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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#85
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Re: Welcome to the ARV!
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The jungle pieces have a very practical reason for needing to be attached to two hexes. If not, they tip over and move when you try to place figures next to them. The castle walls don't seem to be as apparent. I'm guessing the designers wanted to avoid the issue you brought up in your earlier post and decided to go with the rule they best thought would accomplish it. Meaning, they wanted to try and avoid situations where a figure might be up on a wall, but unable to engage another figure up on the wall because of a missing wall walk tile. That would obviously give ranged flying figures a huge advantage, because they could perch there and shoot away all day long. In other words, I think the designers were trying to incorporate a rule that they felt would limit opportunities to create game breaking situations inflicted by the terrain. Maybe someone else has found a better reason for that rule that I haven't thought of, but that's the conclusion I've come to. So, really, I would argue it comes down to the spirit of the law vs the letter of the law. I will say that from my perspective, using uncapped pillars increases the ability to create fun, balanced maps - so I'm really glad the ARV allows it. |
#86
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Re: Welcome to the ARV!
Not sure how I missed this discussion... oops
As for the uncapped pillars, yes we went into this knowing that they were "technically" against the rulebook...but we also agreed with - as Flash_19 already mentioned - the "spirit of the law" and wanted to broaden the doors of creativity when it came to map building. We felt there was a lot of potential to be had in building competitive maps that way, otherwise you'd basically be removing Castle pillars entirely as a playable terrain piece. If that doesn't fly with you and your group, I can't say there's much to be done about it other than to make sure to check out the other maps we've got posted as there are still other really great maps. In regards to the uploading of links and images @Xotli ....I agree. I've been meaning to do that and have kept forgetting to make that a priority. I have the means, I'll just need to take that project upon myself to locally host all those downloads here on the site. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#87
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Re: Welcome to the ARV!
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I'm sure I don't need to belabor the parallels to the uncapped castle wall situation. Quote:
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Why I Left the C3V |
#88
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Re: Welcome to the ARV!
Uncapped pillars are a valuable resource in map design, imho. But that’s just mho.
Just as people are free to play without C3V units, they are free to insist upon capped pillars. Their house, their rules. Especially in a tournament setting, I would want the resource of uncapped pillars, though. |
#89
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Re: Welcome to the ARV!
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#90
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Re: Welcome to the ARV!
The uncapped castle sets doesn't bother me at all.
There's actually another "rule" in the castle rulebook that makes Broken Skyline and a few other BoV Maps "tournament illegal" with the same logic in mind as uncapped castle ban. You aren't allowed to have castle pillars hanging off the map (not placed on another hex) and Broken Skyline has castle pillars with no hex beneath them. I think for a castle set that so obviously doesn't fit the tournament style of mapmaking it's okay to modify the rules within reason to make it usable 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#91
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Re: Welcome to the ARV!
Just popping in more often these days after several years away... and wanted to say how glad I am to see something like this ARV, not only active, but apparently flourishing. More power to you fine folks! Let's hear it for 'Scape cartography!
(P.S. I love me some uncapped pillars. That's why our WoS, in its relatively brief span, allowed them. And why Remains of Clionesia was the first map we inducted.) |
#92
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Re: Welcome to the ARV!
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#93
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Re: Welcome to the ARV!
When IS the next contest?!
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#94
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Re: Welcome to the ARV!
Should be around February. Going forward I think our plan is to do 2 a year, so we can make sure we have enough time to playtest.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#95
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Re: Welcome to the ARV!
Hey ARVers!
Question for you: Would you guys allow castle pillars that sat on the table as opposed to on another tile? Technically, it's against the rulebook, but I think it's worth considering (in the spirit of uncapped pillars). EDIT: Looks like there's BoV maps that do this as well, as vegie pointed out. Last edited by superfrog; January 15th, 2019 at 10:20 PM. |
#96
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Re: Welcome to the ARV!
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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