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#109
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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I felt like this helped bring out more of the horror direction that the design seemed to be aiming toward, but if there are mechanically compelling reasons to try something more along the lines of your suggestion, I think that is the way to go. |
#110
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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I was under the impression that the consensus was for a defensive aspect of such a teleport to make them less frail, but I would be fine with cutting it altogether. For fleshing out some of the other stats of the card a bit, here's some quick spitballing: Species: Xerogs (or some gibberish equivalent) Illusions or Holograms (if we want to really play on their translucent nature) Apparitions Foreigners or Aliens (if we want to avoid making up any words) Class: Scouts could play on the idea of them being a small force of aliens scoping out the battlefield for a larger invasion, but that adds Venoc Warlord synergy to a design that's shaping up to be faster than average. Warriors is always a generic option. Assassins could match their gameplay style well enough. If we wanted a heavy sci-fi approach that ties into some kind of a backstory/bio, perhaps Experiments could be interesting. Personality: Tricky is a fit, although I think we're likely to see it elsewhere and find that the more designs that have Tricky, the less flavorful it personally feels. Menacing is a rarely utilized personality that could work well with their intimidating theme. Tormenting could play on the idea of them being cruel, controlling aliens running experiments on the other figures, but that's more in line with them toying around with the figures than teleporting around and punching many times. I'm personally fond of some vaguer personality like Mysterious or the like that keeps their intentions unknown, but I could understand apprehension against going that route. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; June 27th, 2019 at 07:59 PM. Reason: Ideas for the left box attributes. |
#111
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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I don't have anything against this route. Is moving before attack dice are rolled the mechanical direction you guys want since Targetting happens before attack dice are rolled? Quote:
Similarities to the Ninjas of the Northern Wind can probably be drawn from this design direction, but I'd rather we stick true to the theme we want than forcing something different. After all, classic scape literally had this: https://i.imgur.com/fWTVUlo.jpg https://i.imgur.com/SaoIQ5X.jpg My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#112
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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I prefer something exotic like this. Illusions doesn't work because that's the things Jace will potentially be working with, plus they're real physical beings, just, you know, SPOOKY. Quote:
Scout have several synergies and too many units are Scouts already, IMO. Experiments is an interesting direction: rather than some larger invading species, they've escaped from a space lab? Quote:
Right now I'm looking at something like: Delnesh (can we not use the letter "x"? It's always used for "alien" species) Unique Squad Experiments Menacing Quote:
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#113
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Hunters is also an option if we’re on the Xenomorph angle.
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#114
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Gibberish/Unique Squad/Experiments/Menacing is my personal preference for the left box as well, for the reasons that NB and I outlined. I'll probably be fine with any variant of the gibberish. Tormented could fit with the Experiment angle, but I find it to be less fitting for their gameplay style and mysterious nature, so I prefer Menacing in this case.
I'm not a big fan of Hunters. Much like Tricky, I feel like it's been used in enough different contexts that it's beginning to lose some of its meaning, albeit not to the same extent. I could live with it if people would prefer that, though. For moving between targeting and the attack roll, the immediate and most widely applicable benefit is changing a height advantage to either be neutral or in your favor. I don't think that there should be any rule breaks here (Nakitas established that you can change your target before rolling attack dice, so it seems pretty straightforward to me), but editing will know more on that front. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#115
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I like a gibberish species for the name/race.
After looking at a name generator these sound promising (no x’s either ). Scograks Audak Munuds Qhiknads My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#116
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Sounds painful.
I don't really have a preference for a particular gibberish, though. But I am always down for a good reference (any sci-fi B-movies with 4-armed aliens?). I still prefer no-visible-hit-zones-while-OM-revealed for their non-Blink power. As for Blink, just an idea that struck me that I was curious what others thought of: BLINK Before or after moving, you may place any or all [Spooky Aliens] on any empty space within 2 spaces of their current placement. [Spooky Aliens] will not take leaving engagement attacks while Blinking. What if instead of each one Blinking individually before or after moving, you had to choose before or after for all of them at once? Perhaps something to do with the experimentation linking them together, with shades of Wait then Fire for all-or-nothing. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#117
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#118
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Is there any consensus on the defensive power? This seems to be the last semi-collaborated one:
INTANGIBLE After a SPOOKY ALIEN rolls defense dice against a normal attack and is not destroyed, it may immediately use its Blink Special Power. I'd also like if it had Insubstantial 2 (from phantom Knights but +2D) or Tough and maybe you could combine wording in above power: INTANGIBLE When rolling defense dice against a normal attack, SPOOKY ALIEN adds 2 additional defense dice. After a SPOOKY ALIEN rolls defense dice against a normal attack and is not destroyed, it may immediately use its Blink Special Power. This would work against ranged and melee attacks, but not special (going with theme of Phasing out against most guns, arrows, etc. but not Magic or special guns, etc.). C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#119
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
My preference is for a longer teleport when they're targeted that lets them move adjacent to the attacking figure. Combining it with a weaker Insubstantial is a simple way of giving them a defensive benefit when in that situation, although I would be fine with most methods of achieving that (or even leaving it out of the equation entirely).
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#120
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Not a big fan of a third power on these guys, though I acknowledge it may be the best way to get some version of Phase to work. Looks like we have a few different directions that probably need to be compiled and voted on.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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