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#241
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Re: Index of Classic Heroscape .stl files
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Steps 1) Spray the figures with the dulling spray and let them dry. 2) Set up your photography area. - put newspaper print or magazine picture or some other non-repeating dull (not shiny) picture paper onto a table surface - add good lighting all around the table, pointing at the center of the paper - add 1 to 4 figures to the center of the paper (if they are all very similar, you might want to mix and match squads or turn them all the same direction so the software doesn't get confused) - if you have a nice camera, you'll want to use a small tripod. Set the aperature to around 25, set the ISO to 200, and set the shutter speed to something that makes the figures nice and bright (but not washed out). I usually use 1/8. - if you have a cell phone, ignore the settings but make sure you hold it steady and keep all the figures in focus - take 40 to 50 pictures of the figures all 360 degrees around (front, back, and sides). I keep the same distance and angle from the ground, but that is not necessary. 3) Save the pictures to computer 4) Install 3DF Zephyr Free version - open 3DF Zephyr - First thing you want to do in 3DF Zephyr is go to the Tools tab, Options, and about half-way down check "Enable Ultra Preset" - Go to the Workflow tab and select New Project - Check both Generation options (Compute 3D model and compute texture). You might not need computer texture, so feel free to leave that off and try it. Textures are for displaying colors for online games. - Add your pictures. - Camera orientation: Category: Close Range Presets: Exhaustive - Dense point cloud: Category: Close Range Presets: Ultra - Surface Reconstruction: Category: Close Range Presets: Ultra - Texturing presets (don't change) - RUN - it will take up to 12 hours to create a model - After the analysis finishes, use the edit tools to delete the background around the figures to make the file smaller.- Save the model (File->Save) - Export the .obj (Export->Export Textured Mesh). Change "upload to Sketchfab" to "export .obj". The .obj files are what I clean up to make the .stl files. Feel free to help with all this process or just part (taking pictures, or running 3DF Zephyr). I have a bunch of photos I took that I need to run through 3DF Zephyr. But there are figures I don't have for which I need photos. Thanks! |
#242
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Re: Index of Classic Heroscape .stl files
Great, I will look into finding that brand of dulling spray, or something similar. I will do a test on some RoTV squads, because I have lots of doubles, until I get the hang of it.
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#243
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Re: Index of Classic Heroscape .stl files
Sounds good. Supposedly it cleans off easily, but I'm too busy taking more pictures that I haven't tried to clean mine yet.
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#244
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Re: Index of Classic Heroscape .stl files
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#245
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Re: Index of Classic Heroscape .stl files
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#246
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Re: Index of Classic Heroscape .stl files
Elementals
Air Elemental (matte) Earth Elemental (matte) Fire Elemental (matte) Water Elemental (matte) |
#248
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Re: Index of Classic Heroscape .stl files
You could always print them with the colored transparent filament and just paint the base.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#249
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Re: Index of Classic Heroscape .stl files
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Clear-ish or not depends on your feedstock, doesn't it? ~Chris |
#250
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Re: Index of Classic Heroscape .stl files
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Quote:
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#251
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Re: Index of Classic Heroscape .stl files
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There is a transparent PLA, but I haven't tried it yet. |
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