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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#49
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Re: Early Wyrmling Strategy Musings - More than meets the ey
ummm i am sorry this was not me
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#50
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Re: Early Wyrmling Strategy Musings - More than meets the ey
my mom thought it was really funny.
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#51
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Re: Early Wyrmling Strategy Musings - More than meets the ey
Well done catcus.
The PROBLEM keeps on calling, even with the cell phone GONE |
#52
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Re: Early Wyrmling Strategy Musings - More than meets the ey
May I make a small strategic theory?
Blues are your clean up. Their ability is more flexible because it can cover a further distance, the White's ability is better when there are plenty of figures near by, but when the board is thinned that won't be the case and your opponent may be retreating to a more defensible position. The fact that they cost more means you may want less of them, I think that slides them into cleanup in most situations. Their higher attack value will kick figures off the board faster while Whites will try to use attrition through defense to insure they can actually do the cleanup. My on Blues. In forest dark or glade beferned
No blade of grass shall go unturned Let those who have the daylight spurned Tread not where this green lamp has burned. |
#53
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Re: Early Wyrmling Strategy Musings - More than meets the ey
Here's some thoughts...
Depending on how reliant your army is on the Wyrmlings(I'd say if its 75% or more of your points your reliant) it might be best to place OM#1 or if your certain they'll stay alive OM#3 on the Whites. Other than their defense being higher(which means a little more survivability) they are just 30 points. I'd draft say 3 whites along with a black and a blue for 155 points. Leave a white in the back and take turns with the other 2 whites alternating between each one. Pick your poison acid target with the black one and then do a quick ice shard with a white. Depending on how you put down OM's and how the 20D treats you on initiative, you could get a preemptive strike or a strike with an uncountered attack. Should clean up time come around, the OMs on your white wyrmling in the back and your blue wyrmling can do damage. I think it mostly depends on the white wyrmlings defense why that'd work. This army use that particular format... Whitex3//90 Blackx1//30 Bluex1//35 TSAx3//195 Raelin(RotV)//80 Zettians//70/////////500pts. The main fighting force is the Zettians with height and Raelin's defense boost. The TSA hang around to put a hole in an advancing army with a sheer 6 defense and 3 attacks of 3(assuming height). Whatever your foe wanted to use as screens, the black wyrmling burns through. Ice shards aren't strong, but they can work eventually puncture. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#54
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Re: Early Wyrmling Strategy Musings - More than meets the ey
Quote:
http://www.heroscapers.com/community/blog.php?b=1278 they are even better in this role (killing ranged commons and commons in general) than I had hoped. I now believe that the optimum number of Wyrmlings is 5-7 (150-210 points). |
#55
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Re: Early Wyrmling Strategy Musings - More than meets the ey
Another benefit of using them in a single colour is that they effectively become a 2-man squad that is quite a thorn in the side of Braxas/Grimnak/Zelrig (although not the Mezzodemons). As heroesthey requre a much higher roll to be destroyed by the former two and take no penalty from Zelrig.
You must have taken the Blue Pill from Agent Carr. |
#56
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Re: Early Wyrmling Strategy Musings - More than meets the ey
Yes, but at one life and only 2 attacks and no specials that are effective against those dragons, they aren't really a thorn either. Braxas can kill one per turn quite easily as can Zelrig.
They can annoy Grimnak however, since his 2 attack is quite ineffectual. Now through May 28th, the Louisville region is in desperate need of platelets - call the Red Cross if you are interested in donating! |
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