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  #2689  
Old July 1st, 2009, 09:20 AM
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Re: Battlefields of Valhalla Discussion Thread

I see what you guys mean by the raised starting zones. I actually thought of that yesterday when I was looking over it out of boredom.

Edit: As for the glyphs... I figured the move glyph would be to powerful on this type of map to match up with the initiative glyph. Is there any low power glyph that is about the same strength as the initiative?



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Last edited by Angear; July 1st, 2009 at 09:27 AM.
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  #2690  
Old July 1st, 2009, 10:05 AM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by Angear View Post
Is there any low power glyph that is about the same strength as the initiative?
I think that the wound glyph is about the same power as initiative.

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  #2691  
Old July 1st, 2009, 11:44 AM
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Re: Battlefields of Valhalla Discussion Thread

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Quote:
Originally Posted by Angear View Post
Is there any low power glyph that is about the same strength as the initiative?
I think that the wound glyph is about the same power as initiative.
I would actually say that the wound glyph is much more powerful than initiative. Something like intercept order would be similar power.
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  #2692  
Old July 1st, 2009, 11:50 AM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by arp12 View Post
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Originally Posted by Dignan View Post
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Originally Posted by Angear View Post
Is there any low power glyph that is about the same strength as the initiative?
I think that the wound glyph is about the same power as initiative.
I would actually say that the wound glyph is much more powerful than initiative. Something like intercept order would be similar power.
Problem is that I can't use those because they aren't in rotv. For this map at least.



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  #2693  
Old July 1st, 2009, 12:03 PM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by Angear View Post
Problem is that I can't use those because they aren't in rotv. For this map at least.
You can use glyphs in an unlimited manner. In other words, glyphs from SotM can be used for RotV maps, or glyphs from Wave 1 can be used in SotM maps. Well, you get the idea .

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  #2694  
Old July 1st, 2009, 12:18 PM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by Angear View Post
Problem is that I can't use those because they aren't in rotv. For this map at least.
You can use glyphs in an unlimited manner. In other words, glyphs from SotM can be used for RotV maps, or glyphs from Wave 1 can be used in SotM maps. Well, you get the idea .
Oh cool then thanks. I will remember that in the future.



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  #2695  
Old July 1st, 2009, 02:04 PM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by Angear View Post
Is there any low power glyph that is about the same strength as the initiative?
I think that the wound glyph is about the same power as initiative.
I would actually say that the wound glyph is much more powerful than initiative. Something like intercept order would be similar power.
I would argue the opposite. While the effect of the wound glyph is easy to track, the initiative glyph is a little less obvious in it's game effects. I am of the opinion that holding an initiative glyph results in more wounds inflicted upon your opponent and less wounds taken than holding the wound glyph. Many times during a game winning initiative means that two or more of your guys get to live while one or two of your opponents' units are killed.

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  #2696  
Old July 1st, 2009, 02:17 PM
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Re: Battlefields of Valhalla Discussion Thread

I used to think the wound glyph was very powerful. It's still one of my favorites, but I think it gets more credit than it's deserves due to it's impact towards the end of a game.

At the beginning wounds can be absorbed pretty easily. Give them to a high wound Hero, or if you have a unit like Krug, Alastair or Eldgrim, then you'll gladly take the wounds.

But at the end when you have maybe two stingers left against a hero who is on the ropes, you should have a decent chance. That is until the hero takes the glyph and kills you from across the board.

Though more memorable, I think it's overall effects on a game are limited.

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  #2697  
Old July 1st, 2009, 03:19 PM
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Re: Battlefields of Valhalla Discussion Thread

Dignan and nyys pretty much have already summed up my thoughts on Icy Isle. I vote no to review.

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  #2698  
Old July 1st, 2009, 04:44 PM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by Matthias Maccabeus View Post
Dignan and nyys pretty much have already summed up my thoughts on Icy Isle. I vote no to review.
Well it never hurts to try you learn from your mistakes and life still carries on



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  #2699  
Old July 1st, 2009, 10:36 PM
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Re: Battlefields of Valhalla Discussion Thread

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Originally Posted by Angear View Post
Quote:
Originally Posted by Matthias Maccabeus View Post
Dignan and nyys pretty much have already summed up my thoughts on Icy Isle. I vote no to review.
Well it never hurts to try you learn from your mistakes and life still carries on
Nah, not a mistake, just a feature that doesn't really work well as far as tourney maps go. Take a look at my map thread, I have a couple of doozies that I can't believe I liked when I first built them. It's a learning curve.

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  #2700  
Old July 4th, 2009, 01:09 PM
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Re: Battlefields of Valhalla Discussion Thread

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Classification of Heroscape sets:
  • Master Sets: Rise of the Valkyrie, Swarm of the Marro*
  • Expansions: Volcarren Wasteland, Thaelenk Tundra, Road To The Forgotten Forest, Ticalla Jungle, Marvel Heroscape**, Fortress of the Archkyrie**
*Swarm of the Marro is a hybrid set. It can be counted as a MS or 2 expansions.
** No more than one of these sets may be used in a single map.
I was just thinking (not normally a good thing ) but considering swarm of the marro is a hybrid set could you use 2 sotm? One as the masterset and 1 as a hybrid?



My map thread is here new map 10/16/12
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