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  #18637  
Old May 22nd, 2017, 02:36 PM
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Re: Public Design Post

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  #18638  
Old May 22nd, 2017, 03:02 PM
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Re: Public Design Post

Ok how about something like this...

Hypno-Gun

Instead of attacking with a figure equipped with this Glyph, you may choose any Unique Hero within 4 clear sight spaces. Roll the 20-sided die. If you roll a 15 or higher, take temporary control of the chosen hero and immediately take a turn with it. At the end of the turn, control of the chosen figure returns to the player who controlled it before being attacked with the Hypno-gun and the attacking figure may remove 1 random OM from that figure.

Wording at the end needs help but the idea is that after being mind controlled they have a moment of fog that causes them to lose an OM.

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  #18639  
Old May 22nd, 2017, 05:30 PM
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Re: Public Design Post

Quote:
Originally Posted by Tornado View Post



Judge Hershey


Human
Unique Hero
Judge
Selfless
Medium 4

Life: 4

Move: 5
Range: 7
Attack: 4
Defense: 5

Points: 200?


CHIEF JUDGE'S ORDERS
After revealing a numbered Order Marker on this card, instead of taking a turn with Judge Hershey, you may either take a turn with any Judge figure you control or move all Judge and Lawmaster figures you control up to 5 spaces each.

HEAVY ORDINANCE
For the entire game, all Judge figures you control may use the Lawgiver Armor Piercing Round special attack. When the Lawgiver Armor Piercing Round special attack refers to Judge Hershey, it refers to the attacking Judge instead.

LAWGIVER ARMOR PIERCING ROUND SPECIAL ATTACK
Range Special. Attack 6.

Choose 6 spaces in a straight line from Judge Hershey. All figures on those spaces are affected by this special attack. Roll attack dice once for all affected figures. Roll defense dice for the figure closest to Hershey. If that figure receives a wound, roll defense dice for the next closest figure. Continue rolling defense until no wounds are inflicted or all affected figures have rolled for defense. This special attack may only be used by this figure once per round. (DOs roll less defense? Text is getting heavy)

Really liking the look of her. Nice to see Judge synergy again, and allowing Dredd to fire off a an Armour Piercing Round and then something else sounds like a lot of fun.


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  #18640  
Old May 22nd, 2017, 05:31 PM
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Re: Public Design Post

Quote:
Originally Posted by japes View Post

MENTALLY UNSTABLE SCHEMER
While Maximus is on the battlefield and there is at least 1 Order Marker on this card:
  • If you win initiative, for each Order Marker placed on Unique King Hero Army Cards, you may move any one unrevealed Order Marker on one opponent’s card to one other card that opponent controls. You may not place Order Markers on any cards not in play and you may not reveal an opponent’s Order Marker.
  • If you lose initiative, you must move two unrevealed Order Markers on other Army Cards you control onto this card.

Mentally Unstable Schemer is pretty dang cool and super thematic, but I feel it also makes him very hard to draft in a game with more than 2-3 players. Maybe something on other Royal Family members can keep him in check.
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  #18641  
Old May 22nd, 2017, 05:50 PM
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Re: Public Design Post

I was wondering if the first part when you won initiative needed a cap, perhaps just two OM's moved to mirror the lost initiative effect. If you had a King in both armies, or were playing a 3-6 players game with 3+ kings in play, you could end up moving a lot of OM's around.
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  #18642  
Old May 22nd, 2017, 06:04 PM
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Re: Public Design Post

That's a tough one. I would be inclined to limit it to just a King you control but then you limit his Inhuman counter draft potential.
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  #18643  
Old May 22nd, 2017, 06:08 PM
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Re: Public Design Post

Thanks L_O.

I think I am finally starting to see my ideas for the Judges gel together. Lots of thanks to Soundwarp as I mostly followed his suggestions to get to where Hershey is now.


This is about as funny as Dredd gets.


So those are the pillars of the Judge faction. Dredd, Anderson, Hershey and the Brit Cits.
That leaves only the mighty Lawmaster.

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  #18644  
Old May 23rd, 2017, 03:26 PM
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Re: Public Design Post



LAWMASTER

ANDROID
UNCOMMON HERO
VEHICLE
FUNCTIONAL
LARGE 3

LIFE 2
MOVE 6
RANGE 5
ATTACK 5
DEFENSE 6
POINTS ?

JUDGE RIDER

Before moving with Lawmaster, if there are no figures on this card, you may place a Judge Hero you control, that is adjacent to this Lawmaster, on this card. The placed Judge is now this Lawmaster's Rider. While your Judge figure is on this card, this Lawmaster has the class of Judge in addition to the class on this card. When taking a turn with this Lawmaster, you may use any special powers on the Rider's card. After attacking with this Lawmaster you may attack with its Rider, using this Lawmaster's targeting point. If this Lawmaster receives enough wounds to be destroyed, before removing it from the battlefield, place any excess wounds on the Rider's card and place the Rider on any adjacent space. After taking a turn with Lawmaster, you may place its Rider on any space adjacent to this Lawmater.

TURBO-BOOST

After moving normally, if Lawmaster has moved three or more spaces, Lawmaster may use Turbo-Boost. Turbo-Boost has a move of 3. When counting spaces for a Lawmaster's boosted movement, ignore elevations. A Lawmaster may boost over water without stopping, pass over figures without becoming engaged and boost over obstacles such as destructible objects. A Lawmaster may not Turbo-Boost more than 5 levels up or down in a single leap. When moving with Turbo-Boost, Lawmaster will take any leaving engagement attacks.


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  #18645  
Old May 25th, 2017, 09:32 AM
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Re: Public Design Post

Woah, take it easy. All this feedback on the Lawmaster is hard to keep up with.
"Is this thing on?" ~Taps the mic.

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  #18646  
Old May 25th, 2017, 09:39 AM
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Re: Public Design Post

Looks cool. I think some aspects of Judge Rider could probably be split off just to keep all the effects easy to keep track of, but I like the direction.
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  #18647  
Old May 25th, 2017, 09:54 AM
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Re: Public Design Post

I wanted to split it into two powers but could not come up with a good name for the second power.

Huge props to Streaky for creating the Judge Rider power!
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  #18648  
Old May 25th, 2017, 05:23 PM
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Re: Public Design Post

I'd break it up like this.

Quote:
Originally Posted by Tornado View Post


LAWMASTER

ANDROID
UNCOMMON HERO
VEHICLE
FUNCTIONAL
LARGE 3

LIFE 2
MOVE 6
RANGE 5
ATTACK 5
DEFENSE 6
POINTS ?

JUDGE RIDER

Before moving with Lawmaster, if there are no figures on this card, you may place a Judge Hero you control, that is adjacent to this Lawmaster, on this card. The placed Judge is now this Lawmaster's Rider. While your Judge figure is on this card, this Lawmaster has the class of Judge in addition to the class on this card. If this Lawmaster receives enough wounds to be destroyed, before removing it from the battlefield, place any excess wounds on the Rider's card and place the Rider on any adjacent space.

PULL OVER!
When taking a turn with this Lawmaster, you may use any special powers on the Rider's card. After attacking with this Lawmaster you may attack with its Rider, using this Lawmaster's targeting point. After taking a turn with Lawmaster, you may place its Rider on any space adjacent to this Lawmater.


TURBO-BOOST

After moving normally, if Lawmaster has moved three or more spaces, Lawmaster may use Turbo-Boost. Turbo-Boost has a move of 3. When counting spaces for a Lawmaster's boosted movement, ignore elevations. A Lawmaster may boost over water without stopping, pass over figures without becoming engaged and boost over obstacles such as destructible objects. A Lawmaster may not Turbo-Boost more than 5 levels up or down in a single leap. When moving with Turbo-Boost, Lawmaster will take any leaving engagement attacks.

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