vipers, Marrow Stingers, Marrow Drudge
Army 2: (RotV) Raelin, Taelord, Izumi Samurai, Ukushisa Pride & Honnored soul-Guides


Which units survived?
Sgt. Drake Alexander, Theracus, Tetsuo, 1 Venoc Viper, 3 Marrow Stingers

How useful were playtesting units' powers and how often did they come into play?

Team 1: Tetsuo was carried in by Theracus, and WRECKED Neura overclock +hight took a toll on Raelin, and it was down hill from there. (Never got Mind Jack)

Team 2: Ukushia Pride used First Strike nearly every turn they were alive and deffinately gave them a greater reach and dmg output

Honnored soul-Guides really sucked and havent been used to their potential.

Game was not close at all...Team 1 wrecked team 2

(edit: I missed that he had and extra ~170 points on team 2...still got wrecked)

DocBlizz is Otonashi...
in THE FRACTAL COMPLEX

Last edited by DocBlizz; April 10th, 2020 at 03:11 PM.
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  #31  
Old April 10th, 2020, 02:45 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Game 8
400 Point Army
Map: Ruins of Rennoc
Glyphs: Glyph of Knowledge

Army 1: Dienekes, Atrixus, Velnesh Alphas, Blastatrons
Army 2: Ozuul, Pyria, Ne-Gok-Sa


Which units survived?
Ozuul, Pyria, Negoksa,

How useful were playtesting units' powers and how often did they come into play?

Team 1: Shift used all the time. Fraillty Aura was nice but not game breaking

Team 2:
Gravity pull and Vortex were fun used as much as possible, Twin Flame thrower was helpful but mostly redundant since I had AOE with Ozuul



Game was not close at all...Team 2 wrecked team 1

DocBlizz is Otonashi...
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  #32  
Old April 10th, 2020, 03:19 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Game 9
400 Point Army
Map: Ruins of Rennoc
Glyphs: Glyph of Astrid

Army 1: (RotV) Raelin, Brunak, Izumi Samurai, Ukushisa Pride & Honnored soul-Guides
Army 2: Ozuul, Pyria, Ne-Gok-Sa


Which units survived?
Ozuul, Pyria, Ne-gok-sa,

How useful were playtesting units' powers and how often did they come into play?

Team 1: First strike all the time Still no last will from honored souls, no one who has played ever felt like it was a benefit to use them just to loose them and loose the other figure they brought in (I feel its balanced as a 50pt unit but it does feel fatalistic, like its intended as a hail Mary, that takes a LOT a set up to work)

Team 2: Gravity pull and Vortex were fun used as much as possible, Twin Flame thrower used a lot...more as even a regular attack because its +1 atk of her normal atk so long as I was in range. (which usualy being in the thick of it she was)

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  #33  
Old April 10th, 2020, 04:09 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Thanks for all these tests. I'm very interested in the Soul Guide feedback.
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  #34  
Old April 10th, 2020, 07:13 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

I'll put my cents in to help

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  #35  
Old April 10th, 2020, 08:00 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

Help playtest or design?
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  #36  
Old April 12th, 2020, 07:37 PM
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Re: AOTV Playtesting Thread (Volunteers needed!)

https://www.heroscapers.com/communit...o=file&id=4991


This is a link to a download for AotV paper standees, ready to print! For those of us who don't have the set.
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