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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #109  
Old December 11th, 2013, 11:36 AM
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Re: C3G Synergy Archive

Quote:
Originally Posted by Aggressive Sock View Post
Was reading through the Special Powers that act differently with Event Heroes, and came across Wonder Woman's Golden Lasso being mentioned. In the description of the Golden Lasso it says nothing about Unique or Event Heroes etc., so I'm curious as to what the difference is with Event Heroes, or what exactly the immunity is.
Huh, I have no clue why that's on there. I went ahead and removed it.

Thanks for pointing that out.

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  #110  
Old December 12th, 2013, 02:05 PM
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Re: C3G Synergy Archive

Current Green Constructs:


Green Construct (Decoy) (50), Green Construct (Helicopter Gunship) (130), Green Construct (Mech Warrior) (120), Green Construct (Shield) (20), Green Construct (Tactical Bomber) (100)

Updated through SSE 27.

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Last edited by Ronin; October 14th, 2017 at 11:33 AM.
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  #111  
Old December 18th, 2013, 05:18 PM
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Re: C3G Synergy Archive

Current Unique Hero Green Lanterns:

Blue Lantern (Hal Jordan) (370), Green Lantern (Alan Scott) (280), Green Lantern (Aya) (280), Green Lantern (Ch'p) (200), Green Lantern (Guy Gardner) (320), Green Lantern (Guy Gardner - JL) (290), Green Lantern (Hal Jordan) (350), Green Lantern (Hal Jordan - JL) (300), Green Lantern (Jessica Cruz) (270), Green Lantern (John Stewart) (340), Green Lantern (John Stewart) (Justice League) (280),Green Lantern (Kilowog) (310), Green Lantern (Kyle Rayner) (300), Green Lantern (Kyle Rayner - JL) (260), Green Lantern (Simon Baz) (260)

Current Uncommon Hero Green Lanterns:

Green Lantern (Uncommon) (120)

Current Event Hero Green Lanterns:

Parallax (Hal Jordan) (950), White Lantern (Kyle Rayner) (450)


Updated through Wave 51.

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Last edited by Arch-vile; January 25th, 2023 at 02:33 PM.
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  #112  
Old December 20th, 2013, 12:19 PM
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Re: C3G Synergy Archive

Current Special Powers that Interact Differently with Criminals:

AFFECTS ALL CRIMINALS:

Brit-Cit Judge's Jury and Executioner, Daredevil's Criminal Intimidation, Judge Dredd's I Am the Law, Lieutenant Stone's Preserving the Law, Question's (Vic Sage) Master Detective, Rorschach's Criminal Intimidation, Spoiler's Crime Spoiler

AFFECTS UNIQUE CRIMINAL HEROES:

Red Mist's Payoff

Criminal Synergies

Criminal Synergy Benefits Received:
  • Unique Criminal Heroes may have a Micro-Bomb Marker placed on their Army Cards with Amanda Waller's (195) Suicide Squad special power.
  • Criminals may receive an additional attack die from Black Mask's (100) Criminal Motivation special power.
  • Unique Criminal Heroes may receive an additional attack die from Hush's (220) Obsessive Vendetta special power when taking a turn with Hush's Master Manipulator special power.
  • Criminals may be activated by Kingpin's (220) Organized Crime special power.
  • Unique Criminal Heroes may be activated by and receive an additional attack die from Lex Corp Security's (130) Criminal Alliance special power.
  • Criminals may roll an additional die against figures leaving engagements with them via Lex Luthor's (100) Villainous Entrapment special power.
  • Unique Criminal Heroes may be activated by Red Mist's (50) Payoff special power.
  • Criminals may add 1 to their Attack numbers with Riddler's (140) Criminal Ambush special power.
  • Unique Criminal Heroes may be activated by The Hood's (180) Criminal Ambition special power.
  • Criminals may add to their Move number with Ventriloquist's (90) Heist Planner special power.
  • Criminals may add 1 to their Move number with Wizard's (140) Criminal Leadership special power.
  • Unique Criminal Heroes may add to their defense dice with Two-Face's (II) (170) Face of Mercy special power.
  • Criminals may be moved with Penguin's (II) (140) Criminal Syndicate special power.
  • Unique Criminal Heroes may be activated by Black Mask's (II) (150) Underworld Connections special power.
  • Criminals may add to their Move, Attack, and Defense numbers with Kingpin's (II) (230) Kingpin of Crime special power.
  • Unique Criminal Heroes may have their class replaced with Crime Fighter by Songbird's (180) Thunderbolt Redemption special power, replacing their Criminal Synergies with these Crime Fighter Synergies.
  • Clock King (90) may move Order Markers around on the cards of Crime Lords, Criminals, or Masterminds you control.
  • Unique Criminal Heroes may have their personality replaced with Sinister by Doctor Octopus' (II) (250) Sinister Six special power, replacing any personality-based synergies with these Sinister Synergies.
  • Criminals may have their Order Markers moved by Ace of Spades' (260) Reshuffle The Deck special power.
  • Grim Reaper (260) may activate and boost the attack of Unique Criminal Heroes with his Lethal Legion special power.
  • You may add 1 to your initiative for every Assassin, Criminal, or Thief Unique Hero you control with Beetle's (175) Sinister Syndicate special power.
  • Unique Criminal Heroes may be activated by Death Mask's (500) Criminal Mastermind Guy special power.
  • Criminals may be activated by Bane's (II) (250) Knightfall special power.
  • Criminals may add an automatic shield when defending against normal non-adjacent attacks with Zartan's (170) Holographic Disguises special power.
Criminal Synergy Benefits Offered:
  • Criminals may prevent opponents from rolling for attacks or leaving engagement attacks against Lex Luthor (100) via Lex Luthor's Criminal Deception special power.
  • Criminals may prevent Two-Face (II) (170) from being attacked, due to his Face of Mercy special power.
  • Criminals may receive wounds from an opponent's attack instead of Madame HYDRA (140) via Madame HYDRA's Necessary Sacrifices special power.
  • Unique Criminal Heroes may allow you to add to your initiative roll with Viper's (180) Subversive Tactical Defense special power.
  • Criminals may allow Hun (175) to attack an additional time, and add to his Attack number with his Purple Dragon Beatdown special power.
  • Condiment King (65) may use his Relish The Day special power when a Criminal you control is destroyed.
  • Criminals may allow the Duploids (100) to take a turn with their Criminal Swarm special power.
  • Unique Criminal Heroes may allow Joker (Injustice League) (245) to start the game with an additional Injustice Marker due to his Joker's Fall Guys special power.
  • Unique Criminal Heroes may allow Lex Luthor (Injustice League) (185) to start the game with an additional Injustice Marker due to his Legion of Doom special power.


Updated through Wave 48.

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Last edited by Yodaking; March 22nd, 2023 at 12:19 AM.
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  #113  
Old December 20th, 2013, 12:27 PM
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Arch-vile Arch-vile is offline
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Re: C3G Synergy Archive

Quote:
Originally Posted by Viegon View Post
You're missing one, Poozer.
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  #114  
Old December 20th, 2013, 12:31 PM
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Re: C3G Synergy Archive

Quote:
Originally Posted by Arch-vile View Post
Quote:
Originally Posted by Viegon View Post
You're missing one, Poozer.
Oops, thanks for catching that. That's what I get for copying the Officers and just changing the header...

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  #115  
Old December 24th, 2013, 10:30 AM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: C3G Synergy Archive

Current Large Figures:

Armor (100), Awesome Android (250), Beast Boy (Pterodactyl) (40), Black Knight (150), Bumblebee (200), Destroyer Armor (460), Ghost Rider (380), Green Construct (Helicopter Gunship) (130), Hawkeye (II) (160), Iron Man (Hulkbuster) (360), Juggernaut (Charles Xavier) (400), Leatherhead (220), Lockjaw (155), Mirage (155), Man-Thing (280), Nimrod (450), Robot (210), Stilt-Man (150), Void (500)


Updated through Wave 35.

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C3G: Books & Online Figure Request
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Family: Classic Customs & Maps
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My SuperScape Maps

Last edited by Arch-vile; February 24th, 2021 at 11:54 AM.
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  #116  
Old December 24th, 2013, 10:34 AM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: C3G Synergy Archive

Current Tiny Unique Heroes:

Ant-Man (Eric O'Grady) (60), Ant-Man (Hank Pym) (30), Ant-Man (Scott Lang) (80), Atom (Ray Palmer) (50), Indigo Lantern (Ray Palmer) (170), Mister Mind (200), Wasp (I) (50), Wasp (II) (160)

Potential Tiny Unique Heroes:

Changeling (190), Stature (160)

Current Tiny Common Heroes:

Fire Ant Swarm (10), Killer Bee (15), Rat Swarm (10)


Updated through SSE 81.

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Last edited by Arch-vile; December 1st, 2020 at 01:22 AM.
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  #117  
Old December 28th, 2013, 01:06 PM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: C3G Synergy Archive

Current Special Powers that Interact Differently with Common Figures:

Immunities:
Amanda Waller's Special Assignment, Anarky's Electric Stun Baton, Atom’s Molecular Irritant, Baron Mordo's Hypnotic Arts and Hypnotic Control, Beast’s Negotiation, Beyonder’s Mere Pawns, Braniac’s Miniaturized Collection, Brother Voodoo's Spirit Possession, Catman's Big Game Tracker, Chameleon’s Impersonate, Chameleon Boy’s Impersonate, Cheshire's Poison Tipped Claws 13, Dazzler’s Dazzled, Doctor Doom's (Hasbro) Mind Exchange, Doctor Doom's (Sorcerer) Mystic Domination, Drax's Drax's Nemesis, Echo's Mimic, Enchant, Enchantress' (I) Soul Swap, Enchantress' (II) Amora's Charms, Final Ruin, Galactus's Herald of Galactus, Ghost Rider's Penance Stare 19, Gorilla Grodd's Cognizant Control 16, Hercules' Test of Might, Hulkbuster Soldiers' Tranq Gun 16, Hush’s Obsessive Vendetta, Hypnotize, Ice's Freeze Blast, Impossible Man’s Shape Shifting Prankster, Jonah Hex’s Bounty Hunter, Judge Fear's Mantrap, Ka-Zar's Big Game Tracker, Katana's Soultaker, King Shark's Feeding Frenzy, Knockout's Smitten, Kraven's Big Game Tracker, Lobo's Big Bastich Bounty Hunter, Manhunter’s Manhunting, Masahiro Arashi's Ruthless Command, Maxima's Seeking a Mate, Meggan's Power Mimicry 13, Mephisto's Deal With the Devil, Meteorite’s Manipulation, Mister Mxyzptlk’s Antagonizing Trickster, Poison Ivy’s Pheromone Seduction 17, Polaris' Magnetic Bubble Trap, Psych-Man's Control-Box, Puppet Master’s String Pull 14, Purple Man’s Pheromone Control 14, Red Mist's Payoff, Ronan's Honor Bound, Seth's The Mark of Death, Siryn's Vocal Trance, Solovar’s Negotiation, Spider-Man's (Miles Morales) Venom Blast Stun 13, Star Sapphire's (Uncommon) Violet Crystal Creation 7, Surtur's Twilight Sword, Thaddeus Ross' Priority Objective, The Mask's Reality Warp 13, Trickster's Itching Powder Special Attack, Winter Soldier's Assassin Activation, Zatanna’s Epiwdnim 17

Benefits:

Ares' God of War, Black Lantern's (Uncommon) Blackest Night 11, Black Lantern's (William Hand) Blackest Night 9, Dracula's Vampirism, Scarlet Spider's (Ben Reilly) Impact Webbing Special Attack, Shang Tsung's Soul Steal, The Crow's Live for Vengeance, Wendigo's Cannibal Craving

Weaknesses:

Glyph of Cosmic Shielding, Glyph of Lazarus Pit, Glyph of Super Speed, Glyph of Team Up, Impossible Man’s Ignored, Judge Death's Death Sentence Special Attack, Starro's Starro Possession, Surtur's Intense Heat


Common Synergies

Common Synergy Benefits Received:
  • N/A
Common Synergy Benefits Offered:
  • Common figures can be destroyed with Red Mist's (50) Cowardly Tactics special power to prevent damage to Red Mist.
Common Synergy Ineligibilities:
  • Common figures do not allow figures with special powers that place Justice League Markers at the start of the game to gain Justice League Markers. Current Figures with Special Powers that Place Justice League Markers.
  • Common figures may not be chosen for special powers that place Avenger Markers at the start of the game. Current Figures with Special Powers that Place Avenger Markers.
  • Common figures do not allow Ares (570) to place War Markers on his card when they are destroyed, with his God of War special power.
  • Common figures cannot be chosen for Baron Zemo’s (170) Masters of Evil special power.
  • Common figures cannot have their 20-sided die rolls modified by Batman’s (III) (250) The Brave and the Bold special power.
  • Common figures cannot be activated with Brit's (240) Field Leader special power.
  • Common figures cannot be chosen for Cecil Stedman’s (180) Government-Funded Heroes special power.
  • Common figures cannot add to Donatello's (150) 20-sided die rolls with his Tech Wizard special power.
  • Common figures cannot be activated with Enchantress' (I) (370) Enchantment special power.
  • Common figures cannot be chosen for Enchantress' (II) (330) Beauty and the Brawn special power.
  • Common figures cannot be activated with Havok's (210) Strategic Intervention special power, or allow Havok to activate a figure.
  • Common figures cannot be activated with Hush's (220) Master Manipulator special power.
  • Common figures cannot be activated with Iron Patriot's (290) Master Motivator special power.
  • Common figures cannot be chosen for Kang's (II) (400) Timestream Reinforcements special power.
  • Common figures cannot allow Kid Flash (110) to move with his Slipstreaming special power.
  • Common figures cannot be activated with Martian Manhunter's (II) (420) Telepathic League Link special power.
  • Common figures cannot be chosen for Maxima's (345) Seeking a Mate special power.
  • Common figures cannot be chosen for Meggan's (205) Empathic Metamorph or Power Mimicry 13 special powers.
  • Common figures cannot have their statistics modified with Mister Sinister's (340) Genetic Manipulation 14 special power.
  • Common figures cannot be chosen for N'Astirh’s (320) Demonic Conqueror special power.
  • Common figures cannot have a Magnetic Bubble Marker placed on their cards with Polaris' (200) Magnetic Bubble special power.
  • Common figures cannot be activated with Professor X's (220) Mutant Mind Link special power.
  • Common figures cannot add to Raphael's (170) 20-sided die rolls with his The Wrath of Raph special power.
  • Common figures cannot be activated with Red Mist's (50) Payoff special power.
  • Common figures cannot be activated with Red Skull’s (C3G) (220) Master Motivator special power.
  • Common figures cannot be activated with Red Skull's (Hasbro) (190) Master Manipulator special power.
  • Common figures cannot be activated with Robot's (210) Guarding the Globe! special power.
  • Common figures cannot be destroyed by Scourge of the Underworld's (170) Secrets Maintained special power to let Scourge take another turn.
  • Common figures cannot be chosen for Silk Spectre’s (100) Emotional Grounding special power.
  • Common figures cannot trigger Spectre’s (650) Spirit of Vengeance special power when they are destroyed.
  • Common figures cannot be boosted by Star-Lord's (250) Ragtag Tactics special power.
  • Starman (Jack Knight) (170) cannot recover Order Markers from the cards of destroyed Common figures.
  • Common figures cannot be chosen for Uncle Sam’s (240) I Want You! special power.
  • Common figures cannot trigger Valkyrie’s (350) Deathglow Perception special power when they would be destroyed.
  • Common figures cannot trigger Vision's (Jonas) (190) Fail-Safe Planning special power when they are destroyed.
  • Common figures cannot be chosen for Yellowjacket’s (II) (190) Unhealthy Obsession special power.
  • Common figures cannot have Soul Markers placed on their cards with Shang Tsung's (280) Soul Steal special power.
  • Common figures cannot be activated with Axe Cop's (250) Team-Up Tryouts special power.
  • Common figures cannot have 20-sided dice re-rolled with John Constantine's (125) Riding the Synchronicity Highway special power.


Updated through Public Exclusive 96.

[On Deck version]

C3G: Books & Online Figure Request
---------------------------------------
Family: Classic Customs & Maps
--------------------------------
My SuperScape Maps

Last edited by Ronin; April 7th, 2019 at 11:46 PM.
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  #118  
Old December 30th, 2013, 12:57 PM
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Zettian Juggernaut Zettian Juggernaut is offline
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Re: C3G Synergy Archive

Current Figures with the Combined Telepathy Special Attack:

Stepford Cuckoo (Celeste), Stepford Cuckoo (Esme), Stepford Cuckoo (Mindee), Stepford Cuckoo (Phoebe), Stepford Cuckoo (Sophie)

Updated through SSE 33.

C3G: Books & Online Figure Request
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  #119  
Old December 30th, 2013, 01:33 PM
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Yodaking Yodaking is offline
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Re: C3G Synergy Archive

I suppose there is going to be a lot of updates to class lists when the 12 days are finished. Might be best waiting till all the releases are done.
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  #120  
Old December 30th, 2013, 01:40 PM
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Viegon Viegon is offline
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Re: C3G Synergy Archive

Quote:
Originally Posted by Yodaking View Post
I suppose there is going to be a lot of updates to class lists when the 12 days are finished. Might be best waiting till all the releases are done.
Actually, I've been staying on top of the releases each day here, I've got all the way through the Lawmen today updated (since most of the days so far have had units with similar synergies, it's been easy to do them one day at a time).

There will be a lot of books to update though...

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