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Official Units Discussion of official HeroScape units |
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#61
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Re: Shurrak Pre-Release Discussion Thread
I think they did a much better job fitting the figures on the card in this pack than some of the others. Shurrak looks much better than Torin.
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#62
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Re: Shurrak Pre-Release Discussion Thread
Guys, this guy is absolutley crazy! He can hit several targets in an odd manner, he's strong and I like him. The guy's sculpt is pretty good too!
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#63
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Re: Shurrak Pre-Release Discussion Thread
Its positioned on the middle 'rivet' of his helmet, which isn't really a rivet at all, but the light on his underground mining helmet.
Join my customs committee. Give input to my newest creations. http://www.heroscapers.com/community...ad.php?t=34056 |
#64
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Re: Shurrak Pre-Release Discussion Thread
Shurrak like almost all the other Heroes in this pack feels like a B.
I think he is decent but not great. His Abilities concern me a little. His special attack seems worse than either Brunak's Bloodthirsty or Kaeman's Quickstrike (even if you remove the ranged part of it). Usually it isn't that tough to keep your figures separated. Knockback seems interesting but not that great. I'd love it if it could lead to a disengagement attack but it doesn't. Many maps have no lava and even then they could avoid it unless it the map has tons of it. |
#65
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Re: Shurrak Pre-Release Discussion Thread
Quote:
Knock them into lava Knock them off of height Knock them off a glyph Knock them into other figures Knock them onto a snow or ice space a little ways away Knock them into Engagement Strike/Ice Spikes Knock them to the other side of a creek Knock them off a cliff or wall Knock them out of an aura Knock an aura giver back Knock them out of formation/adjacency Knock them out of shadows or away from trees Knock them into Cyberclaw or adjacency with d20 for damage abilities (Plauge, fire elemental burn, etc.) Knock them away from your other figures Knock your own figures into better positions Actually, the options are quite extensive. I was looking at knocking people onto walls but then I read the same level or lower part. I like the idea of batting maybe Migol or Crixus over an enemy line to get a cheerleader. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#66
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Re: Shurrak Pre-Release Discussion Thread
Sure, however, he could always advance on enemies butt first, and then "knock them back" in front of him; i.e. on the opposite side from where the opposing figures started.
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#67
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Re: Shurrak Pre-Release Discussion Thread
He could knock back someone off of a castle wall...wait a second...he couldn't be up there though. Oops!
Being immune to fire, he could be good in a FE army. |
#68
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Re: Shurrak Pre-Release Discussion Thread
Quote:
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#69
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Re: Shurrak Pre-Release Discussion Thread
Quote:
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#70
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Re: Shurrak Pre-Release Discussion Thread
That's what Saylind is for.
I don't need no instructions to know how to rock.
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#72
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Re: Shurrak Pre-Release Discussion Thread
Sweeping Sword and Knockback are cool, but Lava Resistant is his best power. I am not kidding. I thank the game designers very much for making more Lava Resistant figures. Hopefully we will see more maps which use Lava because of it.
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