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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#2977
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2978
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Re: The Pre-SoV Workshop
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I hope you bring it back around. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2979
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Re: The Pre-SoV Workshop
These dudes are way better than their classic counterparts, the Tarn Viking Warriors. I’d cut their attack back to 3. If you want them to stay cheap. Along with killing Tough/virtually any defensive power. 4 Def would be fine, since the Tarns are there.
As is, these dudes are too wickedly strong. 3 Def+Tough is a very tough nut to crack. Especially in a draft setting where Special Attackers aren’t always drafted Love the idea of more Vikings though!!! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#2980
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Re: The Pre-SoV Workshop
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It seems to me that this is (as you said) a design in search of a mini. I think you have a vision for how they'll work on the battlefield, and you are shoehorning in mechanics - Tough, a needlessly ornamented Bayonet - to get that to work, without regard for what the minis and the theme are actually saying. Increasing the price point to justify those shoehorned design ideas does not address its bigger problems. Something like @MrNobody 's excellent suggestion, to give them a little survivability in a thematic way, might help. I would consider pairing that with a Defense of 3, not 4. As for "stoic," you're overlooking the "without showing emotion" piece. Do these guys look like they fight without showing emotion? I certainly don't think so. |
#2981
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Re: The Pre-SoV Workshop
Great points! I appreciate it, I think I’ve got a few reworks and will swing back around shortly.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2982
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Re: The Pre-SoV Workshop
Based off of your feedback, I've made some adjustments: Price higher, personality changed to Resolute, changed ability to First Assault since that's what was basically the momentum ability and giving them a unique "defensive" power rather than tough. I think this current design still captures what I was originally looking for in this design, so I'm happy with where it's landed. Any further comments are appreciated before I take to some testing this new version.
EDIT: though, now that I think about it, I think I may play with the idea of Shrug off Pain ALSO activating on disengages. That paired with First Assault could make these guys pretty fun. They could basically run away from 1 target to the next wreaking havoc. hmmmm... Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2983
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Re: The Pre-SoV Workshop
Since the last time that I brought Masha Shingai here, I've made some key changes that I think should address many of the concerns with him.
The biggest change to the design is the requirement to have an Order Marker revealed on him in order to benefit from his attack-nerfing aura. While this might not seem to be a huge change initially, it basically forces the player to use him aggressively in order to get any real benefit (unless they feel like wasting 1/3 of their turns, which has proven to be far from effective in my games), and losing initiative when you were relying on his aura can really hurt. It also adds a lot of decision-making to using Masha, since thanks to Flaming Retribution, you're encouraged to keep any Samurai near him. The choice for which OMs to place on him (1 to activate Awakened Fear as soon as possible or 2/3 to let yourself get some good attacks in with the Samurai squads first?) has proven to be consistently engaging and add a new element to the Samurai builds. Also of note is that Awakened Fear only affects Squad figures now, which gives the other player far more opportunities to evade the aura (on the other hand, the only Samurai who really benefits from this change is Tomoe Gozen). Unless the other player legitimately only took Goblin Cutters (or a similar 2-attack melee squad) and nothing else, fails every initiative roll, and can't reach Masha to safely kill him without fear of Counter Strike, there are plenty of ways to play around him. The other change is to his stats. He is now far more of a glass cannon (2 defense with 6 life melts much quicker than 3 defense/5 life, especially if he doesn't get his aura activated in time or is going against heroes or range), with slightly more move to match the Izumi and Tagawa Samurai. His Flaming Retribution also has a slightly higher roll to compensate for the increased life, which doubles as making it slightly less effective for the fellow Samurai. As always, any feedback is greatly appreciated. I know that I've sought a lot of feedback on this design in particular, so I just wanted to thank everyone for the time that they devote to sharing their thoughts and feelings. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2984
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Re: The Pre-SoV Workshop
Good changes all around. I think that Shrug Off Pain's wording could be improved a little bit, though:
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If you want to improve their chances of disengaging safely, I would suggest switching them over to Einar like Valguard and the Dreadguls so that they can benefit from Count Raymond's Maneuver 9. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2985
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Re: The Pre-SoV Workshop
Looks solid Astro!
The figure is great, and I feel like it tells a story. How does he fare with +1 Move from Morgoloth and all the Valkrill goodies that come with it? Edit: Also, looks solid Sir H! The minis are great, and I see the theme you are going for. They’ll definately be tricky to test, because of the things they can absolutely shred through are low cost units, but they can obliterate a load of em. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#2986
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Re: The Pre-SoV Workshop
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Thanks to their short range, Mezzos will also struggle far more than most ranged squads to stay out of his aura if you're actively using him, and the Wolves of Badru could honestly benefit from the slightly increased survivability but struggle with staying within both Masha and Morgoloth's auras at the same time. Couple this with an extremely low defense and Masha won't last long enough to pose a huge threat. He can definitely be used in those contexts, but he demands so many Order Markers and melts quickly enough that I don't anticipate him adding much more to those builds other than variety. That said, the change from 5 to 6 move definitely makes the option more appealing than it was in the past. Wolves, Mezzos, and Skull Demons/Death Knights are on my list of things to test. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2987
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Re: The Pre-SoV Workshop
2 defense actually seems too low for Masha. He is wearing armor.
-- How is SHRUG OFF PAIN different from TOUGH in effect? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#2988
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Re: The Pre-SoV Workshop
It's a bit of a corner case, but it still works against Me-Burq-Sa's Paralyzing Stare and similar effects while Tough does not. I'm not sure that's worth a whole new power that's the same 99% of the time, though.
EDIT: Nope, didn't read it right, other differences as well. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; December 2nd, 2018 at 04:11 PM. |
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