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C3G Project A Place to gather C3G threads without interfering with other Marvel Customs creation |
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Re: Public Design Post
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Re: Public Design Post
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Mentally Unstable Schemer is pretty dang cool and super thematic, but I feel it also makes him very hard to draft in a game with more than 2-3 players. Maybe something on other Royal Family members can keep him in check. |
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Re: Public Design Post
I was wondering if the first part when you won initiative needed a cap, perhaps just two OM's moved to mirror the lost initiative effect. If you had a King in both armies, or were playing a 3-6 players game with 3+ kings in play, you could end up moving a lot of OM's around.
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Re: Public Design Post
Thanks L_O.
I think I am finally starting to see my ideas for the Judges gel together. Lots of thanks to Soundwarp as I mostly followed his suggestions to get to where Hershey is now. ![]() This is about as funny as Dredd gets. ![]() ![]() So those are the pillars of the Judge faction. Dredd, Anderson, Hershey and the Brit Cits. That leaves only the mighty Lawmaster. ![]() ![]() |
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Re: Public Design Post
![]() LAWMASTER ANDROID UNCOMMON HERO VEHICLE FUNCTIONAL LARGE 3 LIFE 2 MOVE 6 RANGE 5 ATTACK 5 DEFENSE 6 POINTS ? JUDGE RIDER Before moving with Lawmaster, if there are no figures on this card, you may place a Judge Hero you control, that is adjacent to this Lawmaster, on this card. The placed Judge is now this Lawmaster's Rider. While your Judge figure is on this card, this Lawmaster has the class of Judge in addition to the class on this card. When taking a turn with this Lawmaster, you may use any special powers on the Rider's card. After attacking with this Lawmaster you may attack with its Rider, using this Lawmaster's targeting point. If this Lawmaster receives enough wounds to be destroyed, before removing it from the battlefield, place any excess wounds on the Rider's card and place the Rider on any adjacent space. After taking a turn with Lawmaster, you may place its Rider on any space adjacent to this Lawmater. TURBO-BOOST After moving normally, if Lawmaster has moved three or more spaces, Lawmaster may use Turbo-Boost. Turbo-Boost has a move of 3. When counting spaces for a Lawmaster's boosted movement, ignore elevations. A Lawmaster may boost over water without stopping, pass over figures without becoming engaged and boost over obstacles such as destructible objects. A Lawmaster may not Turbo-Boost more than 5 levels up or down in a single leap. When moving with Turbo-Boost, Lawmaster will take any leaving engagement attacks. ![]() |
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Re: Public Design Post
I'd break it up like this.
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life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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