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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#253
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Re: The Book of Crossbones (Public Playtesting)
I think part of it is that there's an incentive to engage him in order to shut down Trigger Man. And once you've engaged him, you're not attacking him from range. In order for Human Shield to work he has to A) be adjacent to someone else and B) be attacked from range. The rest of the dynamics don't necessarily support both of those things happening, since you're motivated to keep him out of the fray and your opponent is motivated to engage you, at which point they're not going to attack you from range, they'll just attack you with the engaged figure (why risk Human Shield?).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#254
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Re: The Book of Crossbones (Public Playtesting)
So here's what we're looking at;
MrNobody (older version @150) 1 win 3 losses Archie 2 losses Ronin 1 win 1 loss Bats 2 wins There were some fairly big wins but also some sizable losses too. Basically, what I'm getting is that he's good in specific armies, and more balanced in others. Skull+Penguin+Hired Guns is just a good build with or without him, but he slots in very well there. I must admit, I'm kind of at a loss here. I like 160, because it makes him the perfect substitute for HYDRA Agents x2 in the now 1,000 pt Hydra build. I want to keep him there, if possible. He has 2 powers (Brutality and Human Shield) that I really like conceptually, but are hardly being used. So reducing their usefulness doesn't really seem like a smart option to nerf those powers even more. But it is also kind of bumming me out that they're barely being used. The one idea I had was this; Quote:
Any thoughts? I guess I'm just struggling to find the "correct" way forward at the moment. Honestly a bit torn between a few different ideals; keeping him at 160, having all his powers feel at least situationally useful, staying true to japes' original vision, etc. |
#256
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Re: The Book of Crossbones (Public Playtesting)
Yeah, this is a tricky one. The problem is none of his powers work well together, and I'm not sure your suggested fix would change that.
Could you just drop the non-adjacent requirement from Trigger Man, then raise points a little? That would give him a reason to use Brutality, and being engaged to enemies means that Human Shield will come up more. Edit - Maybe bump up the Human Shield roll too. I feel like I'd be more likely to shoot at Crossbones if the roll was 17+ instead of 12+. As-is, I'd probably just engage him because the risk of shooting my own guys is so high. |
#257
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Re: The Book of Crossbones (Public Playtesting)
What about a nerf on Trigger Man and a bump to Human Shield - like somehow using it to let him disengage, or making it work on adjacent attacks, that sort of thing?
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#258
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Re: The Book of Crossbones (Public Playtesting)
I was thinking that dropping the non-adj. clause in trigger man would be something to explore. It's not like he can't use a handgun at point blank range effectively. Then you wouldn't be encouraged to engage him, at least not with anyone he can brutalize.
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#259
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Re: The Book of Crossbones (Public Playtesting)
I was kind of leaning in the same direction as Johnny; make his “best” ability less useful and his “worst” ability more useful. Hopefully it would keep the balance about the same while making him feel more multi-purpose. Keeping him at 160 is a pretty big goal for me.
I’d probably suggest something like; TRIGGER MAN -Adds a skull (or even just 2 attack dice) instead of a double attack AND/OR -Only works if Crossbones didn’t move this turn (making it feel more like a sniper rifle) HUMAN SHIELD -Works against melee attacks, but obviously you can’t choose the attacking figure to take the damage. |
#260
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Re: The Book of Crossbones (Public Playtesting)
Right now Trigger Man is directing his best army builds. You could depower it like you suggested and he'll probably be less appealing in tough army builds as a competitive figure, or you could make it stronger, by removing the non-adjacent qualifier, which would keep his best builds the same, but give more utility to his other two powers (because now he wants to be in engagement).
Maybe you should do both? Make Trigger Man an auto-skull on a single attack whether he's engaged or not? Probably keeps his cost about the same (I'd still argue for a bump up as is) and makes his other two powers more viable. My personal preference would be to go with Trigger Man as is but no non-adjacent restriction (makes other powers more relevant) but then just to bump his cost by 20 points (well within his thematic range). I say this because Trigger Man as is was fun to play and it was good enough to build around that exploit, which was fun - you just need to pay enough for it. But I'm good with making both changes as well if that fits where the LD wants to go here. Edit: but I like the double attack if didn't move thing with no non-adjacent restriction. I think that's a solid middle ground. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#261
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Re: The Book of Crossbones (Public Playtesting)
But that's my point...it doesn't look like those blowouts had anything to do with him and any other ranged figure would have cared just as well in that army. If the only way he makes his points is in an army with Penguin, then we have an issue.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#262
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Re: The Book of Crossbones (Public Playtesting)
Quote:
Skull, Srtucker, Madam Hydra, Crossbones, 4xhydra Agents I think is 1000. Or drop 2 squads and bring Scientist Supreme. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#263
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Re: The Book of Crossbones (Public Playtesting)
Quote:
Here's what I've been working with. Skull -250 Strucker - 210 Madame H - 140 Crossbones -160 HYDRA Agents x3 - 240 TOTAL - 1,000 |
#264
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Re: The Book of Crossbones (Public Playtesting)
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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