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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#181
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Re: The Book of Spider-Man (Symbiote) - Public Testing
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Idk, feel free to tell me if you think it's not a big deal at all. I just don't think I totally realized what I had made. Last edited by MrNobody; March 20th, 2020 at 12:40 AM. |
#182
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Re: The Book of Spider-Man (Symbiote) - Public Testing
I don't ever use Prof. X to activate just one non-mutant hero, maybe I should try it sometime, but two mutants is really good (in part because their are so many to chose from). Still he is really good with that power at 220 points, and it looks like you game Chief the same power for 55 less points. The limited supply of double bonding partners makes that seem not completely crazy, but then you also gave Chief an att. boosting power as well. The defensive power is much different than Prof. X's, but they are still both def. powers, and the Chiefs can result in counter strike auto-wounds. Taken all together, 165 does look a little light to me.
Why that seems to show up more here than perhaps it did in previous testing, is that the attack boosting power comes with a downside of -1 def., but Spidey doesn't really care about that, since his swing line power is the first line of defense and prevents him from having to roll defense dice. The too small map also seems to be a key culprit. Prof. X builds require you to drop 90 points on Angel for some mobility. He does much more than that of course, but carrying Charles out of the SZ and within 10 spaces of the main fight zone is important. By playing on a map where the main fight zone is within 10 spaces of the SZ, you just saved yourself some points being spent on mobility or OM investments used on moving up. |
#183
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Re: The Book of Spider-Man (Symbiote) - Public Testing
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It seems like a more direct comparison for Chief as a generalist leader is Baron Zemo. (Heinrich, the 170 points one.) Looks like we're in pretty direct competition, YK. Parsing my thoughts on Chief vs. Zemo:
Spoiler Alert!
Comparing him directly to Zemo like that kinda does validate my fears a bit. It seems like he's doing at least as good of a job as Zemo at being a generalist leader, and Zemo is already a very solid unit competitively. I'll give Bats time to see all this and respond. If Chief does need some alterations this clearly isn't the correct thread to do it in anyways. |
#184
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Re: The Book of Spider-Man (Symbiote) - Public Testing
Neither of those victories seem out of bounds of what I would expect from Spidey's ceiling here. He seems largely not responsible for the first victory and I'm not a big believer in the competitive power of the TMNT without Splinter so I'm not surprised to see them get run in the second test. Honestly I think they struggle with any heroes in the 300+ category. They do decently against squads and other mid-level heroes. But, like, you could put the TMNT with Batman (I) for 900 points and I'd fully expect the Wrecking Crew at 800 points to stomp them, for instance.
I'll take a look at compiling results thus far and see what I think overall. Thanks for the tests! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#185
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Re: The Book of Spider-Man (Symbiote) - Public Testing
Bats @280
1 big loss 1 medium win Analysis: “He's definitely swingy. I think I unintentionally ended up with some solid counters to him in both my army tests and those went 1-1. I think in an army less set up for him, Symbiote Spider-Senses could still wreck shop, so I'm liking 280 going into public testing.” Archie @280 1 big win 1 medium win Analysis: “Fun design. I liked how you have to be careful to avoid wounding your own figures with swing lining after a spidey-sense roll. Rage and Remorse is handy to get extra attacks but brutal when it activates unexpectedly. I especially liked the penalty to spidey sense, that felt very necessary. Luckily an OM handler like Cap-Falcon can help there! My wins here were probably due to the power level of Cap more than Spidey, as I felt I had fairly bad luck with Spidey overall. But he still did fairly well - killing Scorpion so quickly in game 2 was a game changer. So while my tests don’t really support it, I could see a slight point increase depending on how other games go. He’s so intrinsically swingy with Symbiote Spidey-Sense (all his powers are swingy, really) that I can’t imagine he’s off by much if at all. He really needs an OM manager to function to his best too. Really fun design!” LV @300 1 medium loss 1 big win Analysis: “He’s fun, and I though the autowounds from Spidey sense would be oppressive. Realistically they aren’t bad, but are a bit of a deterrent to going after him. Rage and Remorse was an interesting one. I think of the three times Rage and Remorse triggered, 2 were from an extra attack (never further than that) and generally it was a three in one attack, rather than an accumulation. I’d be interested in seeing it trigger on 2 skulls rather than 3, as right now if feels more like ‘Oh I hit too hard once’ rather than ‘I lost control and went too far.’ But this is just an impression from two games obviously.” MrNobody @300 2 big wins Analysis: “I do feel bad that this felt like it was just as much of a test of the Chief as it was of Spidey. But they do pair very well together. Chief not only allows Spidey more multi-attacks, but the extra die actually increases the chance that Spidey does get to multi-attack. And Spidey, with his D20 dodge, doesn’t suffer the consequences of manipulation nearly as bad as most units. Spidey was frequently rolling 7 dice with a combination of Manipulation and height, and that felt pretty powerful when you throw in the fact they’re potential multi-attacks of 7. I will say that I think this map being so small might’ve been a factor. It allows really fast deployment, especially with a character like Spidey that can essentially fly. It also allows Chief to be able to control his allies around the map from his SZ for the most part. Not broken, but I do feel like this specific combo was a real bargain for 460 points.” C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#186
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Re: The Book of Spider-Man (Symbiote) - Public Testing
Hmm, OK, I'd say probably coming in a little strong overall, so probably going to want to make some slight tweaks here and send him out for another round of tests to try to keep to 300.
Since all reports are that folks largely like how he plays, I'm thinking this is the lever I'd most be interested in pulling: RAGE AND REMORSE If Spider-Man rolls at least 3 skulls with his normal attack, he may attack again with his normal attack. Spider-Man may continue attacking this way until he rolls fewer than 3 skulls or attacks a fourth time. If Spider-Man inflicts three or more wounds on his turn, his turn immediately ends; until the start of the next round, he may not attack and whenever you roll the 20-sided die for his Symbiote Spider-Sense, subtract 49 from the roll. It won't always be timed so he exposes himself when he goes into remorse, but when he does it would be nice for him to be able to be hit. That should also blunt the Chief combo a tad at least, as that -1 defense might become more relevant. Lemme know what you all think, especially @Arch-vile @LordVenoc and @MrNobody C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#187
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Re: The Book of Spider-Man (Symbiote) - Public Testing
I feel like that would be a pretty major change overall, bringing his points down quite a bit. I might honestly just say “cannot attack and cannot uses his Symbiote Spider-Senses special power.”
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#188
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Re: The Book of Spider-Man (Symbiote) - Public Testing
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I could support that change and see where his cost falls. I can't see the change dropping him under 250 and as long as we hit a 250-300 range I'm happy here. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#189
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Re: The Book of Spider-Man (Symbiote) - Public Testing
Sorry, I just woke up and misread, I thought your change was subtracting so much from the roll that it effectively shut down the Spider-Sense roll anyways. -9 seems good, still gives you that slight chance.
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#190
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Re: The Book of Spider-Man (Symbiote) - Public Testing
It takes it to 18+, which is pretty high, but, yeah, I wanted him to feel pretty vulnerable. Still have a 3/20 chance.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#191
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Re: The Book of Spider-Man (Symbiote) - Public Testing
Works for me. I worry that might be too much if a nerf, but he's got to be brought down somehow.
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#192
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Re: The Book of Spider-Man (Symbiote) - Public Testing
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Maybe that combined with a mid-ground penalty, like -7? |
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